smascrns
09-22-2006, 07:58 AM
For a column focuzed on inspiration in character creation you spend very little time writting about your subject. Actually there's just a paragraph on the issue, the next: "Inspiration can come from many, many places. Books, movies, role-playing source books, the dreams of players, and my current personal favorite – sad old-style country songs – are just the tip of the iceberg for what might be driving a player to make a particular character".
Yes, you are not shy on bold statements.
For instance, it's good to know which games allow for turning the inspiring idea into a full character concept (your terminology, not mine), even if I don't exactly consider HERO or GURPS as the best on this account. HeroQuest, for instance, is much better. My opinion, of course, but I am not writting a column. I would expect from you some demonstration on why your chosen games are specially suited to inspiration-guided character creation.
Or take this, "My opinion on the matter on inspiration based character creation is very clear – it creates the best characters. The reason for this is that the player has a great interest in playing the character". A little shalow as a demonstration that inspiration based character creation produces better characters.
Still, my main problem with the column comes with the last paragraph: "But to get back to inspiration - you just have to ask yourself: what inspires you to role-play? What inspires your characters? What do you want to play?" Well, my expectations were that these questions would be stated at the begining of the column, not the end; and that the column would attempt to answer then instead of discussing things that may be very nice but that are not about inspiration.
Yes, you are not shy on bold statements.
For instance, it's good to know which games allow for turning the inspiring idea into a full character concept (your terminology, not mine), even if I don't exactly consider HERO or GURPS as the best on this account. HeroQuest, for instance, is much better. My opinion, of course, but I am not writting a column. I would expect from you some demonstration on why your chosen games are specially suited to inspiration-guided character creation.
Or take this, "My opinion on the matter on inspiration based character creation is very clear – it creates the best characters. The reason for this is that the player has a great interest in playing the character". A little shalow as a demonstration that inspiration based character creation produces better characters.
Still, my main problem with the column comes with the last paragraph: "But to get back to inspiration - you just have to ask yourself: what inspires you to role-play? What inspires your characters? What do you want to play?" Well, my expectations were that these questions would be stated at the begining of the column, not the end; and that the column would attempt to answer then instead of discussing things that may be very nice but that are not about inspiration.