Gentleman Highwayman
06-28-2009, 01:44 PM
I'm thinking of running a fantasy game using Star Wars Saga edition. Instead on making a spellcaster class I'm thinking of buying 3.5 Warlock invocations the same way people do Force powers. A magic user then is anyone who can cast spells.
Any unforseen dangers other than every one will probably cast a few spells?
Iain.
not a pumpkin
06-28-2009, 08:22 PM
Actually, the real balance problem would be more along the lines of someone not taking spells because they don't feel it's appropriate and falling behind, which would suck, but it doesn't necessarily have to be that way.
Other things you might want to think about:
* What are you doing with melee weapons? Using the non-powered versions or making equivalent "magic", "special material" or "oversized" versions?
* Similar question about ranged weapons. Keeping the low damage for bows etc could make fights drag on.
* Another problem is there isn't much support for non-Lightsaber/unarmed Melee combat. There's a bit but it just kind of assumes that anyone with high str, stunning strike and a power axe is "good enough". Probably true, but might be too uninteresting for what is often the "normal" choice in a fantasy game.
* What are you doing about armour? (Are there even rules for Shields?) Saga assumes most people won't wear armour, but most fantasy assumes that armour is good if you can get it. Personally, I would bundle the first armour talent with armour proficiency, but keeping the second one as Soldier only. As this allows most characters to pick up light armour easily and get small bonuses from it, while keeping full plate etc as Soldier only. Obviously you would also need to make your own armours, but I don't see that as being particularly hard.
* What are you doing about attacking spells? Keeping it a skill (Use The Magic)? or making them Dex + base attack? (or Chr + base attack?)
* And obviously you'd need to look at the skill list and change things like Computer Use for more appropriate things.
These are the things I've been thinking about since I've been thinking of doing the same thing, although I was thinking of making more changes. (eg, making Soldier the "Knight" class and thus giving it more social stuff and less stuff like mechanics, I was also thinking of using an actual magic user class, although I hadn't really thought through the details.) so I'd actually be interested in hearing your answers.
As for balancing the spells, presumably basing them of non attack stats and should be a start towards making sure the investment required is enough to balance out their power. Probably be most careful with things like Flight without a check which would allow a Soldier with it to be just better than a Soldier without it.
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