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Egil
05-18-2003, 11:31 PM
Kurukshetra.

A Warcraft/Civilization mix. Plot involving two teams of 19th century semi-fantastical explorers, one French the other German, arriving by chance at the Mythic Plain of Kurukshetra, where the various mythical beings live out side by side, in a tenuous truce. The arrival of the Verne folks throws everybody in war against everybody.

The German and French armies would have more special units, but no god units. The Germans would have special linguistic units - which could subvert the mythic armies' units - and Zeppelins, while the French would have lightning gunners and helicopter ships.

There would also be Celtic, Egyptian, Norse, Hindu, and Greek armies.



Tenement

A simCity-like game where you manage a German public housing project. You can choose to start at any period from the 1780s to the present day. You have to manage with both architectural and social details. Historical events and trends affect your project all the time.

New:

Instead of a single "efficiency" goal, goals are set by the various scenarios, or in a full game by adjusting to the current government goals. Various different scales evaluate your performance by different angles, instead of a single "victory point" scale.

Faithful reproduction of historical periods, plus "cliché semi-randomized periods" for greater replayability (rhinelander/gothic/prussian/hohenzollern/bauhaus/nazi/american occupation/soviet-GDR/FDR).

You must occasionaly visit the project, at which time a mini-roleplaying game is engaged, varying from morale-raising walks through fleeing angry tenants to helping Jews hide during the 30s and 40s.

SirCabhán
05-18-2003, 11:50 PM
An adult version of the SIMS with BDSM stuff in it.





























What?

Sir Cabhán ap Ailil.

dalziel_86
05-19-2003, 12:56 AM
HALO 2

Kenshiro
05-19-2003, 01:16 AM
Exalted.

I want Pulp Action game where I can beat up zombies, Nazis, and ninjas. A lot. With Kung Fu.

Halo 2.

Delta Green.

cfcsvanberg
05-19-2003, 03:08 AM
A game where you play old splatter-horror monsters such as Jason, Mike Myers, Freddy Kruger, etc. Your mission: to murder teenagers in various settings such as Crystal Lake, Suburbia, Dreamland. Bonus points awards for inspired ironic murders based on teenager character, weapon used and/or place of murder; extra special bonus points awarded by leaving a victim to be found for another teen, especially if the teen gets so scared he panics and kills himself as he runs away - impaled on a strategically placed spear, falling through a hole in the floor, or whatever. As you gain points you unlock special abilities such as the power to walk faster than a running teen, to seemingly disappear into thin air and later to reappear behind the confused victim, your own themesong to strike terror into the hearts of teens, instant knowledge of who's been doing the naughty, and of course the gratuitous (spelling?) topless girl chase where every girl you scare into a panic has a certain chance of losing her top. When playing in the final stages as Kruger in the Dreamworld you have ultimate control of the surroundings: you can remove or create doors, turn off or on lights, cause blood or other disgusting things to flood an area and drown the victims, merge into a piece of furniture or other object and animate it, etc.

This game would otherwise be like a standard first person shooter except the possible weapons available should be staggering (anything not nailed down should be usable). More settings and slasher movie killers would become available as new versions were released.

If problems arise due to licensing I would be happy enough with "parodies" or "tributes" to the originals.

Of course you should be able to play as a teenager in order to protect your friends and yourself from the killer, if that's what you want.

Quasar
05-19-2003, 03:13 AM
a Buffyverse MMRPG.

Also, an updated version of a cool old Amiga fighter called Barbarian.

Max
05-19-2003, 03:17 AM
There was a thread like this some time ago... alas, the Search function doesn't work (all I get is two Fatal Errors).

I would still like to see Truth, that game I described in that earlier thread.

Olof Jönsson
05-19-2003, 03:19 AM
A city sim where you go from huts by a river to a futuristic city, through city-state stages in the bronze age to invasions and war in the modern era.

Where you don't have to win, or micro-manage.

Something like a blend of Tropico and Europa Universalis and Sim City, but with much less micromanagement, and where you don't lose an entire multi-million city in a single fire because your fire department are too slow to react to alarms within an in-game period of several hours.

With the option of creating the city in a happy peaceful vacuum if one wishes, or with more strife than the real world ever had (the latter thus being equal to all strategy games ever...).

Captain Howdy
05-19-2003, 03:23 AM
A game where you skateboard around, getting points for tricks- and if you dillydally too much, you get attacked by KILLER BEES.

That would rule.

-Scott

Kenshiro
05-19-2003, 03:25 AM
Originally posted by Max
(all I get is two Fatal Errors).


Oh, God, this is too good to pass!

OK, Tangency: I apologize deeply for what I'm about to do!

Were those Fatal Errors or F.A.T.A.L. Errors?


*Runs and hides*

Max
05-19-2003, 03:32 AM
Originally posted by Kenshiro


Oh, God, this is too good to pass!

