smascrns
05-13-2008, 08:46 AM
... there's more to it than just, "I think the most obvious example of the dichotomy of role-playing games exists in how healing magic is used. On one hand, there’s the “real life” magic of healing, how magicians in the Middle Ages used spells and charms to (supposedly) heal people. On the other side of the gold coin, you have the trope of videogames that heal instantly, just by finding a piece of food on the ground".
Yes, there's the way games handle it and the way it worked on real life. But most games are not inspired by real life, they are inspired by fiction, specially cinema. And in cinema things work differently. In movies most damage cures on itself very fast. The hero is pounded to the ground and he gets sume bruises for around 10 minutes of movie time, that's all. Because, frankly, who wants to see an action movie where the hero spends the time walking around in a weel chair?
Cinema created its own unrealistic conventions because it's about entertainment and sometimes realism doesn't entertain. It's the same with rpgs. Frankly, I much prefer your second description of a treatment. I don't have the patience to listen to a description of a treatment. I don't have the patience to play the fine details on how to handle vegetables to come out with a concotion that cures the damage my character suffered. I want my character up and well, point. Since the damage hew suffered is described in game terms, I want his treatment in game terms. And if the nurse is sexy as hell, I don't need a graphic description of her looks either because I don't use rpgs to fulfill my sensual needs.
Yes, there's the way games handle it and the way it worked on real life. But most games are not inspired by real life, they are inspired by fiction, specially cinema. And in cinema things work differently. In movies most damage cures on itself very fast. The hero is pounded to the ground and he gets sume bruises for around 10 minutes of movie time, that's all. Because, frankly, who wants to see an action movie where the hero spends the time walking around in a weel chair?
Cinema created its own unrealistic conventions because it's about entertainment and sometimes realism doesn't entertain. It's the same with rpgs. Frankly, I much prefer your second description of a treatment. I don't have the patience to listen to a description of a treatment. I don't have the patience to play the fine details on how to handle vegetables to come out with a concotion that cures the damage my character suffered. I want my character up and well, point. Since the damage hew suffered is described in game terms, I want his treatment in game terms. And if the nurse is sexy as hell, I don't need a graphic description of her looks either because I don't use rpgs to fulfill my sensual needs.