Harlequin Jones
01-09-2002, 10:34 PM
I have a (very) rough idea for a simple game called "Democracy".
Players have two scores: Money and Happiness.
Players begin with 0 Money and 0 Happiness.
The goal of the game is to obtain Happiness. Whoever dies with the most Happiness is the winner.
The game is played in turns, which represent a year or so. Each turn is divided into ten rounds,
which players must decide to spend in Work, Play, or Sloth.
Work: +1 Money, -1 Happiness
Play: -1 Money, +1 Happiness
Sloth: No changes
Players can choose to buy Investments with their Money. There are two types of Investments: Safe and Risky.
Safe Investments grow by 3d6 percent each turn.
Risky Investments grow by 1d20 percent each turn.
Finally, there are Taxes (here's where the Democracy comes in).
At the end of every turn, each player chooses percentage rates for a Work Tax and an Investment Tax.
All of the players' chosen Work Tax rates are averaged (add them up and divide by the number of players)
to get the final, real Work Tax. This tax is then applied to any income received from Work on the next
turn. The same is done for the Investment Tax.
The Money that is collected by Taxes is then distributed equally among all players.
A game turn goes like this:
1. Players convert Money to Investments, or vice-versa.
2. Players choose to spend time in Work, Play, or Sloth, and collect the rewards thereof.
3. Players pay their Taxes and receive their free money from the government.
4. Players decide the Tax rates for the next turn.
I picture games lasting forty to sixty turns, depending on what life expectancy everyone wants to
go by.
Now that I read over it, this looks more like a board game than a roleplaying game. Hell, it would
make an excellent game show. What do you think?
*smirk*
HJ
Players have two scores: Money and Happiness.
Players begin with 0 Money and 0 Happiness.
The goal of the game is to obtain Happiness. Whoever dies with the most Happiness is the winner.
The game is played in turns, which represent a year or so. Each turn is divided into ten rounds,
which players must decide to spend in Work, Play, or Sloth.
Work: +1 Money, -1 Happiness
Play: -1 Money, +1 Happiness
Sloth: No changes
Players can choose to buy Investments with their Money. There are two types of Investments: Safe and Risky.
Safe Investments grow by 3d6 percent each turn.
Risky Investments grow by 1d20 percent each turn.
Finally, there are Taxes (here's where the Democracy comes in).
At the end of every turn, each player chooses percentage rates for a Work Tax and an Investment Tax.
All of the players' chosen Work Tax rates are averaged (add them up and divide by the number of players)
to get the final, real Work Tax. This tax is then applied to any income received from Work on the next
turn. The same is done for the Investment Tax.
The Money that is collected by Taxes is then distributed equally among all players.
A game turn goes like this:
1. Players convert Money to Investments, or vice-versa.
2. Players choose to spend time in Work, Play, or Sloth, and collect the rewards thereof.
3. Players pay their Taxes and receive their free money from the government.
4. Players decide the Tax rates for the next turn.
I picture games lasting forty to sixty turns, depending on what life expectancy everyone wants to
go by.
Now that I read over it, this looks more like a board game than a roleplaying game. Hell, it would
make an excellent game show. What do you think?
*smirk*
HJ