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Darth Tang
12-26-2006, 05:57 PM
Our group occasional records parts of game sessions for various reasons; I record fights occasionally to see if there is some way to tweak the combat system. I transcribed this with an eye to making a short story for our site.

We’re running a campaign based on the TV series Firefly (not the movie) using a modified Riddle of Steel game system. We’re currently at session 34 (190+ hours at the table), but this incident occurred around session 28 or 29. There are five players, each running two PCs (a shooter and a specialist), plus five NPCs who generally never leave the ship (Simon & River Tam & three wives) in detailed play. None of the PCs are based on the series characters, except for the fact that the command staff are ex-Browncoats.

The incident involves an away-team investigating a Firefly-class ship they found abandoned & adrift in space; it has full life support in place (it was hit by Reavers, who left a prize crew aboard. The engine fried, and the Reavers activated the distress signal and are waiting to ambush any rescuers).

The PCs are numbered for their players; each player has one PC along on this away team.


{GM} OK, the cargo area is clear; the shipping pallets are still strapped in place.

{Player 5} Steel ingots. Its never TVs or stereos, you notice? Freakin’ bulk metal.

{Player 2, the tactical leader} Whatever. We have to secure the ship, first. Any signs of what happened?

{GM} Nope. There’s a faint smell of burnt metal and wiring, though.

{Player 5} You know how many ways this could be totally fucked?

{Player 1} When has it ever not been totally fucked? Why do we always check out abandoned ships, anyway? It never ends well. Remember the Zemchug?

{Player 3} You decided to check this out. You’re the Captain.

{Player 5} I’m just saying. Besides, this is Kyle. Roger’s back on the ship.

{GM} Now what?

{Player 2} *Sighs* Form up, Nick on point. Let’s go up the catwalk and hit the corridor between the galley & the bridge.

{Player 5} Great. Why don’t we ever wait for them to get bored and come for us?

{Player 2} Shut up.

{Player 5} I’ve got the laser sight and the white light on my shotgun turned on.

{GM} The lights are on.

{Player 5} They might not stay on. I’m moving at Ready Walk.

{GM} OK. Gimme two Spot Target rolls in advance.

{Player 5} See? We’re screwed.

{Player 4} He could just be messing with us.

{Player 3} Moto isn’t doing a Ready Walk. I’m stepping carefully to avoid scuffing the shine on my boots.

{Player 1} Dude! We’re on a ship adrift in space

{Player 3} There could be people here.

{Player 5} That’s what I’m worried about. Or that we’re gonna meet some non-people, too.

{Player 2} Lets go. Axel, watch the ceiling. Moto, you got the rear.

{Player 3} In that case, I’m going to wait at the foot of the stairs, then go to the catwalk when they’re clear so I can watch the back. Otherwise, all the twisting around to look back breaks the starch and makes my uniform wrinkle.

{GM} What about the MCLS unit? Doesn’t that wrinkle your top?

{Player 3} I left it behind. I’ve got two mags taped together, and a third one taped to the stock. Plus my sidearm and two mags in the thigh holster.

{Player 2} Wait-you’ve left your grenades and most of your ammo behind?

{Player 3} Too heavy-it wipes out the pleats instantly.

{Player 2} *Whimpers something into a hand clamped over his face while the other players groan*

{GM} OK, Nick, you’re at the head of the stairs.

{Player 5} Slice the pie into the corridor.

{GM} Facing left or right?

{Player 5} Shit…right…no, left. Facing left, but I’ll give right a glance when I can.

{GM} Good choice. You spot a Reaver in the galley aiming a weird-looking crossbow at you. Roll for reaction fire. * a chit is placed on the board*

{Player 5} REAVERS! FUCK! *dice rattle*

{Player 2} You gonna warn anybody?

{Player 5} I just did-the guys back on our ship heard me scream ‘Reavers! Fuck!’. Axel can probably hear my asshole clenching itself. *to the GM* seven.

{GM} *dice roll* You beat him to the punch.

{Player 5} Shit shit shit *dice roll* 8 successes center mass, four rounds of flechettes.

{GM} The impact throws the Reaver into the wall, hit hard but not down. Round One, Encounter One. Nick?

{Player 5} I’m going to side-step to open up the entrance, and glance to my right. I’ll shoot #1 if nobody else is around.

{GM}To your right are two Reavers *places chits on board* One is leveling a firearm of some sort, the other has a chainsaw configured like a sword.

{Player 5} I’m going for #2-reaction fire?

