View Full Version : Mutant Future RPG- will it work with OD&D?
Samaritan
10-29-2007, 07:03 AM
Okay, so I've been reading about this game, and Labyrinth Lord (both from Goblinoid Games).
My question is- since LL is, essentially, a slightly modified version of OD&D, and Mutant Future apparently requires that ruleset, would Mutant Future work with the 'official' TSR-published OD&D rules?
Master Of Desaster
10-29-2007, 07:21 AM
Independent of which version you want to rely on ... it does not matter that much, I guess.
As long as you don't want a distinction between classes and species, you can run anything in LL. If you require it, look up OSRIC (1st ed. revival) or go to your shelter and roll a d6 to search for your OD&D booklets.
Other than that: You can run anything you want with it ;)
---
Now some (shameless) (self-)promotion ;)
http://forum.rpg.net/showthread.php?t=361624 - Rough comparison BD&D vs LL
http://forum.rpg.net/showthread.php?t=358451 - A look into the rules on 4 pages (if you'd want to print it out)
It's only 140 pages and half of it is Monsters + Spells.
Then use your brain ;)
grubman
10-29-2007, 11:04 AM
Okay, so I've been reading about this game, and Labyrinth Lord (both from Goblinoid Games).
My question is- since LL is, essentially, a slightly modified version of OD&D, and Mutant Future apparently requires that ruleset, would Mutant Future work with the 'official' TSR-published OD&D rules?
Mutant Future is a complete game in itself, it is not a supplement for LL. Moot question :)
Samaritan
10-29-2007, 11:08 AM
Mutant Future is a complete game in itself, it is not a supplement for LL. Moot question :)
O RLY? :)
Huh. I seriously thought it required a ruleset to play. Ah, well. Gamma World-like goodness, I look forward to thee! :)
Spinachcat
10-29-2007, 03:31 PM
I have perverted OD&D with Gamma World many times in the past three decades and it works great. And since both MF and LL are retro-clones, I suspect there will be few conversion issues.
I have run OD&D campaigns with only-GW monsters and it was great fun. I ran it as a higher level campaign cuz them GW beasties are mean!
Samaritan
10-30-2007, 06:54 AM
I have run OD&D campaigns with only-GW monsters and it was great fun. I ran it as a higher level campaign cuz them GW beasties are mean!
Ha! Yeah, I seem to recall an editorial from an early Dragon magazine talking about how the author participated in/ran a game of D&D deities vs. two GW death machines... one machine limped out of the battle, victorious. :)
It was 3 Death Machines and it is in the issue with the man with flowers and a female beholder on the cover. IIRC it is in the 160's.
The one with the thorn planet for Spelljammer on the cover has an article on how to use 4e GW creatures in D&D. IIRC it is in the 170's.
BabbageCliologic
10-30-2007, 11:08 PM
It was 3 Death Machines and it is in the issue with the man with flowers and a female beholder on the cover. IIRC it is in the 160's.
The one with the thorn planet for Spelljammer on the cover has an article on how to use 4e GW creatures in D&D. IIRC it is in the 170's.
Assuming the UK Dragon was the same cover with the female beholder, it was Issue #156 (http://www.acaeum.com/ddindexes/periodicals/ukdrgscans/ukdragon156.html).
And the thorn covered planet is Issue #175 (http://www.acaeum.com/ddindexes/periodicals/ukdrgscans/ukdragon175.html).
I'll have to look them up in my Dragon Magazine Archive.
/BC
I was wrong about the Spelljammer cover. It is the one with the kindori, issue 183.
Samaritan
10-31-2007, 06:32 AM
Assuming the UK Dragon was the same cover with the female beholder, it was Issue #156 (http://www.acaeum.com/ddindexes/periodicals/ukdrgscans/ukdragon156.html).
Oh, was this the one with the silly monsters in it? The paper golem, and so on?
Yup- blink wooly mammoth, death sheep, gello monster, killer spruce, man-drake, paper dragon, pigeontoad, pink dragon, tickler, tin golem, unicow and were-hare. Honestly a few of them are not that silly- killer spruce, death sheep and tin golems were put to good use in my games long ago.
BabbageCliologic
11-24-2007, 11:48 PM
Ha! Yeah, I seem to recall an editorial from an early Dragon magazine talking about how the author participated in/ran a game of D&D deities vs. two GW death machines... one machine limped out of the battle, victorious. :)
It was 3 Death Machines and it is in the issue with the man with flowers and a female beholder on the cover. IIRC it is in the 160's.
