redivider
05-06-2003, 09:02 PM
I was preparing some items for ebay then decided to list them here first. (at least a few of the more interesting ones). There are some nice items on the list, mostly ones I have another copy of. Feel free to contact me if you want my opinion on these items. I’ll consider trades or sales. Anything that doesn’t go within a couple of weeks, I’ll auction off. Fuller descriptions of the items follow my want list.
Email me at markvalli@earthlink.net with questions or offers.
For Trade/ Sale
ICE Loremaster/ Rolemaster: The Iron Wind, first printing
Call of Cthulhu: Gaslight, Dreamlands, and 3rd edition boxed sets (all NM condition), Curse of the Chthonians, Terror Australis, Shub-Niggurath Cycle fiction
GURPS: Riverworld, Prime Directive
Chill Companion
Fvlminata 1st edition with roman numeral dice stickers
Shockforce: Battles in the Remnants of America sf miniatures wargame rules
James Bond 007 basic game book
Roleaids Beastmaker Mountain module
White Wolf Aberrant Rulebook
Palladium: Rifts, Sentinel: Robotech II, TMNT
Wasteworld: campaign pak, Shogunate
Want List for Trades:
Board Games:
Zombies!!! Game expansions 2 and 3
RPGs:
Aftermath rpg
All Flesh Must be Eaten corebook
Dying Earth: Scaum Valley Gazeteer, Player’s Guide to Kaiin
Kult corebook
Pagan Publishing’s Golden Dawn for CoC (plus almost anything from Pagan)
Out-of-print Collectable Card Games (no specific card wants: starter decks, booster packs, loose cards, whatever):
Heresy
On the Edge
Kult
Legend of the Burning Sand
the Last Crusade
Monty Python
X-files
Miniatures:
I’ll consider just about any for Call of Cthulhu
Longer descriptions:
ICE Loremaster/ Rolemaster
The Iron Wind, parchment cover. Peter Fenlon, et al. ICE, 1980, 68 pages.
This Loremaster campaign sourcebook is the first printed version of ICE’s first product. ICE originally printed this run of The Iron Wind with parchment covers, then took the remaining copies and rebound them with a color cover (red, blue and white). Contents include descriptions and maps of several fortresses and cities (four color maps), guides to cultures, charts of herbs, poisons, vocabulary etc.
Very good condition: some wear and small holes along the edges of the cover, pages clean, still strongly bound
Call of Cthulhu:
Cthulhu by Gaslight boxed set. Chaosium 2314-X, 1986.
All contents present: sourcebook for the 1890s, yorkshire horror scenario book, gaslight investigator sheet, chaosium catalog, customer reply card, large map of london (about twice the size of map in 2nd edition gaslight softcover)
(NM condition- minor scuffs on corners of box top- super condition for its age.)
Call of Cthulhu 3rd edition boxed set. Chaosium 2301-X, 1986.
All contents present: what’s in this box booklet with investigator’s sheets, investigator’s book, keeper’s book, sourcebook for the 1920s, world map, sheet of cardboard investigator and creature silhouettes (uncut), 5 dice
(NM consition- small crease on one corner of box top, some smudges along edges of box top)
Dreamlands boxed set. Chaosium 2315-X, 1986.
All contents present: the dreamlands book, dream journey’s book, handout book containing handouts (all uncut) and investigator sheets, large map of dreamlands, chaosium catalog, and customer reply card.
(NM condition: small crease on one corner of box top)
Curse of the Chthonians. Chaosium 2306, 1984. 88 pgs.
4 scenarios (dark carnival, curse of chaugnar faugn, thoth’s dagger, city without a name) and appendix (Kabbalistic science of gematria)
(Very Good condition: white scuffs on edge, residue of price tag on front cover)
Terror Australis. Chaosium 2319, 1987. 136 pgs.
