sporkpimp
05-09-2009, 03:05 PM
So the setting of the D&D campaign I've started (my first! hooray!) starts out in a valley territory called Link Ridge. Link Ridge is named such because it's at the meeting of two mountain ranges, and also because it looks kinda like a chain link when drawn on a map. It is bisected by a major river with minor tributaries flowing down from various peaks. (See my avatar? Imagine the circle is the mountains and the slash is the river. It flows North to South.)
The Facts:
The Barony of Link Ridge was also the metaphorical "link" between Nerath and the wild lands to the north, where the monstrous races roam. Even though Nerath has fallen (150+ years ago in my setting's time), Link Ridge remains because of its natural defenses and a strong human castle at the Northern mouth of the river (the seat of the Baron, who styles himself a King these days since no contact has been made with higher nobility in centuries).
There is a causeway across the river leading to the castle-town. There's an old wizard's tower to the West of it, where our Deva PC recorporated. (The castle itself sits on the East bank.) There are woods with Elves in them within the valley, nomadic Halflings who roam the rivers, and at least one Dwarven settlement in the northeastern ridge which sees regular trade with the castle town -- they elected our Dwarven PC to be their representative. There's a hole to the underdark somewhere in the Eastern ridge, where our outcast Drow PC comes from. In the Northwestern mountains there used to be human mining operations, but they've largely been wiped out except for the occasional survivor like our Human PC. There were once Goliaths, but they may have been wiped out like the tribe that our Goliath Guest PC called family.
Link Ridge is bigger than Switzerland but smaller than Ireland. It may or may not be an ancient crater that has been deformed by time and the flow of water. Most of the maps are generations out of date, the world slowly shrinking as the castle's sphere of influence shrinks and more and more land is taken over by bandits, monsters, and exiles (and the occasional wandering wizard, as our Human PC's community was unfortunate to discover.)
The Problem:
It's also boring. A big part of the Heroic tier for my PCs is going to be exploring the valley and the mountains for fun and profit. I'm finding myself a bit stumped in regards to cool things to find.
I like my little setting and I think it has potential, but it needs to be fleshed out. What kinds of settlements could they find out there? What sorts of terrain and hazards? Where would they find the kinds of mysterious magical loot that adventurers love to stumble upon? What are the cool implications of the setting that I haven't figured out yet?
The Facts:
The Barony of Link Ridge was also the metaphorical "link" between Nerath and the wild lands to the north, where the monstrous races roam. Even though Nerath has fallen (150+ years ago in my setting's time), Link Ridge remains because of its natural defenses and a strong human castle at the Northern mouth of the river (the seat of the Baron, who styles himself a King these days since no contact has been made with higher nobility in centuries).
There is a causeway across the river leading to the castle-town. There's an old wizard's tower to the West of it, where our Deva PC recorporated. (The castle itself sits on the East bank.) There are woods with Elves in them within the valley, nomadic Halflings who roam the rivers, and at least one Dwarven settlement in the northeastern ridge which sees regular trade with the castle town -- they elected our Dwarven PC to be their representative. There's a hole to the underdark somewhere in the Eastern ridge, where our outcast Drow PC comes from. In the Northwestern mountains there used to be human mining operations, but they've largely been wiped out except for the occasional survivor like our Human PC. There were once Goliaths, but they may have been wiped out like the tribe that our Goliath Guest PC called family.
Link Ridge is bigger than Switzerland but smaller than Ireland. It may or may not be an ancient crater that has been deformed by time and the flow of water. Most of the maps are generations out of date, the world slowly shrinking as the castle's sphere of influence shrinks and more and more land is taken over by bandits, monsters, and exiles (and the occasional wandering wizard, as our Human PC's community was unfortunate to discover.)
The Problem:
It's also boring. A big part of the Heroic tier for my PCs is going to be exploring the valley and the mountains for fun and profit. I'm finding myself a bit stumped in regards to cool things to find.
I like my little setting and I think it has potential, but it needs to be fleshed out. What kinds of settlements could they find out there? What sorts of terrain and hazards? Where would they find the kinds of mysterious magical loot that adventurers love to stumble upon? What are the cool implications of the setting that I haven't figured out yet?