View Full Version : Heroes of Might & Magic MMO
Quasar
12-14-2007, 02:46 PM
http://www.shacknews.com/onearticle.x/50375
And a free browser based one at that. Weird.
I wonder how it will generate income. Adds? Micro-transactions?
Looks intriguing anyhow.
http://www.hommkingdoms.com/
Mr. Sanity
12-14-2007, 03:06 PM
I'm guessing ad-based revenue, since it's a browser game.
The real-time aspect (1 game day = 1 calendar day) sounds very cool. So, a medium 3-4 player game should take 3-4 weeks.
Chris Manning
12-14-2007, 03:49 PM
From my understanding, it's going to be alot more than 3-4 players. I'm intrigued by the idea of putting a HoMM game online with a web interface and allowing a huge world to be fought/allied over. Mind, I'd probably be pretty pathetic at it, but I might still see how well I can handle things.
As for revenue, it's probably going to be ad-supported, most of the web-based MMOs are, from my understanding.
Tylorva
12-14-2007, 04:59 PM
Travian (web-browser MMO game) is funded by players buying in-game advantages for real money. It's surprisingly lucrative.
s/LaSH
12-14-2007, 07:31 PM
I wish to make two points. First, Heroes games tend to be fun, although I'm not an online gamer. Second, this is a Might & Magic Massively Multiplayer game: a MMMMOG. That seemed abbreviatedly ridiculous enough to justify a post all by itself.
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