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View Full Version : #6: The Bowels of the Matter, Part One


RPGnet Columns
10-24-2006, 01:00 AM
http://www.rpg.net/columns/medical/medical6.phtml

Summary:

Hobbits, diarrhoea, and the infrequency of latrines in the dungeon.

Go to the column (http://www.rpg.net/columns/medical/medical6.phtml) for more information.

Bipolar Bear
10-24-2006, 11:54 AM
You've outdone yourself.

Bravo!

Old Geezer
10-24-2006, 12:21 PM
"Why doesn't anybody ever shit in a RPG?"

Because it's not interesting.

I can die of the bloody shits in THIS world, thank you very much.

Jack Spencer
10-24-2006, 04:21 PM
Am I ever glad that this extremely worthwhile topic has now been covered.

With more to come, too.

Asklepios
10-25-2006, 08:10 AM
Indeed, more to come. Unfortunately you may have to clench for a while in anticipation, as I will be moving back to a monthly schedule due to work commitments.

Winter is a busy busy time for a GP

The McK
10-25-2006, 05:31 PM
Big brass ones, definitely.

Seeing as I've been wanting to make a UA game featuring copromancy*, this is glorious.

* Eating it would be almost too straightforward. I think of it as being more like Mazie Zeus in Morrison's almighty Arkham comic - it came out of your body, so it has your power. And you must keep it near you at all times, to gain that power. Presto, one ravening madman with thirty ziploc bags of crap in his coat.

Eosin the Red
10-29-2006, 08:37 AM
Great article. I feared to find the article boring but your writing and the critical encouter at the end really did it for me. Bravo.

Asklepios
10-30-2006, 01:59 AM
Great article. I feared to find the article boring but your writing and the critical encouter at the end really did it for me. Bravo.

Thanks for the kind words... The encouragement helps me keep writing, so is much appreciated.

--

Re: the Copromancy idea, I've been getting strange ideas for reading divinations in toilet bowls, and a vindictive witch cursing someone so that all their secretions (mucus, tears, spit) turned to poo. I now have to find some context to use this...