TheRoleplayer
07-24-2007, 09:04 PM
Finally I was able to kickstart an old project of mine: running Star Wars and introducing my new group to Wushu. However, the way I'm doing it is, at least, unconventional...
First of all, I decided to set my game at an Era unfamiliar to my players. All of them are avid videogamers, but their experience has only enlightened them towards the New Jedi Era (some of them have tried KotoR, but their familiarity is still minimum). So, I'm setting my game 4,000 Before the Battle of Yavin (BBY). Also, I promissed my players they would have the chance of taking part in some major events on the Star War Universe. So, I started collecting info from all sorts of sources: comics, wikis, forums and lots of RPG sourcebooks.
I wanted something slightly "light", in order to give them the time to get used to their characters, to the Wushu system, and to the very scenario. My choice was the Beast Wars, an event that triggered greater events as the Old Sith Wars and The Jedi Civil War , and some others later. I'm keeping the sequence of events, but I'm substituting the original characters for my players' ones.
After some historical Era background, my players got a feel for what was the galactic republic like, as so as galactic travelling, Jedi characters and the (not always) suttle influence of the dark side throughout the galaxy. It's important to mention: by this time, most of the galaxy maps haven't been done yet. So, not all planets and/or systems known by the players were availabe. It's been giving us a lot of room to improvise.
And I have to say: what a great fun we've been having!
Let me introduce my protagonists (I'm sorry if the sheets don't look evocative enough... they are great in Portuguese!).
Design Notes: I've given 6 points to create characters. I've limited my Jedi characters to Advanced Padawan level and gave each of them 2 favourite Force techniques chosen from a list.
Art-Khan (Magoo)
Species: Human
Concept: Commander of Republic Elite
Traits: Tactical Leader (4); Weapon Master (4); Tracker (3); Elite Trooper (3)
Weakness: Too Proud (1)
CHI: 3
Klauss Vitar (Guigs)
Species: Human
Concept: Veteran Republic Pilot
Traits: Grizzled Spacer (5); Assault Strategist (4); Fast Reflexes (3)
Weakness: Bureaucracy Intolerant (1)
CHI: 3
Thangorr (Markin)
Species: Wookiee
Concept: Republican Trooper
Traits: Elite Soldier (5); Intimidating Size (4); Stealthy Intruder (3)
Weakness: Soft-Hearted (1)
CHI: 3
Mel-Vin Low (Cardoso)
Species: Human
Concept: Jedi Sentry wannabe
Traits: Lightsaber Artist (5); Padawan Sentry (4); Persuasive (3)
Favourite Techniques: Concentration & Telepathy
Weakness: Uncertain (of the Jedi Way) (1)
CHI: 3
Haak Todd (Xexéo)
Species: Zabrak
Concept: Jedi Guardian wannabe
Traits: Lightsaber Prodigy (4); Chivalrous Fighter (4); Acrobatic (3); Charismatic Mediator (3)
Favourite Techniques: Enhancement & Telekinesis
Weakness: Fanatic (for the Jedi Way) (1)
CHI: 3
Next: First Session
First of all, I decided to set my game at an Era unfamiliar to my players. All of them are avid videogamers, but their experience has only enlightened them towards the New Jedi Era (some of them have tried KotoR, but their familiarity is still minimum). So, I'm setting my game 4,000 Before the Battle of Yavin (BBY). Also, I promissed my players they would have the chance of taking part in some major events on the Star War Universe. So, I started collecting info from all sorts of sources: comics, wikis, forums and lots of RPG sourcebooks.
I wanted something slightly "light", in order to give them the time to get used to their characters, to the Wushu system, and to the very scenario. My choice was the Beast Wars, an event that triggered greater events as the Old Sith Wars and The Jedi Civil War , and some others later. I'm keeping the sequence of events, but I'm substituting the original characters for my players' ones.
After some historical Era background, my players got a feel for what was the galactic republic like, as so as galactic travelling, Jedi characters and the (not always) suttle influence of the dark side throughout the galaxy. It's important to mention: by this time, most of the galaxy maps haven't been done yet. So, not all planets and/or systems known by the players were availabe. It's been giving us a lot of room to improvise.
And I have to say: what a great fun we've been having!
Let me introduce my protagonists (I'm sorry if the sheets don't look evocative enough... they are great in Portuguese!).
Design Notes: I've given 6 points to create characters. I've limited my Jedi characters to Advanced Padawan level and gave each of them 2 favourite Force techniques chosen from a list.
Art-Khan (Magoo)
Species: Human
Concept: Commander of Republic Elite
Traits: Tactical Leader (4); Weapon Master (4); Tracker (3); Elite Trooper (3)
Weakness: Too Proud (1)
CHI: 3
Klauss Vitar (Guigs)
Species: Human
Concept: Veteran Republic Pilot
Traits: Grizzled Spacer (5); Assault Strategist (4); Fast Reflexes (3)
Weakness: Bureaucracy Intolerant (1)
CHI: 3
Thangorr (Markin)
Species: Wookiee
Concept: Republican Trooper
Traits: Elite Soldier (5); Intimidating Size (4); Stealthy Intruder (3)
Weakness: Soft-Hearted (1)
CHI: 3
Mel-Vin Low (Cardoso)
Species: Human
Concept: Jedi Sentry wannabe
Traits: Lightsaber Artist (5); Padawan Sentry (4); Persuasive (3)
Favourite Techniques: Concentration & Telepathy
Weakness: Uncertain (of the Jedi Way) (1)
CHI: 3
Haak Todd (Xexéo)
Species: Zabrak
Concept: Jedi Guardian wannabe
Traits: Lightsaber Prodigy (4); Chivalrous Fighter (4); Acrobatic (3); Charismatic Mediator (3)
Favourite Techniques: Enhancement & Telekinesis
Weakness: Fanatic (for the Jedi Way) (1)
CHI: 3
Next: First Session