{GM} Yup. Due to the angle, no Ready Walk bonus.

{Player 5} *dice roll* Six.

{GM} *dice roll* ….five. You go.

{Player 5} *dice roll* 4 successes center mass, four rounds of flechettes.

{GM} He’s hit, stays up, fires, *dice roll* , you’re hit, shield value?

{Player 5} Minus 6.

{GM} You’re bleeding…eleven Shock….four Pain.

{Player 5} Shit, I’m dropping. I’m out until Round Two.

{GM} Axel?

{Player 4} OK, I should know that they’re to either side, right? Did I hear Nick drop? OK, Ready Walk around into the corridor *slides mini* opening the way for the rest…I’m shooting #2. *dice roll*

{GM} He’s already fired, so no reaction.

{Player 4} *dice roll* Five successes center mass, ten rounds full auto, DV +4.

{GM} Hmmmm… *dice roll* ….the Reaver is smashed back down the cabin access shaft. Lotta blood on the hatch behind him. Next?

{Player 2} I’m going to bank a 30mm grenade into the galley and tell Kyle to get to the wounded. *dice roll* Six successes on the grenade.

{GM} The grenade explodes; you can hear equipment crashing about in the galley. Kyle?

{Player 1} Mannnnnn….I draw my pistol, and move around the corner with my aid bag in my other hand.

{GM} Moto?

{Player 3} I’m going to continue face the rear as instructed. How clean is the catwalk?

{GM} Not very-greasy and dirty- you’re coming out of the cargo bay, after all.

{Player 3} I’ll remain standing, then.

{Player 5} Man, you get a TN bonus for kneeling, and better still for prone!

{Player 3} Grease is murder to get out of this fabric.

{GM} *dice roll* Axel, the Reaver with the chainsaw-sword closed and hit you…your left arm is severed above the elbow. Lots of bleeding….twenty-four Shock….three Pain.

{Player 4} Sweet Mother! I scream like a small girl and drop to a fetal position.

{Player 5} What’s the next campaign gonna be?

{GM} Round One, Encounter Two. Kyle?

{Player 1} Fuck- I shoot #3-reaction fire?

{GM} If you want to shoot him before he hits Axel again.

{Player 3} I’m begging for mercy and yelling for my mommy.

{Player 1} *dice roll* Six

{GM} *dice roll* You beat him.

{Player 1) *dice roll* Double tap, three successes, head shot, with minuses, DV +2.

{GM} *dice roll* He staggers back, jaw shot away.

{Player 5} Did he drop?

{GM} No. Satyr?

{Player 2} I’m calling for Blue Team to get over here from our ship on the double, and moving up.
*Moves mini*

{GM} #1 is back on his feet, and another one with a firearm is coming around here. *a chit is placed on the board* You have reaction.

{Player 2} Sunnuvabitch. *dice roll* Shooting #1, center mass, full auto, twelve rounds, DV +3.

{GM} Hmmmm…..he is smashed flat. Moto, there is movement here.

{Player 3} I’ll fire a burst of suppression. *dice roll* Six successes, sixteen rounds.

{GM} OK. Round Two, Encounter One.

{Player 5} I’m active. Where’s #3?

{GM} Staggering forward here.

{Player 4} Mommy!

{Player 5} I’m already laying down-I’m gonna jam my shotgun into his lower belly and do a double tap. *dice roll* Four successes.

{GM} It lifts him off his feet; he stumbles into the bulkhead and slides down to a seated position. Kyle, you see #2 climbing out of the cabin access with a knife in his teeth.

{Player 1} Nick, shoot him! I’m going to work on Axel’s stump. *dice roll* Nine.

{GM} The bleeding is stopped. Stayr?

{Player 2} Firing a grenade here, 6 successes on Reaction fire.

{GM} *dice roll* You got it.

{Player 2} Eight successes on the grenade.

{GM} #4 is knocked flat. Moto, a reaver is rushing your position. *Chit is placed on board*

{Player 3} Double tap to head, minuses applied *dice roll* four successes, DV +3. I adjusted for him running.

{GM} The rounds ripped up his neck something terrible *dice roll* he falls, losing his chainsaw-sword. *dice roll* #1 shot Satyr with his crossbow; the drugs inflict *dice roll* seventeen Shock.

{Player 2} We’re all going to die.

{GM} Round Two Encounter two.

{Player 4} I’m drawing my sidearm, and I’m done.

{Player 5} Reloading with the mag clipped to the original. Is #3 dead?