OK, Tangency: I apologize deeply for what I'm about to do!

Were those Fatal Errors or F.A.T.A.L. Errors?


*Runs and hides*

Ow. Ow ow ow.

They were "Fatal Errors". Like the one you just committed. Puns kill.

*goes get a shotgun*

Scarecrow
05-19-2003, 03:45 AM
An RPG with the ability to have a human GM able to control all elements of the game and the NPCs/Monsters within it. All characters, scenery, weapons and spell effects should be totally customiseable to the extent that it's possible to easily create and plugin your own designs should you have the skills to create them.
Combat should be switcheable between real time and turn based depending on what the GM and players want.
It should be as visually cued as possible with minimal numerical data on screen to maximise immersion.

It's essentially a tabletop RPG with a 3D engine.

I know Morrowind and NWN has taken a step in the right direction towards this but is still a way off from what I want =)

Crow

Jabberwock
05-19-2003, 03:56 AM
A semi-turn-based RPG (like an online MUD with updates every second or so) with a completely non-linear storyline. You'd choose who to be and where in the world to start and there'd be no fixed quests; orc tribe rampaging through a human village? Go to the village and you'd get offered the job. No Dark Lord herabouts? Set yourself up as the ruler and bide your time whilst heros throw themselves at you.

This would be extensibly customizable (like morrowind to a degree), down to the rules level.

Coincidentaily the above is something I'm working on at the moment :)

-Jabberwocky, happy little coder.

EDIT: Forgot to mention.... multiplayer, semi-massively so.

Wooster
05-19-2003, 04:01 AM
I would like a US election simulator. I know there are some older ones out there (a Doonesbury version of the '96 elections, for instance), but I want a newer, better, glitzier one, with special Florida events, cheating, backbiting and advanced multiplayer options.

I think.

AikiGhost
05-19-2003, 04:45 AM
Max Payne 2, 3, and 4

JamesCat
05-19-2003, 05:23 AM
MAX PAYNE 2: THE FALL OF MAX PAYNE is out this year.

I'd like to see some games which let you play on either a macro or a micro level. For instance, a WW2 game that let you manage forces at the battalion level - or even down to production and country dissent and the such like, like HEARTS OF IRON - but which also let you zoom in and control squads in a battle you'd created, or even 'possess' infantrymen and play FPS style.

I'd love to see an Ars Magica game, where you spend half your time managing the covenant and the rest sending your guys out on adventures ... a mixture of city-building and roleplaying, basically.

J.

NoCarrier
05-19-2003, 05:27 AM
A good on-line Elite/Frontier sequel, with trading, exploration, huge intergalactic battles and roleplaying. A game where your actions and those of tens of thousands other players have a huge impact on the continuous plot.

Freelancer can kiss my ass.

Afterburner
05-19-2003, 05:40 AM
Master of Magic 2. Base it on the CivII engine for all I care (since that game still rocks 8 years after it was released).

To All You Folks With Your Fingers Twitching Spastically Over The Keyboard As You Rush To Post "Age of Wonder Is JUST LIKE MOM2!!!1!":

No, it isn't. It feels much more like Warcraft than it does Master of Magic. Thanks, though. I know you mean well.

Gloombunny
05-19-2003, 05:43 AM
An MMORPG using Dynasty Warriors 4's play style.

AikiGhost
05-19-2003, 05:47 AM
Originally posted by JamesCat
MAX PAYNE 2: THE FALL OF MAX PAYNE is out this year.

Cool!!!

I thought the company that made Max Payne went under?

Max
05-19-2003, 07:08 AM
Originally posted by AikiGhost
Cool!!!

I thought the company that made Max Payne went under?

No, they're alive and kicking. Remedy Entertainment (http://www.remedy.fi/) is actually one of the most succesfull Finnish companies at the moment...

NPC TheDude
05-19-2003, 12:05 PM
JamesCat wrote:
-------------------------
For instance, a WW2 game that let you manage forces at the battalion level - or even down to production and country dissent and the such like, like HEARTS OF IRON - but which also let you zoom in and control squads in a battle you'd created, or even 'possess' infantrymen and play FPS style.
--------------------------

This is probably not exactly what you are looking for, but here is a new game that was just announced:


....................................


Axis & Allies: RTS Announced


News


Atari and TimeGate Studios unveil a real-time strategy game based on the classic WWII board game.

TimeGate Studios has confirmed that it is working on Axis & Allies: RTS, a new WWII strategy game. Axis & Allies: RTS will put you in control of the military and economic power of one of five nations: the US, England, Germany, Soviet Union, or Japan. The game is designed to not only re-create intense battles but also to give you the chance to alter the course of the major campaigns of World War II. You will be confronted with strategic and tactical choices similar to those that the leaders of the time must have faced.

