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Lewd Beholder
03-23-2007, 09:26 AM
3.5 - converting grimtooth of grimtooth's traps race.

I want to play grimtooth's race

As in Grimtooth as in grimtooth's traps

He calls himself a troll, but seems far too intelligent and kinda scrawny to be a standard troll.

I want to create it as an ecl 0 race based on him that has serious potential.

here's what I got so far
Trap Troll


In the troll family, these trolls stick out like a sore thumb. They kinda scawny with large black eyes and are reknown as trapmakers. dubbed trap trolls, they are malevelont, but in a decidedly civilized way and are often found peddling their wares in big cities.

Size: Medium
Base Speed: 30 feet
Darkvision: see core rules 1 for the full rules. it has a range of 60 feet.
Low Light vision: see Core rules 1
* +2 con, -2 cha - mainly because people get grumpy when they give trolls intelligence bonuses.
* +2 to craft (trapmaking) and disarm trap: Trap Trolls know how to build traps better then most. Only kobolds are equal in their endevors.
+1 natural armor class. Part of their trollish heritage consists of giving them a slightly
natural claws - do 1d3 damage and do not provoke an attack of oppertunity.
Preferred class: rogue

Common Feats Available: Alertness, Endurance, Great Fortitude, Improved Grapple, Improved Initiative, *Improved Natural Attack, @Improved Natural Armor, !Improved Scent, @Jotenbrud, *Scent, !Uncanny Scent


Unmarked are in the Players Handbook
* Monster Manual
! Savage Species
@ Races of Faerun

any ideas of suggestions would be most helpful

PlanetNiles
03-23-2007, 10:40 AM
Looks okay to me.

shadowjack
03-23-2007, 11:27 AM
Grimtooth is rather exceptional (he could probably give Elminster a run for his money, if he bothered to), but a trap troll seems a reasonable D&D race. I'm not up on my D&D, but it looks like you're off to a good start. :)

Let's see… somewhere on my harddrive I've got some of Ken St. Andre's notes on his Trollworld setting, downloaded from his website many moons ago. I don't believe that part of the site is up now, so... Ah, here they are (quoted below).

Note that this is his Trollworld setting, which is slightly different from the world which has Khazan and Khosht (setting of many of the Tunnels & Trolls solitaires, and IIRC Grimtooth's Dungeon of Doom) – so I'm not sure if Grimtooth himself is one of these trolls. The statistics are in Tunnels & Trolls terms, which aren't easily convertible to D&D, but the description may spark some ideas for you.

Attributes: STR X 3, CON X 3, INT X 1, POW X 1, LCK X 3/4, DEX X 3/4, CHA X 4, SPD X 4/5. HT X 3, WT X 9, END = (STR + CON)/2. The concept of character class does not generally apply to Trolls, nor are they likely to have a Profession, although the Death Goddess has taught many of them to be Soldiers or Guards. The natural language of all true Trolls is Khargish.

The Trolls are the original inhabitants of Trollworld--a silicon-based life-form that evolved on this world before it had an atmosphere. At that time there was an entire stone-like biosphere of creatures of all sizes and forms. The essence of Troll life is the magic that the world produces--a magic that animates stony flesh and lava-like blood.

Trolls were not originally humanoid in form. They were shape-changers who took whatever form they wished. Although they could alter their forms on demand, it was a very slow process for them--sometimes taking months or years to accomplish a radical change. In ancient times, you knew something was a Troll if it had eyes, ears, and a mouth that it used for talking. The stone-animals never grew smart enough to invent language.

Trolls took on a humanoid form during their wars with the Elves. Elves and Dragons were the first of the outside races to enter Trollworld through the dimensional gates and to remain there. Trolls admired Elves for their speed, flexibility, and creativeness. Some Trolls tried to emulate them, and those Trolls eventually took on bipedal form with two arms, two legs, a head that contained eyes and ears and mouth. They range in size from about six feet to sixty feet high weighing between 800 and 80,000 pounds. The larger ones are thousands of years old and seldom come to the surface except to stargaze on remote mountain peaks. Their coloring is often slaty gray, but may range from sandy red to cobalt blue. It is not uncommon for lichen to grow on the usually shadowed parts of a Troll’s body.

Unless a Troll is somehow killed, and it can be done, it lives forever--or at least for a very long time. Trolls regenerate lost parts of themselves and reproduce by either fission or fusion. There is no sex--such as humans know--among Rock Trolls. When two Trolls decide to have offspring they go to an active volcano and enter the tunnels around it until they are near enough to feel the heat. Then they very slowly merge into each other until only a single boulder-like being remains. After the two beings are thoroughly mixed, they absorb mass from the surrounding stone, and after months or years, slowly separate again, but this time into three or four separate beings. Two of the new beings approximate the original parents in their memories and capabilities. The third and sometimes fourth Trolls emerging from such a fusion are new creatures, with almost no memory of the past, and only rudimentary language and thinking skills.

