Belac
01-08-2002, 05:36 PM
Do people prefer familiar examples for rules explanations or unusual examples that still get the point across well? (Assume equal quality; assume familiar example isn't bland like some, assume unusual example still makes sense.)
I used to come up with the standard boring examples for Elite combats (even using Elite campaign characters was boring.) Then one day, while explaining the system online, I spontaneously came up with a much funnier scenario.
It went something like this.
"Okay, let's say I'm sitting at my computer, and suddenly my monitor decides to attack my speakers because they're playing my Linkin Park CD too loud. Since I don't want to have to replace expensive computer hardware, I offer to settle the dispute by proxy using Elite rules and they agree. Since both the monitor and the speakers are on-the-spot characters without character sheets I, as the Gamemaster, assign them Combat Power Levels. The speakers are much smaller than the monitor, so they probably won't be very strong, but they are probably faster so that makes up for it somewhat; I decide the monitor is Power Level 20 and the speakers are each Power Level 10. I roll initiative and the speakers win. Speaker 1 opens up with a sonic blast attack by turning up its volume to ridiculous levels at a loud part in "One Step Closer" and aiming at the monitor. I'll resolve this as a Full Attack. (and so forth)"
Anyone ever used this in an actual published rulebook, or would it be unpopular?
I used to come up with the standard boring examples for Elite combats (even using Elite campaign characters was boring.) Then one day, while explaining the system online, I spontaneously came up with a much funnier scenario.
It went something like this.
"Okay, let's say I'm sitting at my computer, and suddenly my monitor decides to attack my speakers because they're playing my Linkin Park CD too loud. Since I don't want to have to replace expensive computer hardware, I offer to settle the dispute by proxy using Elite rules and they agree. Since both the monitor and the speakers are on-the-spot characters without character sheets I, as the Gamemaster, assign them Combat Power Levels. The speakers are much smaller than the monitor, so they probably won't be very strong, but they are probably faster so that makes up for it somewhat; I decide the monitor is Power Level 20 and the speakers are each Power Level 10. I roll initiative and the speakers win. Speaker 1 opens up with a sonic blast attack by turning up its volume to ridiculous levels at a loud part in "One Step Closer" and aiming at the monitor. I'll resolve this as a Full Attack. (and so forth)"
Anyone ever used this in an actual published rulebook, or would it be unpopular?