Chikahiro
06-22-2009, 05:06 PM
I was talking to someone a little while ago about how great the incoming competition is in the super hero MMO niche. COH will soon be greeting Champions Online and DC Universe Online. Awesomeness, right? Especially with Power Customization (to whatever depth it is) finally coming to COH - the legendary, "too much work to be a priority" feature. Cryptic and NCSoft parting ways seems to have done wonders for COH and frees up Cryptic to do as they please without dancing around possible conflicts of interests (particularly when they were still working on Marvel Universe Onlne).
While going through the COH boards I saw this. Now, mind you, this is speculation:
http://boards.cityofheroes.com/showflat.php?Cat=0&Board=Dev&Number=13658457&Searchpage=1&Main=13647533&Words=+Armsman&topic=&Search=true#Post13658457
What changed?
When they said it wasn't possible, there were 15 developers working on the game. When NCSoft bought the game, that number slowly tripled. You can do a lot of things that were previously impossible with three times the manpower. Even if they're also making Going Rogue at the same time.
I don't think so. The fact is Jack Emrett was trying to get another superhero MMO dev deal where he could OWN more of the game (wereas he was just a 'contractor' for NCSoft, who owned CoH - and during this time, it was when he kept saying 'not possible' to A LOT of things because he efectively wanted to save them for 'his' superhero MMO).
He was negotiating with Microoft to do Marvel Universe On-Line; and that when that deal was signed he took Cryptic and left. When the MUO deal fizzled, he went looking and was able to acquire the MMO IP rights to Champions - and lo and behold, all the items that weren't possibe in CoH became major selling point for Champions On-Line.
CoH began to DRASTICALLY improve once Jack 'split' because Positron and the rest who decided to remain with NCSoft weren't hamstrung by a developer who was looking to 'jump ship' for nearly a year and didn't want to implement any of these ideas because he was looking to make a new MMO with a different deal. Hell, it's WELL KNOW that the 'Nemesis' System (a HIGHLY TOUTED 'feature' of CO was first proposed and outlined by Positron for CoH soon after it's release but struck down by Jack as 'not possible').
And yes, CooH was originally going to be way more like the Champions Pen&Paper RPG; and was fairly far al;ong in development when it was thought the potential for unintentiONAL 'player gimping' was too great; so NCSoft gacve Cryptic another 14 months to re-tool. (And hell, if you follow the CO boards, Jack was indeed woried about this in the new CO, and WANTED archtypes again in that game, but was told 'no' by both the players and the financiers; and wasn't all that happy about being overruled their either).
But the evidence is pretty clear that Jack was indeed sacrificing new features in CoH during his tenure because he was looking for a better deal somewhere else; and it showed.
I can't verify this guy's claims, but its interesting to think about. Can any long-timers give some feedback?
edit: And if anyone in the CO beta can comment without breaking NDA...
edit 2: And I already see one factual error concerning who owned COH.
While going through the COH boards I saw this. Now, mind you, this is speculation:
http://boards.cityofheroes.com/showflat.php?Cat=0&Board=Dev&Number=13658457&Searchpage=1&Main=13647533&Words=+Armsman&topic=&Search=true#Post13658457
What changed?
When they said it wasn't possible, there were 15 developers working on the game. When NCSoft bought the game, that number slowly tripled. You can do a lot of things that were previously impossible with three times the manpower. Even if they're also making Going Rogue at the same time.
I don't think so. The fact is Jack Emrett was trying to get another superhero MMO dev deal where he could OWN more of the game (wereas he was just a 'contractor' for NCSoft, who owned CoH - and during this time, it was when he kept saying 'not possible' to A LOT of things because he efectively wanted to save them for 'his' superhero MMO).
He was negotiating with Microoft to do Marvel Universe On-Line; and that when that deal was signed he took Cryptic and left. When the MUO deal fizzled, he went looking and was able to acquire the MMO IP rights to Champions - and lo and behold, all the items that weren't possibe in CoH became major selling point for Champions On-Line.
CoH began to DRASTICALLY improve once Jack 'split' because Positron and the rest who decided to remain with NCSoft weren't hamstrung by a developer who was looking to 'jump ship' for nearly a year and didn't want to implement any of these ideas because he was looking to make a new MMO with a different deal. Hell, it's WELL KNOW that the 'Nemesis' System (a HIGHLY TOUTED 'feature' of CO was first proposed and outlined by Positron for CoH soon after it's release but struck down by Jack as 'not possible').
And yes, CooH was originally going to be way more like the Champions Pen&Paper RPG; and was fairly far al;ong in development when it was thought the potential for unintentiONAL 'player gimping' was too great; so NCSoft gacve Cryptic another 14 months to re-tool. (And hell, if you follow the CO boards, Jack was indeed woried about this in the new CO, and WANTED archtypes again in that game, but was told 'no' by both the players and the financiers; and wasn't all that happy about being overruled their either).
But the evidence is pretty clear that Jack was indeed sacrificing new features in CoH during his tenure because he was looking for a better deal somewhere else; and it showed.
I can't verify this guy's claims, but its interesting to think about. Can any long-timers give some feedback?
edit: And if anyone in the CO beta can comment without breaking NDA...
edit 2: And I already see one factual error concerning who owned COH.