Background on Australia, three scenarios (old fellow that bunyip, pride of yirrimburra, city beneath the sands, fold out map of Australia, handout section (all uncut)
(very good condition: a few small smudges on cover, bent slightly near binding, interior pages clean and binding tight)
Shub Niggurath Cycle. Call of Cthulhu Fiction, Chaosium 6004, 1994, 240 pgs.
15 stories tracing origins and permutations of shub-niggurath (not to mention her thousand young), introduction by Robert Price.
(VG condition: two price stickers on back cover, wear to bottom rear corner, tight binding and clean pages)
GURPS
GURPS Riverworld. J.M. Caparula. Steve Jackson Games 6028, 1989. 128 pgs.
Source material on riverworld, character design rules, rules on aircraft and riverboats, source materials on the ethicals, campaign ideas, and introductory campaign (resurrection day).
(very good condition: some wear on the back spine, few smudges on cover, binding tight and pages clean)
GURPS Prime Directive (powered by gurps). Gary Plana. Amarillo design bureau 8001, 2002, 176 pgs.
Character creation rules (including templates for 40 races), game mechanics, source material on the star fleet universe, space combat rules, and an intro adventure.
(excellent condition: crease on spine, small bend on one corner)
Chill:
Chill Companion. Ray Winninger. Mayfair Games 669, 1991. 160 pgs.
Advice on running different horror subgenres, new skills, rules on chases, psionics, gory combat, scenario design guide, chill stats for dracula and other famous horror figures.
(NM condition: tiny bend on one corner of cover)
Fvlminata
Fvlminata: Armed with Lightning. Jason Roberts, Michael Miller. Thyrsus Games FV 1000, First Printing, 2001. 216 pgs.
Character creation and game mechanics rules, lot of historical detail on roman world and society, rules on gunpowder use and magic, sample scenario, appendixes with roman names and latin words, sheet of roman numerals to stick onto dice (uncut).
(Excellent condition: one corner a little bent)
Shockforce: Battles in the Remnants of America sf miniatures wargame rules. Aaron Overton. Demonblade 00001, 1998, 60 pgs.
rules and setting material for future america.
(nm condition: few small smudges on back cover)
James Bond 007 Basic Game Rulebook. Gerald Klug. Victory Games, 1983. 160 pgs.
Player and gammasters sections, intro adventure (island of dr. no, can be played solo.)
(VG condition: some wear on cover at spine, sticker residue, pages clean.)
Non-TSR AD&D module
Beastmaker Mountain. William Fawcett, Role Aids 701, 1982.
Module for 2-8 characters of any level in dungeons and dragons or tunnels and trolls. Includes an extraneous magic item table of around 60 low powered items that first appeared in Dragon # 20. Comes in red folder with module and mayfair games price list.
Very good condition: folder has one rip and some bends.
Aberrant
Aberrant rule book. White Wolf 8500, 1999. 296 pgs.
Near future rpg of paranormals and mutants. First 96 pages are graphic novel style glimpses of the setting. The rest are rules for players and storyteller.
Mint condition.
Palladium
Rifts, Kevin Siembieda. Palladium 800, 1999 (12th printing), 256 pages.
Character creation rules for dozens of occupational character classes, skills and combat rules, world overview, magic and technology rules.
Excellent condition: one corner bent
The Sentinels: Robotech II, Kevin Siembieda. Palladium 557. 1987, 160 pgs.
Character creation, sentinel aliens, skills and combat, mecha combat rules, sample adventures.
Good condition: stain and sticker residue on front cover, bent corner.
Teenage Mutant Ninja Turtles & Other Strangeness. Erick Wujcik. 1990 (11th printing.), 112 pages.
Character creation rules, mutation rules and animal templates, skills and combat, equipment, 5 intro adventures, an 8 pg TMNT comic.
Fair-Good condition: cover bent, page corners bent, but still well bound, with no writing on pages.
Waste World
Waste World Forceshield and Campaign Pak. Manticore Productions 102, 1997. 48 pages and screen.
Combat charts, Guide to toxic springs, new rules, errata for waste world.
Mint condition
Shogunate: a wasteworld sourcebook. Bill King. Manticore Productions 101, 1997, 144 pgs.
