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Steven Sweeney
01-08-2002, 04:51 AM
I'm working on something, and I need some opinions. The combat system is relatively simple. There are only three stats:
<ul><li>Defense/Hit Points
<li>Attack
<li>Tactics
</ul>
The way combat should work, if I can ever word it right, is this:
<ol><li>Both players roll initiative (d6+tactics), high roll wins.
<li>Winner rolls to attack (d6+attack+mods)
<li>Loser rolls to defend (d6+defense+mods)
<li>If winner's roll is higher than loser's roll, subtract the difference from loser's defense.
<li>If Loser is still alive, he or she attacks, repeating the above steps.
<li>Tactics can be burned to increase either an attack or defense roll, but they are burned for the entire combat (decreasing your future chances of winning initiative); the choice to burn can be made after the dice are rolled; the defender has to decide whether or not to burn first, and the attacker can burn afterward if he or she chooses.
</ul>

Does that make sense? Will it work?

NPC Whymme
01-08-2002, 04:59 AM
... but he doesn't have a role in this problem. Best way to find the answer to your question is to playtest it. Find a friend and spend an hour having your PCs fight each other. Or if you don't have friends, try it alone.

Whymme

Andrew Martin
01-08-2002, 12:52 PM
Steven wrote:
> Does that make sense?

Does it match your setting?

> Will it work?

Try it out in play test with a friend. Do the attributes correspond with your setting?

MetaDude
01-08-2002, 04:50 PM
Originally posted by Steven Sweeney
Does that make sense? Will it work?

It certainly can work, depending on what you do with it.

The term "tactics" encompasses a lot more than who goes first - I'd avoid calling a stat by that name, if all it does is initiative. Something like skill or speed is more self-explanatory.