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Quaid Rayn
03-08-2008, 04:34 PM
Sorry for the uninspired thread title, but my players, as incredible as they are, still can't come up with a sufficiently dramatic name for the party! This has lead to me referring to them as "The Club".

Also, all of this and more (I spent some time explaining what SotC was and how it worked) is available on my blog, One Terrific Day (http://oneterrificday.blogspot.com/). The only major difference is that the blogged version has accompanying images throughout!!

Session Zero: Character Generation

While this first session was going to be CharGen and the start of an adventure to get everyone going, CharGen ran on longer than expected. It was, however, a fantastic experience, and I quickly realise that I had hit gold with this group! Three were long-term GMs, not used to being on the other side of the dice rolls, but at the same time, really looking forward to getting back to playing something themselves. And one of them writes professionally for an RPG publisher! Eeep! No pressure at all to perform here!! The other two were experienced gamers, and the entire group was excited about the setting and system.

Despite the fact that I'm probably running one of the very few Spirit of the Century campaigns in Ireland, two of my players also had rule books, so we had the unusual event of three copies on the table at once, along with three sets of 20 Fudge dice!! Insane! :D So the two players with the books and dice were, obviously, familiar with the rules, while the other three's experiences of role-playing were mostly limited to White Wolf's World of Darkness. It took them a long time to wrap their heads around the freedom SotC's CharGen system gave them, particularly in relation to creating Aspects.

My game is not set in the suggested setting for SotC. There are no Centurians, or Century Club (yet, anyway!), and the year is 1933. Not everyone was born at the turn of the century, and one of the PCs wasn't even born on Earth! Instead, the PCs are all working for a society called Atlantic Philanthropy (real society, but they don't really come into existence for another 50 years!), operating out of Boston.

Character generation was a blast, and, as I mentioned, took the entire first evening. Everyone had so much fun though that no-one complained. Below is what they ended up with. I only included a few sample Aspects for each and the top three Skills, mostly cause I couldn't be bothered typing everything out!!

Maurice LeBec, Retired Gentleman Thief (Gar)
Novel: The Man In The Fog
Sample Aspects: The Man in the Fog; The Style Justifies the Means; So, Your Plan Requires my Death?; Your (Chloe, see below) Sister Stole my Heart
Skills: Burglary, Stealth, Sleight of Hand
Guest Staring In: The Chrono Catastrophe; Lipstick on a Shattered Mirror

Sir Alistair Montgomery, Inventor to His Majesty King George V of England (Ray)
Novel: The Chrono Catastrophe
Sample Aspects: If Wishes Were Horses; Never Enough Cogs; Pull it out of my Hat; For King and Country; The Evil Dr. Eternity!
Skills: Engineering, Academics, Science
Guest Starring In: The Man In The Fog; Areas Astral Vs. The Ice Queen of Mars

Chloe "The Siren" M (Stephanie)
Novel: Lipstick on a Shattered Mirror
Sample Aspects: Old Flame; Exit, Stage Right; Where Did That Come From?; At the Last Possible Second
Skills: Deceit, Rapport, Alertness
Guest Starring In: The Chrono Catastrophe; Hank Scorpio in The Mystery of the Blood Medallion

Hank Scopio, P.I. (Tom)
Novel: Hank Scorpio in The Mystery of the Blood Medallion
Sample Aspects: Don't Lie to Me!; And it all went Dark; Of all the Gin Joints; Dames...
Skills: Investigation, Rapport, Drive
Guest Starring In: The Man In The Fog; Lipstick on a Shattered Mirror

Ares Astral, Prince of Mars (Brian)
Novel: Areas Astral Vs. The Ice Queen of Mars
Sample Aspects: Things Man was not Meant to Know; Stranger in a Strange Land; I Never Suspected my own Brother!; Ares, my Friend! My Camel is your Camel!; If Only we had More Time
Skills: Mysteries, Resolve, Guns
Guest Starring In: The Man In The Fog; The Chrono Catastrophe

Great selection, full of potential. Anyone want to throw in interesting suggestions on how I can horrendously Compel those Aspects?!? :D

The first session is below already, and hopefully I'll have the next two sessions written up soonish, as we've run them as well already. This is my first time ever posting to the Actual Play forum, but then, it's also the first ongoing game I've GMed!! That said, even the few once-offs I ran didn't run as smoothly as these games have already! Each adventure is hopefully going to be run in a single night, as I really like the episodic concept. It also allows players to miss games without dissappearing halfway through a story! So far, it's worked out well. The first session ran a little short, the second a little long, and the third, rather like in the story of the Three Bears, was just right!! Read on...

