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View Full Version : #6: Core Mechanics I


RPGnet Columns
10-18-2007, 01:00 AM
http://www.rpg.net/columns/designingprestigeclasses/designingprestigeclasses6.phtml

Summary:

Considering the core elements of a prestige class.

Go to the column (http://www.rpg.net/columns/designingprestigeclasses/designingprestigeclasses6.phtml) for more information.

mudswain
11-09-2007, 11:04 AM
This has been a great series of columns (I just discovered them yesterday). I look forward to the next one, and I'll be using them to revise a class I've been writing --and I'm inspired to write more. There's nothing the world needs more that more 3.5 prestige classes, am I right?

I think #6 could be improved by spelling out at the beginning what is meant by "target entry class." While I understand what you mean, I think it would be better to explain it.