Mekgames
04-15-2002, 02:13 PM
Ok I have been in the process of creating an RPG centered around a world my friends and I brainstormed one dark and stormy night (It's cheesy but amusingly enough it's the truth. And we were at Steak and Shake no less) and then I developed on my own for quite some time after that. I've been working passivly on it for a couple years and then over the past 10 months or so I brought one of the original brainstomers back in and we started work in earnest. Here's the thing. We built the system around the world. We want to create a world mostly. A friend of mine is going to do an ongoing web manga set in this world, which I will be developing most of the storyline for, and segments of this manga are going to be included in the game in the way that Werewolf second edition had it's little comic. Though since it's manga style it will be greyscale. Here's my question. Is anyone else taking this very world storyline centered approach. We have gobs of sourcebooks planned mostly centered around story with systems where there is story to support it. Most games I've seen seem to be a story thinly veiled upon a system. What do you think of this more world centric approach from a sales and marketing perspective? I'm just curious about some random opinions, thanks.