Quaid Rayn
03-08-2008, 04:53 PM
Session One: Adventuring 101- Thrilling Tales and Monstrous Creatures

Available: Sir Alistair, Ares Astral, Maurice LeBec

The groups contact at Atlantic Philanthropy (AP), Donald Fairfax, informed the attending members of trouble in Chicago. Reports were coming through of unusual disappearances and large holes around the city. The party was to travel to Chicago immediately and make contact with an associate of the Society, Professor Harvey Dale.

On arriving at Chicago they were greeted by a Friendly and Talkative taxi driver who filled them in on the large science labs overlooking the city, what little he knew of the Professor and the rumours that were spreading through every district about what might be really going on. Suspicions were firmly on the labs, but there was no time to think them out, as another car slammed into the side of the taxi, putting both through a shop window!

An Elephant Sized badger stood between the party and the remains of the entrance to a hospital. Obviously Bad Tempered and Out of Control, it was thrashing and causing chaos! Two Japanese tourists raced past the shop window screaming something about a mutant dinosaur. After being driven into, set on fire and generally shot at, the monstrous creature was lured up onto a building and onto the tracks of an elevated train, frying itself and shorting out the line! Ares investigated the remains, with the assistance of Sir Alistair, before both clambered down the ruins and headed toward Maurice, who had made it into the hospital.

Maurice had discovered that the creature had come up through the hospital floor with some more unnatural friends, and was seemingly lead by a small, grotesque man who, according to one hysterical nurse, referred to himself as "The Mushroomoid". The hole they came up was already filled in, and the creature dealt with.

As Chicago's finest arrived on the scene, the party chose to beat a hasty retreat instead of having to stand around answering questions. The ventured on to the labs, using a car Maurice appropriated.

Greeted warmly by the staff at the labs, the party was immediately brought down an elevator into a large, advanced lab, and was met by Prof. Dale, who showed them an interesting goo that had been discovered and delivered to his labs some months ago. Only in the last few days have they made any progress with it, as running an electrical current through the goo causes it to move, shift and reach out tiny fingers of goo. However, they discovered too late that their experiments were coinciding with the strange occurrences in the city, and fear there may be a connection.

After some brief talking, the lab began to shake and rumble, and the party, after making successful Alertness rolls, felt as though they were back in the elevator again. The lights went out, and everything and everyone was plunged into darkness. Maurice's excellent night vision allowed him to see strange creatures moving in the shadows, and over the din of the chaos, he heard a high-pitched voice command "The gir*crash*! Take *crash, bang*rl! Pretty girl. So commands the Migh*crash, bang, wallop*manoid!!"

Lights come up, and a hole leading out of the base of the lab into a cavern is found. Once in the cavern, it becomes clear that the labs have been Sunken Into the Ground, and now only the top floor of the building remains above ground. Following some tunnels leading down and towards the city, the party ended up in a huge, deep chasm with a spiral walkway leading all the way down, and several dodgy looking bridges criss-crossing the cavern. Wandering downwards they hear scratching and scraping noises from several of the tunnels leading off this central area. Below, a blue glow illuminates the floor of the cavern from a side tunnel, and strange creatures can be seen scurrying around. Reaching the floor, the creatures turn out to be blind Naked Mole Rats! Huge, blind, naked mole rats! Everyone made Stealth checks, Maurice blending seamlessly into the shadows, while Ares trips on a rock and stumbles into Sir Alistair, both falling loudly onto the cold rock floor. Some mole rats wandered over to investigate, but a quick bright flash of a torch into their faces caused them to reel back in horror and flee.

Investigating the blue glow, the party discovered a smaller cave with a Tesla Coil, a Mysterious Contraption, made of bits and pieces of various stolen things from the city, a pedestal with the goo positioned between the Tesla Coil pylons, and a badger in front of it. Just the regular kind! And finally, to one side of the cave was an impish, ugly man, siting on a rough stone throne, with a female lab technician chained to the wall, as all good Damsel In Distress' should be!

The small figure gestured dramatically, and complained loudly about surface dwellers invading his Subterranean Empire, sacred home of "The Mighty Shrewmanoid"!! Yup. Turns out, the nurse has misheard him, much to his annoyance once the party explained questioned it. This brought howls of laughter from all three players who had been quizzing everyone in the labs earlier about intelligent fungus, and discussing among themselves how to defeat a plant-based opponent!