"We are thrilled to extend our relationship with TimeGate Studios to develop a new interactive Axis & Allies experience," said Nancy MacIntyre, vice president of marketing at Atari's Beverly studio. "Axis & Allies: RTS will give gamers and World War II enthusiasts a chance to change the course of history as they haven't been able to previously."

"We are very excited to be working on this project with one of the leading publishers in the industry," said Adel Chaveleh, president of TimeGate Studios. "We have been fans and players of the Axis & Allies franchise for years, and our commitment to innovation combined with the popularity of the brand is a definite recipe for a killer title."

The game will feature gameplay elements that blend large-scale strategy with real-time tactics. You can get involved in the details of organizing units and working with generals and leaders, then command land, sea, and air units in real time. The outcome of battles will depend in part on supply lines and will determine dynamic front lines. Axis & Allies will have an online multiplayer element and a random scenario generator. Axis & Allies: RTS is in development at TimeGate Studios, the creator of Kohan: Immortal Sovereigns. It's scheduled for 2004.

By Sam Parker
............................................................ .




The Dude

Afterburner
05-19-2003, 03:32 PM
After further reflection, here are a couple of games I'd love to see:

No Return

The set-up: You're the captain of the very first ship to test Hyperdrive for the Earth Space Forces. You are making your first test jump. And something goes catastrophically wrong. Instead of appearing somewhere near Alpha Centauri and then turning around and heading back home, your ship appears in a densely populated region of the M33 galaxy (http://www.obspm.fr/messier/m/m033.html) some three million light years from home. You have no idea what happened, and your engineer tells you that it would be next to impossible to reproduce the failure mode that resulted in your current situation and possibly get you back to Earth.

Fortunately, you managed to end up in the middle of a vast civilized space empire. (WHAT A COINCIDENCE! IMAGINE THE ODDS!!!) So after some confused explanations to the local police equivalents (THEY HAVE UNIVERSAL TRANSLATORS TOO! THANK GOODNESS!), you're sent on your merry way to make your way in this strange new world.

From there, it would be an Elite-alike sort of game, with multiple possible career paths. You could be a smuggler, smuggling contraband from one place to the other. Or a bounty hunter. Or a simple trader. Or a scout. Or any one of a few other choices.

The game would be very open-ended, and would not have a tightly-enforced plot structure. But there would be plot elements in the game. Each career path would have, say, 10 rankings. At some point during each rank level, you would be presented with an opportunity to undertake some sort of plot mission, with the mission being related to your career path. The 10th mission would provide some level of closure to the plotline, and would set you up as a major player in your new universe (maybe you open up a major trading house if you're pursuing the trader route, for example). But you'd still be able to keep playing the game after that.




Hell on Earth: The MMORPG

The set-up: Turns out, the Christian Fundamentalists were right. Mostly.

God exists. The Devil exists. Devout Christians and Jews have been spirited away to Heaven where they will spend an eternity drinking milk and honey and singing hosannas and such. Everybody else -- atheists, muslims, hindus, pagans, and so on, have been left behind.

But the Christians were wrong about a few things. There are no "Tribulations" as predicted in the Jenkins and LaHaye novels. What happens after the Rapture is a lot closer to Doom2 than to the "Left Behind" series.

There is, literally, Hell on Earth. Transdimensional gates appear by the thousands all over the world. Demons swoop in, carnage ensues, the areas near the demongates become corrupted and...change. Humans are tortured. Humans are altered. Shit Gets Fucked Up(tm).

100 years go by.

A few locations have managed to hold out. Somehow, someway, they escaped the ravages of the invasion. At the beginning of the game timeline, they've just managed to find out the existence of other locations that have escaped the notice of the demons. Communication lines are slowly being formed.

And just the faintest hint of the stirrings of rebellion are in the distance.

This would essentially be a horror MMORPG. Think "Tribe 8 meets EverQuest."

The tricky bit would be to maintain the horrific atmosphere in the face of the various gameplay requirements. But it'd rock hard if it could be done.


And finally:

Originally posted by Egil
Kurukshetra.

A Warcraft/Civilization mix. Plot involving two teams of 18th century semi-fantastical explorers, one French the other German, arriving by chance at the Mythic Plain of Kurukshetra, where the various mythical beings live out side by side, in a tenuous truce. The arrival of the Verne folks throws everybody in war against everybody.

The German and French armies would have more special units, but no god units. The Germans would have special linguistic units, and Zeppelins, while the French would have lightning gunners and helicopter ships.

There would also be Celtic, Egyptian, Norse, Hindu, and Greek armies.


I'd buy this in a heartbeat.

MACH RIDER
05-19-2003, 03:52 PM
System Shock 3.

Chade
05-19-2003, 03:57 PM
A game that mixes Diablo 2 and Starcraft. Characters start as Marines or techs or some other type of human, and have to accomplish a number of quests on their way to defeating the Zerg. Using Diablo 2 game system, but with Starcraft characters and equipment.

