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chronoplasm
03-23-2009, 07:31 PM
Fortune smiles upon you. You do not know whether it is because the gods have blessed you, or if it is because some kind of arcane magic has blessed you. All you know is that you are incredibly lucky.

You are not the only one who considers yourself lucky. Your allies are always calling upon you to fight because they know that your presence alone is enough to shift the tide of battle.
When you are around, enemy attacks seem to miss a lot more often, even when it should not be possible for the attacks to miss. Likewise, your allies attacks seem to hit true more often, even when the odds are against it.

What do you actually do though?

You fire arrows, blindfolded, and hit an orc between the eyes from a mile away.
You charge into the fray with sword and pistol and come out unscathed.
Your shot misses, but richochets off a wall and hits your target in the back of the head.
You always have an ace up your sleeve.
You cheat death.


Whenever you or an ally rerolls a die, that creature gains temporary hit points equal to your Charisma modifier.


What do you think guys?
Would this work best as a build option, or a paragon path? Or could this even become an entire class?

HeridFel
03-23-2009, 07:50 PM
It seems like part of a paragon path feature for a bravura warlord or bard, both of which have Charisma as an associated ability and a gambling sort of theme. Some artful dodger rogues might also work with it.

Inyssius
03-23-2009, 08:20 PM
Possibly a paragon path and a collection of feats á la the ones in Art of the Kill?

hong
03-24-2009, 01:04 AM
That's the worst martial controller I've ever seen.

Also, isn't this kind of the schtick for the adroit explorer PP?

chronoplasm
03-24-2009, 10:43 AM
That's the worst martial controller I've ever seen.

Also, isn't this kind of the schtick for the adroit explorer PP?

It's not a controller; it's a leader.
Adroit Explorer? I'll look into that.

devlin1
03-24-2009, 03:30 PM
Seems like something that could work as a PP. As a base class, I dunno. Can you really see 29 levels of distinct variations on this theme? I think it'd feel pretty forced by 3rd or 4th level.

chronoplasm
03-24-2009, 04:09 PM
I think I'll work on it as a PP, though I'm not sure what the prerequisites for it should be.

chronoplasm
03-24-2009, 04:15 PM
OK, so how is this for a start?

Gambler
Prerequisite: any Striker class

Slice and Dice (Level 11): Whenever you reroll a die, you gain a +2 bonus to that roll.

Something Else
03-24-2009, 04:26 PM
It's not a bad idea, but I'd prefer another name, like "Luckchild" or something else more setting specific.

devlin1
03-24-2009, 04:37 PM
Gambler
Prerequisite: any Striker class
I thought you said this was going to be a leader.

I'd make it any Martial class, personally. I kinda see luck as the poor man's magic.

HeridFel
03-24-2009, 05:47 PM
OK, so how is this for a start?

Gambler
Prerequisite: any Striker class

Slice and Dice (Level 11): Whenever you reroll a die, you gain a +2 bonus to that roll.

This causes problems. There are some dice where rolling them gives you a result, like the wild soul sorcerer, and you can then go outside of the choices available.