Combat ensued, someone shot the Mysterious Contraption, Maurice used the shadows to get to behind the Shrewmanoid, Sir Alistair was horrified by a Star Faced Mole, and Ares tussled with a large, but not elephant sized badger! Once the dust cleared, Maurice had a wire around the Shrewmanoids neck and a few rounds of combat was brought to a dignified conclusion. Dragging the villain to the labs, with the rescued lab assistant in tow. Questioning him got all the answers they needed, before handing him over to the authorities.

***

Overall, the first session went well. It ran a bit short, but I was only just getting used to how much I need to put into each game. Most importantly, everyone had a blast, there were lots of fun moments and laughter, and the players got right into the spirit of the game! None of us really made much use of Fate Points, and I needed to reread combat before the next week. Also, I learnt that I need to be harsher in combat. Characters can take a lot, and don't go down easily. I tend to be cautious in dealing damage as I don't want to remove players from the game. Mechanically, though, that's a rather difficult thing to do, so I need to be more ruthless with what my NPCs can do!! I also like some of the suggestions that Iago gives here (scroll down to post #5), and may incorporate them into how I run my game.

Session Two: Coming Soon!!

Mr Zephy
03-09-2008, 10:11 AM
Subterranean Empires! my favourite pulp trope!

looking good!

Quaid Rayn
03-31-2008, 08:27 AM
<span style="font-size:180%;"><span style="font-weight: bold;">Session Two: Welcome to the Jungle</span></span>

<span style="font-weight: bold;">Available:</span> <span style="font-style: italic;">Maurice LeBec, Hank Scopio, Sir Alistair Montgomery, </span><span style="font-style: italic;">Chloe M</span>

<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_xZ05I-uhJIo/R_D8ukBOsMI/AAAAAAAAAL4/IhpcHcwXYBk/s1600-h/IMG_8385.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://bp2.blogger.com/_xZ05I-uhJIo/R_D8ukBOsMI/AAAAAAAAAL4/IhpcHcwXYBk/s320/IMG_8385.jpg" alt="" id="BLOGGER_PHOTO_ID_5183921047976456386" border="0" /></a>Called to the <span style="font-weight: bold;">Society </span>again, the party were brought up to speed on some missing members, two of the original founding members of AP, <span style="font-weight: bold;">Reginald </span>and <span style="font-weight: bold;">Sarah, </span>who had been searching for the <span style="font-style: italic;">True Source of the Nile</span>. On <span style="font-style: italic;">Donald Fairfax</span>s information, the party were instructed to travel to the <span style="font-style: italic;">National History Museum</span> in Cairo, retrieve an artifact, and then travel on to Kigali, the capital of Rwanda, to pick up Reginald and Sarah's trail.

Arriving in Egypt the party questioned the museum curator, and noticed that some of the shadows in the exhibition hall were unexplainably "<span style="font-style: italic;">off</span>", but the huge overhead skylight washed the room in harsh African sunlight, so further investigation proved pointless.

The following morning, the party boarded a <span style="font-weight: bold;" class="p">zeppelin</span><span style="font-weight: bold;"> </span>bound for Kigali with the required artifact, an ancient Egyptian urn. While relaxing on board, they noticed the headline on a newspaper: "<span style="font-weight: bold; font-style: italic;">History Museum Attacked. Priceless Artifacts Stolen</span>" and discovered that robed attackers broke into the museum late last night and made off with random artifacts. Most interesting was that they came in through the skylight in the room that had contained the urn! <span style="font-style: italic;">Dun, dun, duuuuuunnnnnnn...</span>

<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_xZ05I-uhJIo/R_D9NkBOsNI/AAAAAAAAAMA/UqZs5jXEkU0/s1600-h/sotc+zeppelin.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp2.blogger.com/_xZ05I-uhJIo/R_D9NkBOsNI/AAAAAAAAAMA/UqZs5jXEkU0/s320/sotc+zeppelin.jpg" alt="" id="BLOGGER_PHOTO_ID_5183921580552401106" border="0" /></a>The discussions on the implications of this were cut short as robed assailants attacked the zeppelin, arriving on board via bi-plane. Getting up into the main body of the zeppelin, the party discovered two dead crew members on the walkway that circles the gasbags. Before they even had time to investigate, they were attacked by the robed figures, who flung knives across great distance with stunning force. One acrobatically enriched combat scene later and the attackers were defeated and revealed as (<span style="font-style: italic;">unsurprising to everyone at the table</span>) <span style="font-weight: bold;">gorillas</span>!!