Panzer General 3. With better graphics and more options, but still turn based strategy.

Korimyr the Rat
05-19-2003, 04:04 PM
A Metal Gear Solid style Shadowrun game, with multiple characters, multiple story paths, and non-linear gameplay. Bonus points for having all kinds of cool unlockable characters with their own stories and different abilities.

Add in team control options, like in the Rainbow Six games, and you'd have Ultimate Fine Shadowrun for PC gaming-- not unlike the Sega Genesis version of Shadowrun, but far superior. The ability to purchase more and better gear, cyber, and fetishes would round it out.

wingedcoyote
05-19-2003, 04:11 PM
ICO 2. It would not be out of line for the princess to know a few words this time, and there should be an option for voice control with a microphone. Another character would be cool, too; possibly a friendly monster/shadow/golem/genie of some kind. And a few more items. Hell, a lot more items, and useful ones. Sortof a cross between ICO, Zelda, and Abe's Oddysee. Hell yes.


Pendragon. In much the same vein as the Ars Magica RPG that somebody already mentioned.


A game very similar to GTA: Vice City, but with much more missions with a real branching structure to them, and real incentives for taking on a "good guy" role. More importantly, the main character must be Shaft.

Qusoor
05-19-2003, 05:37 PM
Crush, Crumble Chomp, where you get points for trashing the city you're in, rather than the monster you're fighting.

Custer's Revenge, only politically correct, and sexy, high resolution graphics.

Theron
05-19-2003, 05:56 PM
Grand Prix 77: Formula One racing in the years of full face helmets; innovative and powerful (or useless) ground effects, powerful engines, and extreme danger. Race against the likes of Hunt, Lauda, Reuteman, Fittipaldi, and Waston. If Papyrus makes it, I will buy a computer just to run it.

Epoch
05-19-2003, 06:06 PM
Originally posted by wingedcoyote
ICO 2. It would not be out of line for the princess to know a few words this time, and there should be an option for voice control with a microphone. Another character would be cool, too; possibly a friendly monster/shadow/golem/genie of some kind. And a few more items. Hell, a lot more items, and useful ones. Sortof a cross between ICO, Zelda, and Abe's Oddysee. Hell yes.

ICO rocked on toast. I'm dubious that a sequel could possibly pull it off, but I'd rent it just on the basis of the rocking and the toast of the original.

Every damn time the princess jumped and the kid only barely caught her hand, my heart was in my throat, even though I <I>blood knew</i> that she wouldn't jump if she couldn't make it.

Igelkotten
05-19-2003, 06:10 PM
Originally posted by Afterburner
After further reflection, here are a couple of games I'd love to see:

No Return

The set-up: You're the captain of the very first ship to test Hyperdrive for the Earth Space Forces. You are making your first test jump. And something goes catastrophically wrong. Instead of appearing somewhere near Alpha Centauri and then turning around and heading back home, your ship appears in a densely populated region of the M33 galaxy (http://www.obspm.fr/messier/m/m033.html) some three million light years from home. You have no idea what happened, and your engineer tells you that it would be next to impossible to reproduce the failure mode that resulted in your current situation and possibly get you back to Earth.

Fortunately, you managed to end up in the middle of a vast civilized space empire. (WHAT A COINCIDENCE! IMAGINE THE ODDS!!!) So after some confused explanations to the local police equivalents (THEY HAVE UNIVERSAL TRANSLATORS TOO! THANK GOODNESS!), you're sent on your merry way to make your way in this strange new world.

From there, it would be an Elite-alike sort of game, with multiple possible career paths. You could be a smuggler, smuggling contraband from one place to the other. Or a bounty hunter. Or a simple trader. Or a scout. Or any one of a few other choices.

The game would be very open-ended, and would not have a tightly-enforced plot structure. But there would be plot elements in the game. Each career path would have, say, 10 rankings. At some point during each rank level, you would be presented with an opportunity to undertake some sort of plot mission, with the mission being related to your career path. The 10th mission would provide some level of closure to the plotline, and would set you up as a major player in your new universe (maybe you open up a major trading house if you're pursuing the trader route, for example). But you'd still be able to keep playing the game after that.






Yes please! I´d defineately by this one. Perhaps combine it with some sort of Sundog: frozen Legacy -style gameplay, where you can walk around on the planets and conduct various missions?

And if Troika made an Arcanum II, I´d run to the store faster than a zap from a tesla gun!

/igelkotten

bv728
05-19-2003, 06:19 PM
Originally posted by Afterburner
After further reflection, here are a couple of games I'd love to see:

No Return

The set-up: You're the captain of the very first ship to test Hyperdrive for the Earth Space Forces. You are making your first test jump. And something goes catastrophically wrong. Instead of appearing somewhere near Alpha Centauri and then turning around and heading back home, your ship appears in a densely populated region of the M33 galaxy (http://www.obspm.fr/messier/m/m033.html) some three million light years from home. You have no idea what happened, and your engineer tells you that it would be next to impossible to reproduce the failure mode that resulted in your current situation and possibly get you back to Earth.

