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Harlequin Jones
01-09-2002, 10:34 PM
I have a (very) rough idea for a simple game called "Democracy".

Players have two scores: Money and Happiness.

Players begin with 0 Money and 0 Happiness.
The goal of the game is to obtain Happiness. Whoever dies with the most Happiness is the winner.

The game is played in turns, which represent a year or so. Each turn is divided into ten rounds,
which players must decide to spend in Work, Play, or Sloth.

Work: +1 Money, -1 Happiness
Play: -1 Money, +1 Happiness
Sloth: No changes

Players can choose to buy Investments with their Money. There are two types of Investments: Safe and Risky.

Safe Investments grow by 3d6 percent each turn.
Risky Investments grow by 1d20 percent each turn.

Finally, there are Taxes (here's where the Democracy comes in).

At the end of every turn, each player chooses percentage rates for a Work Tax and an Investment Tax.

All of the players' chosen Work Tax rates are averaged (add them up and divide by the number of players)
to get the final, real Work Tax. This tax is then applied to any income received from Work on the next
turn. The same is done for the Investment Tax.

The Money that is collected by Taxes is then distributed equally among all players.

A game turn goes like this:

1. Players convert Money to Investments, or vice-versa.

2. Players choose to spend time in Work, Play, or Sloth, and collect the rewards thereof.

3. Players pay their Taxes and receive their free money from the government.

4. Players decide the Tax rates for the next turn.

I picture games lasting forty to sixty turns, depending on what life expectancy everyone wants to
go by.

Now that I read over it, this looks more like a board game than a roleplaying game. Hell, it would
make an excellent game show. What do you think?


*smirk*
HJ

A-A
01-10-2002, 04:03 AM
If you commit suicide do you keep your final score and compare to the other players who last 10 rounds?

Will there be an advanced rule set using more advanced dice such as d4s, d12s and of course the most excellent d30.

Make lots of attractive plastic bits and a nice box cover. Call it d20 compatible and..........................................

Harlequin Jones
01-10-2002, 08:30 AM
No, I think suicide would have to be taken as a sign of unhappiness. We'll add a rule that you can't commit suicide unless your happiness is less than zero (like Robert Downey Jr). *smirk*

The only reason I used other than d6 for the game was because 3d6 and 1d20 have the same mean, 10.5, but with a much different probability distribution.


HJ

leviathan
01-10-2002, 06:39 PM
I dig it. (; This kinda game is a little depressing though. <i>*snicker*</i>

But how about we make it even more depressing?! Jobs, Pay raises and cuts, hostile takeovers, downsizing, and DOT-COM STARTUPS! It could be <i>huge</i>!

We could even apply something like this to childhood to earn gradepoint average. If you get below a certain level of happyness, you become an angsty teen who hates everything and everyone! Or something like that. Get too low, you start doing mallicious things to classmates!

The ball is in your court. (:

~Lev~

bondetamp
01-11-2002, 03:02 AM
Does anyone remember the old compouter game "Jones"?

I believe it was from Sierra and it was about going to school so that you could advance your career, work to make money, make money so you could get stuff and rent increasingly cool apartments and rest in there to get happiness. :) I remember it to be a lot of fun. :)