In <span style="font-style: italic;">Kigali</span>, they spent some time investigating the disappearance of <span style="font-weight: bold;">Reginald </span>and <span style="font-weight: bold;">Sarah</span>. In fact, they spent longer than I had anticipated, but came up with lots of ways to track an impossible trail and they discovered that the missing members had been in the company of a pygmy tribe before they disappeared.

While investigating the hotel room <span style="font-weight: bold;">Reginald </span>and <span style="font-weight: bold;">Sarah </span>had been using, the group were quick to note a lack of any sign of a struggle or forced entry. Questioning the staff, they learned that the missing couple had gone to their room, but were not seen leaving. Only a single burn mark on the carpet hinted at anything unusual. <span style="font-style: italic;">Sir Alistair</span> questioned the nature of the mark, and upon closer examination discovered it was created by a high energy electrical discharge. Stupidly, I made <span style="font-style: italic;">Ray </span>role for this, but when he questioned it, he had the puzzle solved already, even naming his nemesis, <span style="font-weight: bold; font-style: italic;">Doctor Eternity</span>, as being involved. I should have just thrown him one, if not two <span style="font-style: italic;">Fate Points</span> straight away without a role and confirmed his suspicions, instead he wasted a bunch of Points on rerolls as he just kept rolling minus'!! Ah well. I learned for the future.

<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_xZ05I-uhJIo/R_D9jUBOsPI/AAAAAAAAAMM/pzQ951l86K4/s1600-h/sotc+jungle.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://bp1.blogger.com/_xZ05I-uhJIo/R_D9jUBOsPI/AAAAAAAAAMM/pzQ951l86K4/s320/sotc+jungle.jpg" alt="" id="BLOGGER_PHOTO_ID_5183921954214555890" border="0" /></a>Resting over night, the party proceeded into the thick jungle in the morning light and followed <span style="font-style: italic;">Reginald </span>and <span style="font-style: italic;">Sarah's </span>trail toward the <span style="font-style: italic;">Source of the Nile</span>. Before they knew it they were surrounded by a large tribe of pygmy's, bows and spears pointed at the adventurers. After leaving the team to sweat for a little bit, an English speaking voice told everyone to calm down.

A tall figure dressed entirely in purple, with a black domino mask stepped out into view to address the PCs. After some introductions, the <span style="font-weight: bold;">Phantom </span>admitted to having met <span style="font-style: italic;">Reginald </span>and <span style="font-style: italic;">Sarah</span>, as well as offering the assistance of some of the native people to safely return to Kigali. After expositing some plot, and answering all he could, regretted that he had other business to attend to for now and vanished into the jungle once more, taking the tribe with him.

Proceeding on to the temple, the party discovered evidence of movement all around the site, as well as evidence of recent movement into and out of the temple itself. Moving into the temple, they were tricked into a trap room. Behind a metal grate in the high ceiling, the imposing face of a bespectacled gorilla looked down on the group. "<span style="font-style: italic;">Give me the urn</span>."

<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_xZ05I-uhJIo/R_D_BUBOsQI/AAAAAAAAAMU/R0yaco88P2U/s1600-h/sotc+gorilla.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp1.blogger.com/_xZ05I-uhJIo/R_D_BUBOsQI/AAAAAAAAAMU/R0yaco88P2U/s320/sotc+gorilla.jpg" alt="" id="BLOGGER_PHOTO_ID_5183923569122259202" border="0" /></a><span style="font-weight: bold;">A Brief Tangent: </span><span style="font-size:85%;">This is the first, and so far only time that I have done something that I completely regret in hindsight. In my haste to wrap up the adventure for the night, as the investigating in Kigali went on far longer than I expected, I had the lead gorilla talk, and express his desire. Looking back, there was no need for him to speak. He could have grunted and groaned, pointed and flailed. The party already knew what he was after. Plus, having him talk made him just another villain, but in a primate suit. Leaving him with just the </span><span style="font-style: italic;font-size:85%;" >Language of the Primates</span><span style="font-size:85%;"> would have added something unique to his character. Besides, nothing he actually ended up saying was vital or required.</span>

The party refused to relinquish the urn, and the room began to flood quickly to drown the characters. I had planned on the <span style="font-weight: bold;">Phantom </span>showing up at the <span style="font-style: italic;">Last Possible Second</span> to rescue the team, but instead they came up with a great escape plan of their own, and I decided to let them enjoy the fruits of their teamwork. Bursting into the upper room, the party found themselves in a cylindrical room with a domed ceiling, an unopened sarcophagus with a pedestal at the head and beyond that was a finely carved stone chair, upon which the head gorilla was awkwardly seated, surrounded by <span style="font-style: italic;">minions</span>.