Fortunately, you managed to end up in the middle of a vast civilized space empire. (WHAT A COINCIDENCE! IMAGINE THE ODDS!!!) So after some confused explanations to the local police equivalents (THEY HAVE UNIVERSAL TRANSLATORS TOO! THANK GOODNESS!), you're sent on your merry way to make your way in this strange new world.

From there, it would be an Elite-alike sort of game, with multiple possible career paths. You could be a smuggler, smuggling contraband from one place to the other. Or a bounty hunter. Or a simple trader. Or a scout. Or any one of a few other choices.

Check out the X series (I believe that X2 is currently underway; check http://www.egosoft.com/ for updates). Basically the exact game you've described.

DM with a vengeance
05-19-2003, 07:39 PM
Starship Troopers: Powered Armor.

A version on Starship Troopers loyal to the books where you're a power armored, jetpacking, rocket launching, bug flaming MACHINE OF DEATH. Drop on planets from Klendathu to P, and shoot everything from Bugs, to Skinnies, to more Bugs as you advance in the ranks and go on to command your own squad. Fast, furious, and with a lot of explosions.

wingedcoyote
05-19-2003, 07:42 PM
Originally posted by Epoch

Every damn time the princess jumped and the kid only barely caught her hand, my heart was in my throat, even though I <I>blood knew</i> that she wouldn't jump if she couldn't make it.

Exactly. Goddam, but that game was good.


Although, by the end I was just about ready to break something if I heard him call "Bopa... bopa..." again.

Gareth-Michael Skarka
05-19-2003, 07:49 PM
A Starship combat simulator based on the Honor Harrington universe.

GMS

NPC
05-19-2003, 08:07 PM
MMOFPS.

There's probably something out there that already tried to do this, but I haven't heard of it.

Basically, it'd be like a real war with real armies. You start off in Basic, as run by some AIs. You then go out to the front. People who have played for a while, and thus come up in the ranks, would make real strategic decisions about where to put troops. The people under those guys would command troops out in the field making tactical decisions. The troops... well, that's pretty obvious. When you die, even if you were the Grand High Allied Commander a minute ago, your shit is fucked, and you are Private Cockswinger just outta Basic. 'Cuz you got capped.

The cool thing about this would be that it's not you and your squad running around on a map by yourselves. When shit goes down, you radio in for reinforcements. When you lase a target for bombardment, the screen doesn't go black and say "Mission Accomplished," you have to get the hell outta there before the planes you just called in (flown by other players, who have taken the air force route) burninate all.

Every combat-type job would be covered in this game. Regular infantry, artillery, elite guys, support guys, medics, recon, pilots, naval people, fucking engineers, everybody. What you end up doing depends partly on what you ask for, and partly on what you've shown you can do.

This game would be a pain in the ass for people that suck, so I couldn't play it, but I can dream anyway.

007Bistromath imagines things for other people's benefit.

007Bistromath
05-19-2003, 08:07 PM
Son of beetch!

Lautrec
05-19-2003, 08:08 PM
Originally posted by NPC
MMOFPS.

There's probably something out there that already tried to do this, but I haven't heard of it.

Basically, it'd be like a real war with real armies. You start off in Basic, as run by some AIs. You then go out to the front. People who have played for a while, and thus come up in the ranks, would make real strategic decisions about where to put troops. The people under those guys would command troops out in the field making tactical decisions. The troops... well, that's pretty obvious. When you die, even if you were the Grand High Allied Commander a minute ago, your shit is fucked, and you are Private Cockswinger just outta Basic. 'Cuz you got capped.

The cool thing about this would be that it's not you and your squad running around on a map by yourselves. When shit goes down, you radio in for reinforcements. When you lase a target for bombardment, the screen doesn't go black and say "Mission Accomplished," you have to get the hell outta there before the planes you just called in (flown by other players, who have taken the air force route) burninate all.

Every combat-type job would be covered in this game. Regular infantry, artillery, elite guys, support guys, medics, recon, pilots, naval people, fucking engineers, everybody. What you end up doing depends partly on what you ask for, and partly on what you've shown you can do.

This game would be a pain in the ass for people that suck, so I couldn't play it, but I can dream anyway.

007Bistromath imagines things for other people's benefit.


i would marry this game and make sweet love to it every night.

-L

wingedcoyote
05-19-2003, 08:11 PM
MMOFPS sounds great, but it seems like the problem'd be timing. How would you deal with the irregular times people will be on?



Also, you'd have to be careful not to put in any trench warfare. That could get dull. Something more like 'Nam would be better, but with fewer grenade-carrying pregnant women and such.

