View Full Version : Best edition for...
Cruton
08-31-2009, 07:04 PM
Honestly, I'd run anything as 4th ED these days -- except Planescape. Planescape, as I envision it, needs skill-based wackiness more than it needs coherent combat and that means 3.5.
Does anybody else have any particular campaign settings they know, deep in their bones, they will always and forever one by one specific system?
That Gnome
09-01-2009, 01:42 AM
Honestly, I'd run anything as 4th ED these days -- except Planescape. Planescape, as I envision it, needs skill-based wackiness more than it needs coherent combat and that means 3.5.
Does anybody else have any particular campaign settings they know, deep in their bones, they will always and forever one by one specific system?
Mystara. I'll play it with BECM or RC, but nothing else.
I do find your Planescape suggestion funny, mind. Skill-based wackiness isn't something particularly notable in 2e, which is when Planescape was being published. NWP-based wackiness is rather different.
Simple Man
09-01-2009, 02:04 AM
If speaking strictly D&D settings, I probably wouldn't run Planescape with anything less flexible than Mutants & Masterminds. It's the gonzo-wacky kitchen sink of D&D, and I love it for that. No edition of D&D is versatile enough for it in my eyes.
neonchameleon
09-01-2009, 03:38 AM
House Cannith-centred Eberron needs 3.5 IMO.
Dabbler
09-01-2009, 04:07 AM
Eberron and 3.5 were made for each other.
Asklepios
09-01-2009, 04:16 AM
Eberron and 3.5 were made for each other.
I'd agree with that partially.
Partially, because I really like 4ed a lot more than 3ed, and so would probably use 4ed anyway.
And also partially, because IMHO the only way to get the feel of Eberron just right is to run it using the E6 variant of 3.5.
atonal chaotic
09-01-2009, 06:45 AM
Planescape says Heroquest or Over the Edge to me.
Crazy Jerome
09-01-2009, 06:50 AM
My favorite way to run Forgotten Realms is using 4th ed. Fantasy Hero, and not trying to hard to replicate every nuance of D&D in the process, either. Exploding lighting blasts that can hit the wrong hex and cause friendly fire just seems to fit for some reason ... :D
C.W.Richeson
09-01-2009, 06:52 AM
I felt like Dark Sun was heavily built around the customizability of 2E. With 3E and 4E I'm not sure I could have the same feel. Water priests, defiler vs. preserver, harsh environments, and so forth just don't seem as easily handled by later editions.
Honestly, I'd run anything as 4th ED these days -- except Planescape. Planescape, as I envision it, needs skill-based wackiness more than it needs coherent combat and that means 3.5.
I would have sworn that Planescape originated under 2nd ed.
And I would have sworn that 4e does in fact have skills.
Simple Man
09-01-2009, 06:58 AM
I would have sworn that Planescape originated under 2nd ed.
And I would have sworn that 4e does in fact have skills.
Correct on both counts.
Still: M&M ;)
Sac2:Electric Bugaloo
09-01-2009, 07:50 AM
Grayhawk--AD&D 1e.
Delwugor
09-01-2009, 11:03 AM
Grayhawk--AD&D 1e.
I'm starting my second 3.5 Greyhawk campaign in a month or so. But it still doesn't seem as good as it was with AD&D.
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