Combat wrapped up with the lead gorilla leaping for <span style="font-style: italic;">Hank</span>, getting shot in the chest, crashing into the <span style="font-style: italic;">Unsteady Floor</span> (a <span style="font-style: italic;">Sticky Aspect</span> placed on the room by one of the PCs!) and falling through, into the <span style="font-style: italic;">Flooded Room</span> below. Once things had settled, the body of the gorilla was nowhere to be found! This, of course, lead to chants of <span style="font-style: italic;">You Thought I was Dead</span>, <span style="font-style: italic;">Not All Gorillas Are Poor Swimmers</span>, and <span style="font-style: italic;">Hardly the Last Time We'll See Him</span> from the players. Honestly, I was just writing him off as dead at the time. I was far too tired to be clever, but when my players did the work for me, I knew what had to be done. Oh yes! He will return!!

Only one thing remained. The urn, and the <span style="font-style: italic;">not-at-all-obviously-placed</span> pedestal! Cracking open the sarcophagus first, they found an undisturbed Pharaoh's body, mummified in the traditional manner. Placing the urn on the pedestal, a mechanism activated, opening a small window in the ceiling allowing light to pass through some crystal directing it straight down on the pedestal. Originating from the urn, light shone out onto the cylindrical walls, showing a surprisingly detailed map of the eastern half of the African continent, the flow of the Nile, and the location of the temple. <span style="font-style: italic;">Sir Alistair</span> took some photographs of the strange phenomenon, then, after some further investigations and questioning the GM about various factors, the urn was removed from the pedestal and the party made their way back to <span style="font-style: italic;">Kigali</span>.

In this session, the players used <span style="font-weight: bold;">Fate Points</span> far more, and benefited from them as well. I messed up once or twice, as I pointed out above, but over all, I was once again happy with how things went. This game ran a little late, and I had to cut some content to get it done in the session, but the players had a blast, and everyone seemed pleased with the outcome. The urn is important to the overarching plot, while still being an interesting discussion point for that session. After mutated <span style="font-style: italic;">shrewmen </span>and <span style="font-style: italic;">intelligent gorillas</span>, I promised regular humans for session three, and <span style="font-style: italic; font-weight: bold;">almost </span>lived up to that promise...

Quaid Rayn
03-31-2008, 04:08 PM
<span style="font-weight: bold;font-size:180%;" >Session Three: Music To Calm The Soul</span>
<span style="font-weight: bold;">Very Important Note:</span> This session was played using a senario found in another Roleplaying Actual Play thread, titled <a href="http://forum.rpg.net/showthread.php?t=321422">The Century Club and the Symphony of Doom!</a> As such, credit goes to the original author, <a href="http://forum.rpg.net/member.php?u=19005">walkerp</a>. While I'm at it, I took inspiration from the excellent comic miniseries <a href="http://en.wikipedia.org/wiki/The_Umbrella_Academy">Umbrella Academy</a> by <a href="http://en.wikipedia.org/wiki/Gerard_Way">Gerard Way</a> for some modifications to the nefarious minions of the piece.

<span style="font-weight: bold;">Available:</span> <span style="font-style: italic;">Maurice LeBec, Sir Alistair Montgomery, Chloe M</span>

After their adventure in Africa, the party were granted some down-time, and offered tickets to the opening performance of a symphony that has swept through Europe to high acclaim. Reluctantly accepting the tickets, the party were whisked away to New York, and the famous <a href="http://www.carnegiehall.org/SiteCode/Intro.aspx">Carnegie Hall</a>.

Arriving at the show, <span style="font-style: italic;">Sir Alistair</span> spotted an old acquaintance of his, <span style="font-style: italic;">Doctor Deedes</span>, and wandered off to join him in the <a href="http://www.carnegiehall.org/article/the_basics/art_seating_charts.html">parquet</a>. <span style="font-style: italic;">Maurice </span>and <span style="font-style: italic;">Chloe </span>headed upwards to the first balcony area, but did not sit together. <span style="font-style: italic;">Chloe </span>had spotted a well known adventurer, <span style="font-style: italic;">Jack Savage</span>, and pointedly chose to ignore him.