007Bistromath
05-19-2003, 08:28 PM
Originally posted by wingedcoyote
MMOFPS sounds great, but it seems like the problem'd be timing. How would you deal with the irregular times people will be on?Of course, there'd be different servers for different time zones. Set to real-time, I think. The chain of command would be flexible, the guys up at night would just take over for the day shift higher-ups. Either there'd be enough people to support big-time night gaming, and it'd be fine, or there'd be enough people that you could have some fun at night, but it probably wouldn't strategically do much, and it'd be fine. Either way, it's fine. As for other irregularities, if Dude A doesn't show up at the critical time, Dude B under his command takes over for him. If Dude A doesn't show up alot, his ass gets demoted, and Dude B steps in to fill the job permanently. Simple.Also, you'd have to be careful not to put in any trench warfare. That could get dull. Something more like 'Nam would be better, but with fewer grenade-carrying pregnant women and such. That's something I hadn't considered, but it seems to me there's any easy answer: don't worry about it. No matter what the hell weapons and equipment you throw in, the style of war being fought is something you can't mandate anyway, because the players are the ones making strategic decisions. The fighting will happen where and when they choose. If they want trenches, they can do trenches. If they want jungle-hunting they can do jungle-hunting. If they want urban-CQB, they can do urban-CQB. Whatever.

As far as weapons and look-and-feel goes, I'm thinking I could crank out different versions. One with regular present-day stuff, one with a bunch of futuristic plasma and laser shit like some mass-multi HALO, and a few others with anachronistic equipment sets emulating various times in history, from the Roman Empire to the Civil War.

007Bistromath thinks this would all be way too cool.

Jeremy Cole
05-19-2003, 08:38 PM
Originally posted by Scott Leaton
A game where you skateboard around, getting points for tricks- and if you dillydally too much, you get attacked by KILLER BEES.

That would rule.

-Scott


Fucking hell, what was that called? 720?





I'd make an Arcanum like game, with the character interactions and freedom of puzzle solving. I'd make tech much more freeform, you would use your tech skill to make weapon improvements, rather than just follow blueprints. I'd have guns that kill people. I'd beef up the combat engine, so combat wasn't boring as shite, and enemy AI didn't just wander paths at random. In fact, I'd make combat much more challenging, it would be more like XCom missions surrounded by an Arcananum roleplaying frame. But most importantly, I'd remove all the time wasting, not hard to get to a location at the other end of town - click on it and you're there.

Joshua
05-19-2003, 08:38 PM
America's Army works almost exactly like your idea, Bistro.

GestaltBennie
05-19-2003, 08:50 PM
Originally posted by Egil
Kurukshetra.

A Warcraft/Civilization mix. Plot involving two teams of 19th century semi-fantastical explorers, one French the other German, arriving by chance at the Mythic Plain of Kurukshetra, where the various mythical beings live out side by side, in a tenuous truce. The arrival of the Verne folks throws everybody in war against everybody.

The German and French armies would have more special units, but no god units. The Germans would have special linguistic units - which could subvert the mythic armies' units - and Zeppelins, while the French would have lightning gunners and helicopter ships.

There would also be Celtic, Egyptian, Norse, Hindu, and Greek armies.



I once got a bit of interest in a game called "Fighting Engines of Imperial Europe". African explorers discovered a lost world with broken down giant robots, which they repaired by sending rail lines through portals and merging the broken down husks with locomotive engines.

One of those neat ideas which never went anywhere, alas.

007Bistromath
05-19-2003, 08:57 PM
Originally posted by Starman Deluxe
America's Army works almost exactly like your idea, Bistro. Yeah, I tried to download it twice.

My computer crashed just as it finished, both times.

I'm trying again.

007Bistromath wants it, dammit!

PS: I don't think AA has players making strategic decisions, though. I could be wrong, but I think it's a regular FPS with an Army skin, and a hell of alot more jobs represented than in a normal one.

Gloombunny
05-19-2003, 09:08 PM
There's an MMOFPS about to come out of beta called Planetside. It's sci-fi style. I don't know how much of the overall war strategy is handled by players.

Joshua
05-19-2003, 09:14 PM
It's not, really. I just got finished with the beta.

Basically, you get with a squad, and try to take over towers. You, as an individual, can completely change the posession of a single base, but it doesn't affect the game world all that much.

Gloombunny
05-19-2003, 09:16 PM
Originally posted by Starman Deluxe
It's not, really. I just got finished with the beta.

Basically, you get with a squad, and try to take over towers. You, as an individual, can completely change the posession of a single base, but it doesn't affect the game world all that much.
Really? Disappointing.

Joshua
05-19-2003, 10:03 PM
Originally posted by NatalieD

Really? Disappointing.

Don't get me wrong, it's fun. But it would get boring after about two weeks.