Introduction to Shogunate, equiptment, politics, character generation, advice for narrator.
NM condition: price sticker on front cover, small bends in corner.
Email me at markvalli@earthlink.net with questions or offers.
For Trade/ Sale
ICE Loremaster/ Rolemaster: The Iron Wind, first printing
Call of Cthulhu: Gaslight, Dreamlands, and 3rd edition boxed sets (all NM condition), Curse of the Chthonians, Terror Australis, Shub-Niggurath Cycle fiction
GURPS: Riverworld, Prime Directive
Chill Companion
Fvlminata 1st edition with roman numeral dice stickers
Shockforce: Battles in the Remnants of America sf miniatures wargame rules
James Bond 007 basic game book
Roleaids Beastmaker Mountain module
White Wolf Aberrant Rulebook
Palladium: Rifts, Sentinel: Robotech II, TMNT
Wasteworld: campaign pak, Shogunate
Want List for Trades:
Board Games:
Zombies!!! Game expansions 2 and 3
RPGs:
Aftermath rpg
All Flesh Must be Eaten corebook
Dying Earth: Scaum Valley Gazeteer, Player’s Guide to Kaiin
Kult corebook
Pagan Publishing’s Golden Dawn for CoC (plus almost anything from Pagan)
Out-of-print Collectable Card Games (no specific card wants: starter decks, booster packs, loose cards, whatever):
Heresy
On the Edge
Kult
Legend of the Burning Sand
the Last Crusade
Monty Python
X-files
Miniatures:
I’ll consider just about any for Call of Cthulhu
Longer descriptions:
ICE Loremaster/ Rolemaster
The Iron Wind, parchment cover. Peter Fenlon, et al. ICE, 1980, 68 pages.
This Loremaster campaign sourcebook is the first printed version of ICE’s first product. ICE originally printed this run of The Iron Wind with parchment covers, then took the remaining copies and rebound them with a color cover (red, blue and white). Contents include descriptions and maps of several fortresses and cities (four color maps), guides to cultures, charts of herbs, poisons, vocabulary etc.
Very good condition: some wear and small holes along the edges of the cover, pages clean, still strongly bound
Call of Cthulhu:
Cthulhu by Gaslight boxed set. Chaosium 2314-X, 1986.
All contents present: sourcebook for the 1890s, yorkshire horror scenario book, gaslight investigator sheet, chaosium catalog, customer reply card, large map of london (about twice the size of map in 2nd edition gaslight softcover)
(NM condition- minor scuffs on corners of box top- super condition for its age.)
Call of Cthulhu 3rd edition boxed set. Chaosium 2301-X, 1986.
All contents present: what’s in this box booklet with investigator’s sheets, investigator’s book, keeper’s book, sourcebook for the 1920s, world map, sheet of cardboard investigator and creature silhouettes (uncut), 5 dice
(NM consition- small crease on one corner of box top, some smudges along edges of box top)
Dreamlands boxed set. Chaosium 2315-X, 1986.
All contents present: the dreamlands book, dream journey’s book, handout book containing handouts (all uncut) and investigator sheets, large map of dreamlands, chaosium catalog, and customer reply card.
(NM condition: small crease on one corner of box top)
Curse of the Chthonians. Chaosium 2306, 1984. 88 pgs.
4 scenarios (dark carnival, curse of chaugnar faugn, thoth’s dagger, city without a name) and appendix (Kabbalistic science of gematria)
(Very Good condition: white scuffs on edge, residue of price tag on front cover)
Terror Australis. Chaosium 2319, 1987. 136 pgs.
Background on Australia, three scenarios (old fellow that bunyip, pride of yirrimburra, city beneath the sands, fold out map of Australia, handout section (all uncut)
(very good condition: a few small smudges on cover, bent slightly near binding, interior pages clean and binding tight)
Shub Niggurath Cycle. Call of Cthulhu Fiction, Chaosium 6004, 1994, 240 pgs.