<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_xZ05I-uhJIo/R_Fq2EBOsRI/AAAAAAAAAMc/vCY_KYdLz_k/s1600-h/sotc+carnegie+1940.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://bp1.blogger.com/_xZ05I-uhJIo/R_Fq2EBOsRI/AAAAAAAAAMc/vCY_KYdLz_k/s320/sotc+carnegie+1940.jpg" alt="" id="BLOGGER_PHOTO_ID_5184042123104530706" border="0" /></a>As the music began, <span style="font-style: italic;">Maurice </span>realised he was experiencing something wonderful. His knowledge of the <span style="font-style: italic;">Arts </span>meant that he was aware that this was truly as great as the reports from Europe were claiming. The music was astonishing, and he soon found himself taken away by it all.

At the break, the party joined up briefly in the bar and discussed the show so far, as well as having time to chat to fellow attendees. But, with a mere fifteen minutes for the intermission, they learned little of value save that everyone seemed to be enjoying it in varying degrees.

The second half of the show was a little different. Very shortly after it began, <span style="font-style: italic;">Chloe </span>noticed that people were staring more intently at the orchestra than usual, and some had their heads tilted slightly to one side, while a small few were even drooling. Looking around, she noticed that <span style="font-style: italic;">Maurice </span>has seemingly fallen asleep!! <span style="font-style: italic;">Sir Alistair</span> noticed his friend acting strangely, as well as an unusually strong sensation of calm. Using a handy <span style="font-style: italic;">Gadget </span>he just so happened to have with him, he found that something was producing a frequency that mimicked and caused a state similar to <span style="font-style: italic;">REM </span>sleep in the people who could hear it. It was clear someone was tampering with the audience.

<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_xZ05I-uhJIo/R_FrAUBOsSI/AAAAAAAAAMk/XgF9cC8VUCk/s1600-h/sotc+CarnegieHall.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp2.blogger.com/_xZ05I-uhJIo/R_FrAUBOsSI/AAAAAAAAAMk/XgF9cC8VUCk/s320/sotc+CarnegieHall.jpg" alt="" id="BLOGGER_PHOTO_ID_5184042299198189858" border="0" /></a><span style="font-style: italic;">Chloe </span>woke <span style="font-style: italic;">Maurice</span>, who proceeded to scale the walls and head along the drapes and balcony boxes towards the stage. <span style="font-style: italic;">Sir Alistair</span> attempted to awaken <span style="font-style: italic;">Doctor Deedes</span> and some others, but was met with resistance. The music changed and all the hypnotised people began to crowd around him chanting in a monotonous voice "<span style="font-style: italic;">Don't stop the music. Don't stop the music...</span>" At the same time, <span style="font-style: italic;">Chloe </span>spotted men moving through the crowd, hold large sacks. They were dressed in impeccable tuxedos and every one of them wore a small domino mask. As they passed through the zombiefied high society of New York, they simply held out the bags and people put wallets, jewelery and anything else of value willingly into them.

Despite drifting off to sleep again while clinging to some drapes, <span style="font-style: italic;">Maurice </span>reached the stage and leaped down to attack the conductor. <span style="font-style: italic;">Sir Alistair</span> fended off <span style="font-weight: bold;">zombies</span>, trying desperately not to hurt anyone, but pushing to get towards the men in the domino masks. <span style="font-style: italic;">Chloe </span>raced down the back stairs to try to get to the stage, and almost ran into some more domino masks who were on the way up.

After dropping the curtains and various other items on the orchestra, <span style="font-style: italic;">Maurice </span>managed to stop the symphony long enough to pound on the conductor. The violinists were firing bows using their instruments like bow and arrows, and the orchestra proved themselves capable of a fight. <span style="font-style: italic;">Chloe </span>spotted someone in the rigging about the stage, and climbed the ladder to investigate, but was almost blasted away by an ear piercing sound. <span style="font-style: italic;">Sir Alistair</span> took down one of the men in domino masks before the hypnotic effects wore off and people began to press towards the exits. He caught a brief glimpse of one of them reaching to remove his mask, and then they vanished into the crowd!

