View Full Version : Charachter Triangle
ChapinoMuse
01-10-2002, 12:52 PM
Well... I came up with neat idea during geometry. This has probably been done somewhere but who knows, each broad stat has it's onw triangle, mad eup of three areas. you get 180 points to divide for each stat, the number of point in the stat is it's angle.
TYou then use a semi circle lined up with the point on the triagle that matches with the stat being used and the half cirle will determine any modifier to do with your roll... which has a defeault difficulty.
Andrew Martin
01-10-2002, 01:02 PM
:cool: Circle: The Squaring. :D
ChapinoMuse
01-10-2002, 01:28 PM
:p that was pretty funny, hehe, but would this be a good way of circumstance resolving, or is it just to complem and geometrical for the typical player.
Andrew Martin
01-10-2002, 01:43 PM
Chapino wrote:
> ...would this be a good way of circumstance resolving, or is it just to complex and geometrical for the typical player?
I think a game system based on this could be appropriate for a game about ancient Greek mathematicians. It would almost demand using D6, D60, and D360 for resolution, I think.
There's some cuteness which you may not have noticed.
Angles of less than 90 degrees are "acute angles", while 90 degree angles are "right angles" or normal, while greater than 90 degrees are "obtuse angles". A triangle with equal angles is "equilateral", then there's "isoceles", "obtuse", "right-angled" and "acute".
Acute also has these meaning: sharp, noticing, extreme.
Obtuse also means slow, not with it, unnoticing.
Normal (at right angles to) is generally taken to be similar to balanced.
Balanced could be equated to equilateral? This is a little forced.
So we've got a sort of general personality descriptors out of triangles and angles.
I'm uncertain how useful it could be, but this is original as far as I know, Chapino.
I vaguely recall someone talking about using quadratic, cubic, and quartic curves to represent something in their game, but I don't remember where--and it's pretty arcane, as I recall.
Another person toyed with the idea of using it as the basis for magic.
Riffing on Chapino's idea (full credit to him). What if:
You consider the character to have three primary characteristics, Mind, Body, and Spirit. These are three points on a triangle.
We know the interior angles of a triangle sum to 180 degrees, but the angles can be pretty much anything.
Now, take the measure of the angle for each characteristic to represent the relative strength of that characteristis. A person with powerful focus in Body would have a large angle corresponding to Body, but that would necessarily narrow the angles available to Mind and Spirit.
Or a wide angle could represent not large ability, but breadth of ability, but not depth, while a narrow angle shows a deep focus in a few abilities. It might be useful to narrow the range of abilities by limiting it to a few angle configurations, though.
If you have a 30-60-90 triangle, for instance, corresponding to Body-Mind-Spirit, you could have a person with a weak-ish body, a sharp mind, and an extremely keen spirit. Thus, the classic wizard. Ta-da!
-Mock
ChapinoMuse
01-10-2002, 02:17 PM
Neat, feels good to have said something original for once.
Patrick Chipman
01-10-2002, 11:47 PM
Now, take the measure of the angle for each characteristic to represent the relative strength of that characteristis. A person with powerful focus in Body would have a large angle corresponding to Body, but that would necessarily narrow the angles available to Mind and Spirit.
Of course, Mock, the problem with this is that it's already been done by BESM without the "triangle" metaphor. BESM uses three statistics, Mind, Body, and Soul, and arranges them into a triangle. Since each statistic can vary, you can, in fact, have a classical wizard by having Soul > Mind > Body. ;)
Of course, this idea would work nicely for those looking for an alternative (read: percentile) system for BESM...
leviathan
01-11-2002, 02:53 AM
<i>"Neat, feels good to have said something original for once."</i>
You said it. (;
Blah.. I had an idea about having a sort of fractal-like system where you'd have the substats in each of the corners of the triangle, which would just be another set of smallers triangles... and in each of those corners you'd have sub-sub-stats or skills... and it would just keep going and going as far as you'd allow it to go. The fractal system! (; Everything below the 1st threshold would have only 2 angles customizable... so your main stats would still have an effect on the lower ones, but they would still be proportional... I think.
Heh.. Lame idea, huh? :P It might create balanced characters. Oh well. Tell me what you think.
~Lev~
ChapinoMuse
01-11-2002, 03:39 AM
Yeah, well I think it could be possible with any geometrical shape, just diffcult when the point to distribute get higher and higher.
Originally posted by Patrick Chipman
Of course, Mock, the problem with this is that it's already been done by BESM without the "triangle" metaphor. BESM uses three statistics, Mind, Body, and Soul, and arranges them into a triangle. Since each statistic can vary, you can, in fact, have a classical wizard by having Soul > Mind > Body. ;)
Of course, this idea would work nicely for those looking for an alternative (read: percentile) system for BESM...
I haven't seen BESM, although as I recall they call it the Tri-Stat system, correct? Regardless, I see your point--the mind/body/soul "trichotomy" is nothing new.
ChapinoMuse
01-12-2002, 03:27 PM
Yep, using triangle to measure stats arn't new, but I just though using the stats for angles and comparing it to a semi circle might be a good diceless way of circumstance resolution, even thoughafter the first time to line up you triangle you don't need to do it again since the results are the same, unless you change the minimum need something would make it difficulties.But their's no luck involved, doubt it'd be liked.
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