Steven Sweeney
01-08-2002, 04:51 AM
I'm working on something, and I need some opinions. The combat system is relatively simple. There are only three stats:
<ul><li>Defense/Hit Points
<li>Attack
<li>Tactics
</ul>
The way combat should work, if I can ever word it right, is this:
<ol><li>Both players roll initiative (d6+tactics), high roll wins.
<li>Winner rolls to attack (d6+attack+mods)
<li>Loser rolls to defend (d6+defense+mods)
<li>If winner's roll is higher than loser's roll, subtract the difference from loser's defense.
<li>If Loser is still alive, he or she attacks, repeating the above steps.
<li>Tactics can be burned to increase either an attack or defense roll, but they are burned for the entire combat (decreasing your future chances of winning initiative); the choice to burn can be made after the dice are rolled; the defender has to decide whether or not to burn first, and the attacker can burn afterward if he or she chooses.
</ul>
Does that make sense? Will it work?
<ul><li>Defense/Hit Points
<li>Attack
<li>Tactics
</ul>
The way combat should work, if I can ever word it right, is this:
<ol><li>Both players roll initiative (d6+tactics), high roll wins.
<li>Winner rolls to attack (d6+attack+mods)
<li>Loser rolls to defend (d6+defense+mods)
<li>If winner's roll is higher than loser's roll, subtract the difference from loser's defense.
<li>If Loser is still alive, he or she attacks, repeating the above steps.
<li>Tactics can be burned to increase either an attack or defense roll, but they are burned for the entire combat (decreasing your future chances of winning initiative); the choice to burn can be made after the dice are rolled; the defender has to decide whether or not to burn first, and the attacker can burn afterward if he or she chooses.
</ul>
Does that make sense? Will it work?