The one with the thorn planet for Spelljammer on the cover has an article on how to use 4e GW creatures in D&D. IIRC it is in the 170's.
Assuming the UK Dragon was the same cover with the female beholder, it was Issue #156 (http://www.acaeum.com/ddindexes/periodicals/ukdrgscans/ukdragon156.html).
And the thorn covered planet is Issue #175 (http://www.acaeum.com/ddindexes/periodicals/ukdrgscans/ukdragon175.html).
I'll have to look them up in my Dragon Magazine Archive.
/BC
I recently was going through my Dragon Magazine Archive and got the article from Dragon #156:
From Dragon #156. Editorial: Fear is Good by Roger Moore
"James M. Ward (TSR’s GAMMA WORLD® game): I was in a GAMMA WORLD game that Jim Ward ran a few years ago. It scared me to death. Jim has a habit of rolling huge numbers of dice of damage at the snap of a laser, and his campaign was full of amusing things such as Cthulhu-size lake monsters and deathray satellites that diced up ground targets with impunity. But his most famous creation was the subtly named Death Machine, a nice little military relic of the Social Wars of the game’s background.
What’s a Death Machine, some of you may ask. Here’s a story: A few years ago, when I was in the Army, I told everyone in my gaming group to each pick his or her favorite deity from the AD&D® game, and prepare to role-play that deity in a special scenario I had developed. The next hour was spent in feverish excitement as a large assortment of gods and supermonsters met on a deserted plain and awaited their opponents. Suddenly a huge space-time warp opened up in front of the incredible assembly . . . and out of the alien warp came three brand-new, fully armed, fully powered Death Machines on random programming.
Two gods died in the first 10 seconds of combat, each taking over 700 hp of damage. A third god died before the minute-long fight was over, and two other gods (including Demogorgon) fled the battlefield in utter panic. All the rest of the deities were pounded with atomic missiles, lasers, bombs, rockets, shells, bullets, force fields, and death rays. Thor bent the nose of one Death Machine with Mjolnir but took a nuke in return. If I had not used random attacks, all of the gods would have died in 30 seconds, no sweat. It was wonderful.
None of the PCs in any GAMMA WORLD games we had thereafter ever stayed within sighting distance of a Death Machine. However, I understand that Jim has run GAMMA WORLD campaigns in the past in which whole fleets of Death Machines would fly off into the wilderness and be completely destroyed by mutant strains of crab grass. Properly run, a good GAMMA WORLD game should cause Fear with a capital F in any pitiful, barbaric mutant who dares poke his head out of his cave. Thank you, Jim."
/BC
I had GW4 before I read that and I still wish I could find some people for a face to face game along those lines. Alternity makes it even better since the heros will never become tough as seps, much less security bots.
Zombie Flyboy
03-02-2008, 04:59 PM
Looks like it's nearing completion as has a website...
http://www.goblinoidgames.com/mutantfuture.htm
grubman
03-02-2008, 05:10 PM
Looks like it's nearing completion as has a website...
http://www.goblinoidgames.com/mutantfuture.htm
You gotta love that cover! Attacked by 6 legged goats! KILL EM!!!!
grubman
03-09-2008, 09:20 AM
I’ve just finished reading what is a very close to finished playtest copy of the rules. I think everyone here will be very satisfied with it. It’s is very compatible with BD&D/LL, with the main difference being that characters HPs are based on Con (like old Gamma World). This is the one thing that I don’t particularly like (and I mentioned it early in game development, but apparently the authors felt differently…and it’s their game). I was hoping for HD/level advancement like in LL.
Like LL it has the feel of an old school game, but not exactly the same feel as Gamma World. It’s a pretty good toolbox to use to design your own background setting. As-is, it could probably use a bit more “flavor” so that is going to be up to the GM to add. I know my own (personal) Savage Earth setting (originally offered for Savage Worlds) is going to fit nicely, and provide the appropriate amount of flavor for my own campaigns.
So…IMHO, not as much “flavor” as Gamma World 1st/2nd edition, but with a more streamlined and balanced set of rules that won’t have as many “breaking” points.
Emryys
03-09-2008, 03:56 PM
Good info Grubman! :)
grubman
03-09-2008, 04:02 PM
There is also a Mutants & Monsters appendix (I just read) that supplies conversion notes for making MF totally compatable with LL...this includes the Hit Dice thing :)
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