Capture the base.... log out.... log in... "oh, the whole continent has changed alliance. Fuck."... capture the base... log out... yadda yadda.

Did you play Tribes 2? It's a lot like Tribes 2. Better than/worse than Tribes 2 in some aspects. The persistence of the world is nice, but the lack of real objectives provides a dismal sort of world.

Egil
06-27-2003, 12:42 AM
Originally posted by 007Bistromath

PS: I don't think AA has players making strategic decisions, though.

Of course. :D

RachelEvil
06-27-2003, 12:59 AM
Another Planescape game. With more depth, more characters, and 3rd Edition rules.

Stephenls
06-27-2003, 02:36 AM
Sundog! Sun fucking dog! 1 We need a modern update to Sundog like we need air. This should be a hybrid of MMORPG, MMOFPS, MMOFreespace, and something else. Walk around on land in first person mode talking to people and also, if you want, shooting them (not that this would be encouraged), or take to space with a ship you buy and customize yourself. Either use the ship just for transportation from world to world, or actually become a hotshot combat pilot. Let's say two systems to start with (each can be a server -- need to figure out a way to prevent people from cutting their connection at the exact time necessary to end up in both), with more becoming available over time as hyperdrive technology improves. At least one of the systems needs to have a dense asteroid belt complete with pirates, and players need to be able to become pirates and design their own hollowed-out asteroid bases. Probably a lot of the roles would need to be filled by bots.

Something set up like Grand Theft Auto, only based on Bubblegum Crisis 2040 (or a variation on that). Instead of driving around, jump from rooftop to rooftop with powered armor assisted jumps, destroying killer robots bent on wrecking the city. A bit like the Spider-Man: The Movie game, only you don't automatically die when you land on the ground, and also you can go into buildings.

Both those games probably take more work than is practical. The first almost certainly needs more processor power and bandwidth than currently exists.

1 Insert 007Bistromath joke here.

James Weatherby
06-27-2003, 02:53 AM
Originally posted by Afterburner
Master of Magic 2. Base it on the CivII engine for all I care (since that game still rocks 8 years after it was released).



GOD YES!

J Arcane
06-27-2003, 03:41 AM
Originally posted by Scarecrow
An RPG with the ability to have a human GM able to control all elements of the game and the NPCs/Monsters within it. All characters, scenery, weapons and spell effects should be totally customiseable to the extent that it's possible to easily create and plugin your own designs should you have the skills to create them.
Combat should be switcheable between real time and turn based depending on what the GM and players want.
It should be as visually cued as possible with minimal numerical data on screen to maximise immersion.

It's essentially a tabletop RPG with a 3D engine.

I know Morrowind and NWN has taken a step in the right direction towards this but is still a way off from what I want =)

Crow

The Vampire: the Masquerade game had a Storyteller mode, that was pretty much this exact thing. With the user mods, it even expands fairly well to in clude WW's other games.

as for MMOFPS, what about World War II online? Don't know much about it, but that might be the same kinda thing.

My dream game would be a real, honest-to-god, space exploration game. Completely freedom to go and do whatever the hellfuck you want. You have a ship and a crew, and you go out into the great unknown. It would include both spaceflight and planetside aspects. The universe should be randomly generated, so as to ensure replayability. Even the races should be generated randomly somehow. It could include some prescripted-type plot events, but these would be frameworks, sort of like {encountered race} is enslaving {other race}, proceed to save, or something. It would include sort of RPGish elements, you and your crew would get more skilled as time went on. There would be a really cool pen-and-paperish skill system. A lot of crew interaction stuff, plus a little micromanagement in this area, keeping up the morale and all.

There have been more than a few attempts at this. Starflight comes closest, but the set scripted plot and universe kinda bored me, as did the wierd-ass navigation system, and the confusing black hole things. Battlecruiser 3000AD (http://www.the-underdogs.org/game.php?id=2754), sound kinda close, but I have no machine that can run it (I being an Apple loving penguin and all.)

Thus I will add the stipulation that it be open-source and run on the Linux operating system. Hey, a guy can dream can't 'e?

Also, I want a new version of GTA, that adds some RPGish elements that render the whole freeform, open-ended part of things feeling less pointless. that and the aforementioned branching storylines.

Magpie
06-27-2003, 06:28 AM
a good pirate RPG.

you start off as a slave, break free to become a cabinboy/ join the milita.

and fight/talk and sleep your way to the top.

possibly using the revenant engine for fights

Sad_Genius
06-27-2003, 07:31 AM
Originally posted by NatalieD
An MMORPG using Dynasty Warriors 4's play style.

Koei are soon to release Nobunaga's Ambition on-line, which looks to be exactly that. I'm sure, if anyone outside of Japan gets to play it, it will Rock Like A Hurricane:

http://www.the-magicbox.com/game040203d.htm

here (http://www.jp.playstation.com/psworld/hss/ram/nobunaga1.ram) or here (http://www.jp.playstation.com/psworld/hss/ram/nobunaga2.ram) for videos.