<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_xZ05I-uhJIo/R_Fsq0BOsUI/AAAAAAAAAM0/bbDC_cBEOlY/s1600-h/sotc+sonic+device.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://bp0.blogger.com/_xZ05I-uhJIo/R_Fsq0BOsUI/AAAAAAAAAM0/bbDC_cBEOlY/s320/sotc+sonic+device.jpg" alt="" id="BLOGGER_PHOTO_ID_5184044128854257986" border="0" /></a>With the conductor beaten and bruised, and himself not much better, <span style="font-style: italic;">Maurice </span>pulled the conductor through the trapdoor in the stage for questioning. Getting only babbling, incoherent phrases and the odd unexplainable apology to an unnamed someone. Heading back up to the stage, <span style="font-style: italic;">Maurice </span>spotted <span style="font-style: italic;">Chloe </span>dangling off the ladder and went to help. <span style="font-style: italic;">Sir Alistair</span> was determined to examine the instruments immediately. Up on the catwalk, <span style="font-style: italic;">Chloe </span>and <span style="font-style: italic;">Maurice </span>confronted a shadowy figure. He was wearing a cape with a high collar, and over his mouth was a piece of grated metal. He roared at the two adventurers, sending them rolling back alone the catwalk, and <span style="font-style: italic;">Chloe </span>almost fell. "<span style="font-style: italic;">You ruined this symphony</span>", he said. "<span style="font-style: italic;">But our <span style="font-weight: bold;">Apocalypse Suite</span> goes on! This shall not be the last time we meet!</span>", and with that, he seemed to drop from the far end of the catwalk.

<span style="font-style: italic;">Chloe </span>and <span style="font-style: italic;">Maurice </span>raced back down, but neither could see the enemy, and <span style="font-style: italic;">Sir Alistair</span> seemed to have not noticed anyone moving. Rushing down below the stage, they discovered the body of the conductor, blood weeping from his eyes, nose and ears. Frozen on his face is a look of unnatural horror. <span style="font-style: italic;">Sir Alistair</span>'s cursory examination revealed that he was most likely killed by a sonic device bursting blood vessels in his head. Investigating the area reveals a simple pulley lift shaft that runs from the catwalk to under the stage. Going up, a skylight is open, letting in the cool New York night air.

A round of questioning the captured domino masked man, as well as a few of the orchestra, revealed some interesting facts about the symphony and it's creator, though nothing to help track him now. <span style="font-style: italic;">Sir Alistair</span> was intrigued by the devices he found in the instruments that allowed them to be attuned to the frequencies of the human mind, putting it into a trance-like state. Naturally, he pocketed one for further study. Handing all the captives over to the police and spending some time relaying their own findings, the party then called it a night and headed back to their hotel rooms for some well deserved sleep.

Not a bad night at all this one. Everyone got to do lots, and had a ball of a time. The session ran on just enough for the night, feeling neither rushed, nor dragged out. It was interesting to put the PCs up against a non-physical threat, making them role <span style="font-style: italic;">Rapport, Resolve </span>and <span style="font-style: italic;">Arts</span> more than <span style="font-style: italic;">Guns, Might </span>and <span style="font-style: italic;">Athletics</span>. Fun, and funny, and while <a href="http://forum.rpg.net/showthread.php?t=321422">the original author</a> pointed out that it ran late for him, I found it to be a nicely paced, enjoyably session with just the right mix of action and investigation for my group.

Quaid Rayn
05-06-2008, 03:39 AM
<span style="font-weight: bold;font-size:130%;" >Session Four</span><span style="font-weight: bold;">:</span> <span style="font-size:130%;"><span style="font-weight: bold;">Stop That Train!!</span></span>

<span style="font-weight: bold;">Available</span>: <span style="font-style: italic;">Maurice LeBec, Sir Alistair Montgomery, Chloe M, Ares Astral, Hank Scorpio
</span><span style="font-weight: bold;">Guest Starring</span><span style="font-style: italic;">: Agent Smith, Agent Johnson</span>

The morning after <a href="http://oneterrificday.blogspot.com/2008/03/i-prefer-jazz-anyway.html">the events at Carnegie Hall</a>, the group were contacted by <span style="font-weight: bold;">Atlantic Philanthropies</span> and told to meet at a building in the city. Once there, they were met by two agents from the <a href="http://en.wikipedia.org/wiki/Fbi#History">Department Of Investigation</a>. Someone had stolen a piece of valuable technology and the DOI requested the assistance of AP in it's recovery. The agents were "<span style="font-style: italic;">not at liberty</span>" to discuss the details of the stolen technology, but assured the party that it was in their best interests to help.

And so, off to <span style="font-style: italic;">San Francisco</span>!