{GM} Doesn’t look like it.

{Player 5} *dice roll* Double tap to the face. I’m gonna jam the muzzle into his teeth if I can.

{GM} Yeah, he’s stunned…should work.

{Player 5} Kewl. Five successes.

{GM} You see brain matter. Kyle?

{Player 1} *dice roll* Double tap on #2, three successes, DV +2.

{GM} OK… *dice roll* He staggered. Satyr?

{Player 2} Out.

{GM} Moto, he’s getting to his feet, drawing a knife.

{Player 3} Double tap *dice roll* three successes, DV +3.

{GM} Ok. Blue Team needs four full rounds to get to Moto. Round Three Encounter One. Nick?

{Player 5} #2 *dice roll* five successes center mass, four rounds of flechettes.

{GM} *dice roll* OK…down. Axel.

{Player 4} *dice roll* Shooting #2 after he’s down, three-round-burst, DV +1. Three successes, center mass.

{GM} *dice roll* Ok….looks like he’s dead. Kyle?

{Player 5} Finally!

{Player 1} Kyle is going to…..treat Nick. *dice roll* Ten.

{GM} Bleeding stopped. Satyr?

{Player 2} Fire a grenade here, do I need reaction?

{GM} No

{Player 2} *dice roll* Five successes.

{GM} *dice roll* Both are blown flat. You take two Shock from concussion. Moto?

{Player 3} Reloading off taped mag, burst of eight, center mass DV+3, two successes.

{GM} *dice roll* You chewed up his…left arm. Round Three Encounter Two. Nick?

{Player 5} *dice roll* Roll over and fire at #1, four rounds, center mass, four successes.

{GM} *dice roll* That looks fatal. Axel?

{Player 4} Huh. I’m going to put another burst into #2. *dice roll* Five successes.

{GM} *dice roll* He wasn’t dead-you get arterial blood at the hit. Kyle?

{Player 1} *dice roll* I set my pistol down to treat Nick, and now I can’t find it. (NOTE: the player came up with a small chart he uses to reflect Kyle’s non-combat-orientation.)

{GM} Satyr?

{Player 2} #4, center mass, single shot, DV +2. *dice roll* Two successes.

{GM} *dice roll* It knocks him back down. Moto?

{Player 3} *dice roll* burst of eight, center mass DV+3, five successes.

{GM} *dice roll* He collapses at your feet *dice roll* no blood splatter on your uniform.

{Player 3} Thank God.

{GM} Round Four, Encounter One. Nick?

{Player 5} Reloading from MCLS.

{GM} Axel?

{Player 4} I’m going to look at my severed arm and cry.

{GM} Kyle?

{Player 1} Work on Axel. *dice roll* Eight.

{GM} Satyr?

{Player 2} How’s 1 and 4 look?

{GM} #1 appears to be dead; #4 is trying to get back up.

{Player 2} #4, head adjusted, burst of six, DV +2. *dice roll* four successes.

{GM} Pop goes the skull. Moto?

{Player 3} Moving back a step, taking a +1 to TN, put a double tap into him, one success. DV+3

{GM} Okay. You hit him in the right hip, very weak arterial bleeding which swiftly tapers off. Round Four, Encounter Two. Nick?

{Player 5} Putting another burst into #1, four rounds, center mass, six successes.

{GM} It looks like his torso is shredded and there’s no blood activity. Stayr?

{Player 2} Reloading three grenades.

{GM} Moto?

{Player 3} Dropping the twin mags, which are empty, and loading the one off my stock. I’ll finish next Encounter.

{GM} OK, at this point you're confident that all five Reavers are dead. Lets work the medical issues; its Round Five, Blue Team arrives on Round Eight.



And that's four full rounds of combat. It took a little longer to do than it did to read, partially because I'm jotting notes.

MavrikGandalf
04-16-2007, 03:11 PM
[Redirected from the "Looking for replacement players" thread.]

Woah! This is the kind of combat I wanna run/play in. Looks awesome. I don't have a copy of tRoS, but I've thought about purchasing it. You mentioned house-rules. How close is tRoS to the above, and if it's not close at all, would you be willing to type up/post the (extensive) house-rules?

Oh, and, yay necro'd threads!

Noah

Darth Tang
04-16-2007, 04:17 PM
[Redirected from the "Looking for replacement players" thread.]

Woah! This is the kind of combat I wanna run/play in. Looks awesome. I don't have a copy of tRoS, but I've thought about purchasing it. You mentioned house-rules. How close is tRoS to the above, and if it's not close at all, would you be willing to type up/post the (extensive) house-rules?