15 stories tracing origins and permutations of shub-niggurath (not to mention her thousand young), introduction by Robert Price.
(VG condition: two price stickers on back cover, wear to bottom rear corner, tight binding and clean pages)
GURPS
GURPS Riverworld. J.M. Caparula. Steve Jackson Games 6028, 1989. 128 pgs.
Source material on riverworld, character design rules, rules on aircraft and riverboats, source materials on the ethicals, campaign ideas, and introductory campaign (resurrection day).
(very good condition: some wear on the back spine, few smudges on cover, binding tight and pages clean)
GURPS Prime Directive (powered by gurps). Gary Plana. Amarillo design bureau 8001, 2002, 176 pgs.
Character creation rules (including templates for 40 races), game mechanics, source material on the star fleet universe, space combat rules, and an intro adventure.
(excellent condition: crease on spine, small bend on one corner)
Chill:
Chill Companion. Ray Winninger. Mayfair Games 669, 1991. 160 pgs.
Advice on running different horror subgenres, new skills, rules on chases, psionics, gory combat, scenario design guide, chill stats for dracula and other famous horror figures.
(NM condition: tiny bend on one corner of cover)
Fvlminata
Fvlminata: Armed with Lightning. Jason Roberts, Michael Miller. Thyrsus Games FV 1000, First Printing, 2001. 216 pgs.
Character creation and game mechanics rules, lot of historical detail on roman world and society, rules on gunpowder use and magic, sample scenario, appendixes with roman names and latin words, sheet of roman numerals to stick onto dice (uncut).
(Excellent condition: one corner a little bent)
Shockforce: Battles in the Remnants of America sf miniatures wargame rules. Aaron Overton. Demonblade 00001, 1998, 60 pgs.
rules and setting material for future america.
(nm condition: few small smudges on back cover)
James Bond 007 Basic Game Rulebook. Gerald Klug. Victory Games, 1983. 160 pgs.
Player and gammasters sections, intro adventure (island of dr. no, can be played solo.)
(VG condition: some wear on cover at spine, sticker residue, pages clean.)
Non-TSR AD&D module
Beastmaker Mountain. William Fawcett, Role Aids 701, 1982.
Module for 2-8 characters of any level in dungeons and dragons or tunnels and trolls. Includes an extraneous magic item table of around 60 low powered items that first appeared in Dragon # 20. Comes in red folder with module and mayfair games price list.
Very good condition: folder has one rip and some bends.
Aberrant
Aberrant rule book. White Wolf 8500, 1999. 296 pgs.
Near future rpg of paranormals and mutants. First 96 pages are graphic novel style glimpses of the setting. The rest are rules for players and storyteller.
Mint condition.
Palladium
Rifts, Kevin Siembieda. Palladium 800, 1999 (12th printing), 256 pages.
Character creation rules for dozens of occupational character classes, skills and combat rules, world overview, magic and technology rules.
Excellent condition: one corner bent
The Sentinels: Robotech II, Kevin Siembieda. Palladium 557. 1987, 160 pgs.
Character creation, sentinel aliens, skills and combat, mecha combat rules, sample adventures.
Good condition: stain and sticker residue on front cover, bent corner.
Teenage Mutant Ninja Turtles & Other Strangeness. Erick Wujcik. 1990 (11th printing.), 112 pages.
Character creation rules, mutation rules and animal templates, skills and combat, equipment, 5 intro adventures, an 8 pg TMNT comic.
Fair-Good condition: cover bent, page corners bent, but still well bound, with no writing on pages.
Waste World
Waste World Forceshield and Campaign Pak. Manticore Productions 102, 1997. 48 pages and screen.
Combat charts, Guide to toxic springs, new rules, errata for waste world.
Mint condition
Shogunate: a wasteworld sourcebook. Bill King. Manticore Productions 101, 1997, 144 pgs.
Introduction to Shogunate, equiptment, politics, character generation, advice for narrator.
NM condition: price sticker on front cover, small bends in corner.