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View Full Version : [RPG]: Super Console, reviewed by dm_punks (3/4)


RPGnet Reviews
07-28-2008, 01:00 AM
http://www.rpg.net/reviews/archive/13/13900.phtml

Leonard Anthony Arcilla's Summary:

Fans of console RPGs, and even those who aren't, will find reasons to run Super Console.

Go to the full review (http://www.rpg.net/reviews/archive/13/13900.phtml) for more information.

cybersluagh
07-28-2008, 02:43 PM
Style refers to one of 4 values: Silly, Console, Mixed and Brutal--ranging from the most absurd/funny to the realistic/violent. Console, neither too Silly, nor too realistic is the default Style.

Could you discus the different styles in a little more detail?

The idea of Super Console intrigued me when I fist heard of it a while back. This review has sparked my interest again.

Colin Fredericks
07-28-2008, 04:46 PM
Could you discus the different styles in a little more detail?

The idea of Super Console intrigued me when I fist heard of it a while back. This review has sparked my interest again.

"Silly" games are done as a parody of console RPGs, much in the way that the Adventurers!, RPGWorld, or 8-bit Theatre comics are. At least one of the characters knows that things are badly wrong and nothing makes sense. They might even realize they're in a game.

"Console" style games are just straight-up emulation. The characters don't realize that they're in a game.

"Mixed" games try to be a little more realistic. You either adjust nonsensical things until they make sense, or toss them out. I personally tend to flop back and forth between Mixed and Silly when I run a game.

I don't imagine that someone will actually run a "Brutal" style game; they're really there more to show that most people don't want <i>total</i> realism. When someone gets bit by a dragon in a Brutal game, they die on the spot.

There's about a page and a half of discussion on the various styles of play, plus scattered comments throughout the book.

--Colin

the cat
07-29-2008, 08:12 PM
Personally, I really like this series. I had the first edition, Console and the second Super Console. I hope the author continues with a new addition. well, to be honest, I think super console would be one of my go to games but only one thing holds it back for me... i find the rules on doing things outside of combat very slim. I would not mind either a better way to do things out of combat or a small skill section.

dm_punks
07-30-2008, 05:05 AM
Well, to be fair the game's default assumption and focus leaves very little to do outside of combat, besides narrative development... and traveling to the next town, of course! XD

Colin Fredericks
07-30-2008, 10:49 AM
Personally, I really like this series. I had the first edition, Console and the second Super Console. I hope the author continues with a new addition. well, to be honest, I think super console would be one of my go to games but only one thing holds it back for me... i find the rules on doing things outside of combat very slim. I would not mind either a better way to do things out of combat or a small skill section.

Here's the closest thing to the next edition:

http://www.valentgames.com/graphics/Sidearm_small.png (http://community.livejournal.com/console_sidearm/)

That picture is a link to the development journal. Sidearm still probably won't have a lot of non-combat stuff. Non-combat actions depend more on player skill/choices than they do on character skill in most of the console RPGs I've seen. But I'll think about it.

--Colin

the cat
07-30-2008, 07:41 PM
Here's the closest thing to the next edition:

That picture is a link to the development journal. Sidearm still probably won't have a lot of non-combat stuff. Non-combat actions depend more on player skill/choices than they do on character skill in most of the console RPGs I've seen. But I'll think about it.

--Colin

Sounds promising. I will buy Sidearm when it comes out!