Oh, and, yay necro'd threads!

Noah


The core aspect of it is TRoS-the pool roll with TN, the maneuvers. The rest is my mod for modern/asdvanced weapons.

TRoS' excellent design allowes for very easy modification.

Jeph
04-17-2007, 02:55 PM
The core aspect of it is TRoS-the pool roll with TN, the maneuvers. The rest is my mod for modern/asdvanced weapons.

TRoS' excellent design allowes for very easy modification.

Have you got a campaign website with a summary of your rules mod, or a doc that you could throw up for download somewhere? I bet I'm not the only one who'd like to take a look.

Darth Tang
04-17-2007, 02:58 PM
Have you got a campaign website with a summary of your rules mod, or a doc that you could throw up for download somewhere? I bet I'm not the only one who'd like to take a look.


No, there's never really been any interest expressed.

MavrikGandalf
04-17-2007, 09:40 PM
No, there's never really been any interest expressed.

*raises hand*

And I believe that Jeph joins me in such a request. :-)

Noah

ShawnLSTroud
04-18-2007, 07:46 AM
*raises hand*

Here's another, Darth.

Stephen Tannhauser
04-18-2007, 10:30 AM
Count me in, too.

Jaeger
04-22-2007, 07:40 PM
I am raising both of my hand thingies...



.

Kilgs
05-01-2007, 08:37 PM
Me! Me!

Tom B
05-19-2007, 11:09 AM
Just thought I'd bump this in case Darth forgot about it during his vacation...:D

Asen_G
05-19-2007, 05:28 PM
No, there's never really been any interest expressed.

I am also interested, in case you put down your houserules:). Count me in:). Or maybe I shoould write to count me yang:)!

Darth Tang
05-31-2007, 08:21 AM
I missed this-a PM pointed it out.

My conversion is a homebrew, which we have used weekly for several years. Its a collection of Word & Excel documents, and its geared towards players already familar with the system, and written for our current setting (Darwin's World), so you may have work a bit to puzzle it all out, but if you're interested, give me your e-mail and I'll send it to you.

Do it in this thread, because my PM box is frequently full.

I warn you in advance, these are not especially well-designed nor well-written documents.

sleeping_demon
05-31-2007, 08:53 AM
I'm game : )

draemonr [at] hotmail.com

Jaeger
05-31-2007, 09:33 AM
send it on...


vr350 (at) aol.com

rulvestad
05-31-2007, 10:28 AM
I would love to check it out as well.

rulvestad at hotmail.com

Darth Tang
05-31-2007, 11:12 AM
All e-mails requested have been sent.

Allandaros
05-31-2007, 11:30 AM
I would like to see this also. :D

Darth Tang
05-31-2007, 11:35 AM
I would like to see this also. :D

http://www.bakabanashi.com/icons/confused.gif

Lacking an e-mail address for you, I have transmitted the 4mb by psionic data-transferance.

MavrikGandalf
05-31-2007, 11:54 AM
mavrikgandalf

(([( @ )]))

yahoo

(([( dot )]))

com

Noah

p.s. I love unnecessary brackets.

Darth Tang
05-31-2007, 12:20 PM
mavrikgandalf

(([( @ )]))

yahoo

(([( dot )]))

com

Noah

p.s. I love unnecessary brackets.

I don't.

If you have to break up your e-mail address, please just use one space between the '@' and your service.

I'm sending 4mb on a 56k modem, and I've already gotten at least one e-mail kicked back because I missed some of the extra text other posters have inserted in their addresses, so if you want these documents, put your address in a simple format.

Allandaros
05-31-2007, 12:22 PM
http://www.bakabanashi.com/icons/confused.gif

Lacking an e-mail address for you, I have transmitted the 4mb by psionic data-transferance.

Whoops. 's what happens when you post while rather sleepy. Email is allandaros @ gmail . com . Sorry 'bout that!

(Now I know why my house telepath's cranium exploded a few minutes ago.)

Jeph
05-31-2007, 02:19 PM
My e-mail is:

jeph88 @ mindspring.com

Thanks!

Darth Tang
05-31-2007, 09:20 PM
Once again, all requests have been met.

If you requested it and did not get it, PM me your e-mail.

If possible, please e-mail or post your opinions. I'm always interested in input.

Thanaeon
06-02-2007, 08:54 AM
thanaeon @ yahoo . com please.