Being creatures of living stone, Trolls take nourishment from mineral foods. Calcium is a special treat for them, and so they accidentally became eaters of Men, Elves, Dwarves, Animals. The fleshy parts of such beings are disgusting, but the iron-rich blood and calcium bones are delicious. Although Trolls will eat almost any stone-like object, they cannot metabolize anything much denser than iron. Heavy metals such as gold, silver, uranium, and lead are indigestible. Thus, Trolls either bypass such minerals or excrete them along with the unusable organic substances that are frequently mixed with earth or stone.

A Troll’s internal organs are not much like a Man’s. They do have brains and stomachs and hearts and blood. There are several of each, and they are usually no bigger than a hand. The regenerative organ for a Troll is the heart, a small, intensely durable pump organ that keeps the Trolls hot acidic lava-like blood moving. There are at least four and may be dozens of hearts within a single Troll--approximately one for every 500 pounds of mass. If a Troll is dismembered, any chunk that contains a heart will eventually regenerate an entire Troll. This process can take years and is very slow.

Although Trollish growth and maturation is slow, Trolls are not slow and sluggish creatures. Their fiery blood provides enormous amounts of energy, and Trolls can move nearly as quickly as Men. And they hit a lot harder. A Troll in combat is an awesome fighting machine.

Most of the rock Trolls encountered near the surface of Trollworld are very young creatures--only children not more than a few hundred years old. They are often the regenerated fragments of a Troll slain and dismembered centuries before, finally coming to consciousness in some remote location knowing only that they must wander and eat. As they grow, more and more racial memories are recovered until they finally attain full sentience. Older Trolls tend to prefer underground locations, with the truly ancient, huge Trolls often miles deep below the surface.

Trolls enjoy the company of their own kind, and if they have sufficient nourishment available, they may meet in conclaves that last for years. Eventually they are driven apart by their need for food. Young Trolls sometimes band together in numbers up to 20 at a time to forage for more delicious foods like coal or calcium.

Why do Trolls still exist? Trolls might have vanished into the depths of the earth, where food would be plentiful, ages ago except that too much heat will melt and destroy even a Troll. There is also the intermittent craving to watch the stars. Most Trolls are natural astronomers and like nothing better than to sit upon a mountaintop watching the stars wheel around the pole and thinking deep Trollish thoughts.

Young Trolls sometimes associate with other races, especially those races that are willing to respect and feed them--races like the Orcs, Goblins, Ogres, and Giants. Young Trolls who are still trying to build their own identity generally crave power and respect. Lerotra’hh, the Death Goddess, has been especially successful at recruiting young Trolls into her various guard units and Death Hordes. Trolls are very smart and can learn quickly from other races--though few other races have any interest in teaching Trolls anything. They are also very arrogant. Immensely powerful in their own right, they look down on artificial power objects such as weapons or armor. Why wear steel when one’s own rocky carapace bounces most missile weapons with ease? Why use a sword when one’s fist is equally destructive? Why wear clothing when one’s own tough skin provides all the protection from the elements that one could ever need? Of course, there are exceptions. Trolls can use weapons if they wish, and those who perceive the weapon to be a status symbol frequently do so.

Lewd Beholder
04-07-2007, 10:51 AM
yeah, I'm assuming that the legendary grimtooth is an epic character and these are what he was like when at lower level.

Still your feedback is appreciated.

shadowjack
04-07-2007, 11:34 AM
yeah, I'm assuming that the legendary grimtooth is an epic character and these are what he was like when at lower level.

Still your feedback is appreciated.

No prob.


Come to think of it, a "trap troll" makes me think of the WWII stories of gremlins – those lovable little pests who make machinery go bad. One man's malfunction is another man's entertaining death trap. If anyone's done gremlins in D&D, those might be worth snitching powers or feats from.

Ashikaider
04-07-2007, 09:52 PM
Come to think of it, a "trap troll" makes me think of the WWII stories of gremlins – those lovable little pests who make machinery go bad. One man's malfunction is another man's entertaining death trap. If anyone's done gremlins in D&D, those might be worth snitching powers or feats from.

I can think of two sources;

Deadlands had gremlins, and these critters are most likely in the DL D20 critter book,and there is most definately gremlins in the Iron Kingdoms' Monsternomicom book.