<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_xZ05I-uhJIo/SCAxraaNi7I/AAAAAAAAANk/t9kMAQl8TOQ/s1600-h/sotc+jetpack_blueprints.gif.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://bp0.blogger.com/_xZ05I-uhJIo/SCAxraaNi7I/AAAAAAAAANk/t9kMAQl8TOQ/s320/sotc+jetpack_blueprints.gif.jpg" alt="" id="BLOGGER_PHOTO_ID_5197208591878949810" border="0" /></a>They knew that the stolen goods were being transported by train, and the agents had leads as to which one. They arrived at the train depot and began investigating the container storage area. Chloe had to turn on the heat to help get passed the guards at the gates, one or two decided to sneak in, and soon everyone was snooping around. Maurice found a long, office-like building toward the back of the area and ducked in, just in time to see some shady characters handing a thick envelope to a plain-clothes youth. Maurice waited for the courier to leave and managed to pickpocket the envelope, open it and return it to the young man all without being seen. Inside he found and took blue-prints for a one-man jet propulsion device, a rocket-pack!

Meanwhile, the rest of the group had managed to dramatically disable all the Mafia<span style="font-weight: bold;"> </span>thugs in the depot, even finding a few more on the street behind the offices and interrogating them. Learning that the container with the stolen goods was already well on it's was to <span style="font-style: italic;">Salt Lake City</span>, they quickly decided to give chase.

<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_xZ05I-uhJIo/SCAx16aNi8I/AAAAAAAAANs/d5rEaauKyuo/s1600-h/sotc+cuban-car-17.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp2.blogger.com/_xZ05I-uhJIo/SCAx16aNi8I/AAAAAAAAANs/d5rEaauKyuo/s320/sotc+cuban-car-17.jpg" alt="" id="BLOGGER_PHOTO_ID_5197208772267576258" border="0" /></a>This was the point where I folded my arms and listened in amazement as the players took the initiative and began a whole scene that I never expected. My notes read "<span style="font-style: italic;">Players learn where train is and race to catch it. Once at the train...</span>", fully expecting to just say "<span style="font-style: italic;">Ok, you arrive in sight of the train as it screams down the tracks...</span>" Instead, the players all took it upon themselves to have an elaborate race to get to the prize first. <span style="font-style: italic;">Ares </span>and <span style="font-style: italic;">Maurice </span>took Gir, Ares' Martian tripod, Agents <span style="font-style: italic;">Smith </span>and <span style="font-style: italic;">Johnson </span>took their <span style="font-style: italic;">Custom Ride</span>, a fully kitted out <span style="font-weight: bold;">Stunt</span>, <span style="font-style: italic;">Sir Alistair</span> took his own <span style="font-weight: bold;">Stunt </span>gadget, a one-man clockwork helicopter, and <span style="font-style: italic;">Chloe </span>and <span style="font-style: italic;">Hank </span>simply relied on an excellent driving stat, nabbed the <a href="http://havanajournal.com/images/gallery/cuban-car-17.jpg">mafia car</a> and took off while the others agreed on the "<span style="font-style: italic;">rules</span>". The spontaneous action was hilarious, as all sorts of back-stabbing and shenanigans came to a head! Sir Alistair spent a while fiddling with his copter, thinking he could make it faster, but it would "<span style="font-style: italic;">Need More Cogs</span>". Unfortunately, without Sir Alistairs player even seeing, Maurice's player rolled to pocket a few cogs in order to slow the contraption down. Because both rolled the same, I simply negated the effect of Sir Alistairs tinkering!!

Eventually things got back on track, so to speak. Everyone arrived at the train, though some were shakier than others. Gir put a foot through a passenger window and Ares had to reign it back from zapping the screaming "fleshbags" inside. They checked the containers attached, but the one they were after was nowhere to be found. Searching the rest of the train was fruitless. I threw in the old "<span style="font-weight: bold;">Runaway Train</span>" trope here as well to give them something to do onboard, but while they were solving that, Gir detected a cargo container in the mountains. Once the train was safe, they backtracked along the tracks to a split that lead upwards into the hills. Following it, they discovered an abandoned mining facility with several storage buildings and an unusually high number of armed thugs for such a dilapidated area.

Fighting and explosions later, <span style="font-style: italic;">Maurice </span>had explored one empty building and a second with several large cargo containers. The rest of the party arrived in and helped search the containers until they found the one they were looking for. Cracking it open, they recovered the missing technology, as well as the young man wearing it, much to the surprise of everyone involved.

At this point, I threw in more mob thugs and a leader to give the players someone to question and learn more about who was in charge. As it was getting late, we left all the questioning for the next week, but they did they did learn that the vile <span style="font-style: italic;">Doctor Eternity</span> was somehow connected!! Dun-dun-duuuuuuuun!!