As for ICO 2 - it's gonna be called NICO and there is a video floating around - I saw it through work (shush!) and it looks amazing.

aiwendel
06-27-2003, 08:14 AM
Originally posted by Kenshiro

I want Pulp Action game where I can beat up zombies, Nazis, and ninjas. A lot. With Kung Fu.


Bloodrayne does this, with some T&A as a side bonus. Plus you play a vampire. And get to pilot a 'mech.


Delta Green.

One day we'll get this, perhaps. Flying Labs had to put it on the back burner, but one day...

NPC Mildaene
06-27-2003, 09:55 AM
Originally posted by Quasar
Also, an updated version of a cool old Amiga fighter called Barbarian.

Well looks like someone heard you... :)

http://www.gamespot.com/gba/action/barbarian/news_2870174.html



-roll roll roll decapitate Mildaene.

RachelEvil
06-27-2003, 02:05 PM
They should make an RTS heist/caper game. Plot how your team is going to steal the whatever, and send them into action.

PhosphorRose
06-27-2003, 02:11 PM
The whole Renegade Legion series wrapped in one game. With Prefect being strategic, Leviathan being slow real-time, and Centurian & Interceptor being action.

Whoohoo!

Crusader808
06-27-2003, 02:17 PM
Urban Racer


So you think this game has already been made? Not the way I want it.

Let me break down the problems with the various racing games like this:

* TXR/TXR2(Dreamcast) / TXR0 (PS2): These are the right idea, but the notion that there are base cars...not tricked ones and parts unavailable until you've beaten certain racers annoys me. Were I insane enough to go out and build an urban rocket, I would pretty much have my choice of cars and available parts.

That and the fact that there really isn't any police input (just a photo radar thing).

* Midnight Club (PS2): Now understand, I have yet to get MC2. There isn't any detail when tuning. I don't need to purchase every widget, but having three levels of tune annoys me. TXR had that part right for me. That and the car availability thing is kind of annoying.

* Gran Turismo A-Spec/Sega GT - It's not urban racing. Otherwise it's close. The standard cars are available from the get-go (only the racing and concept cars have to be won) and the tuning is very detailed.

* NFS: Hot pursuit 2: I love this game. But the lack of tuning/no garage options annoys me. The cop mode is nice.

So basically here are my demands (Crave Entertainment? Are you listening?)

* Racing game in an urban setting.
* Police presence.
* The ability to purchase and tune your cars.
* Cars based on real-world cars (I know that licensing...especially for a Street Racing game is pretty much an impossibility).
* All base cars available from the beginning of the game
* All standard tuning options available from the beginning of the game.
* The ability to be a cop would be sweet

Pasha
06-27-2003, 02:29 PM
Tournament Fighter/Dating Sim

Rather self-explainatory - a high school drama where you beat people up and then go on dates. Lots of options, where you can customize the various relationships that the characters are striving for. Shonen ai/shoujo ai options, of course ^^.

A Romance of the Three Kingdoms/Kessen/Dynasty Warriors game, where you have overall control over a kingdom, but have control over an individual during the fighting (like the DW series).

Durin's Bane
06-27-2003, 03:39 PM
Originally posted by Jeremy Cole
Fucking hell, what was that called? 720?
720, one of the most entertaining things on the ol' C64. Gotta love it.

As for my ideal game, it existed, for a time. Multiplayer BattleTech 3025. Then, EA cancelled it.

- They shall PAY DB

Egil
08-19-2003, 07:50 PM
One more:

Luftschiff - A KAYS (Kill all you see) game where you pilot an ARMORED ZEPPELIN FULL OF TURBOLASER BATTERIES.

How cool would that be? And it's an alternate 2003 where the World Wars never happened, and thus the Edwardian age never ended, and "cool" points earn you experimental (ie possibly failure-prone but kickass) equipment and crew, while you also have the standard buy stuff money.

Jeremy Cole
08-19-2003, 08:40 PM
Originally posted by Egil
One more:

Luftschiff - A KAYS (Kill all you see) game where you pilot an ARMORED ZEPPELIN FULL OF TURBOLASER BATTERIES.

How cool would that be? And it's an alternate 2003 where the World Wars never happened, and thus the Edwardian age never ended, and "cool" points earn you experimental (ie possibly failure-prone but kickass) equipment and crew, while you also have the standard buy stuff money.

I would love this as a fleet game, so you could have your little zeppelins scouting around, circling your big ass fucking zeppelins, that would wield the big ass fucking tesla guns, and deploy little fighters and things. That game would be cool.

DLathrop
08-19-2003, 08:41 PM
I demand to see a Sea Rogue II . I'm probably the only person who enjoyed the first, but I want a second. Updated. With a database of literally thousands of shipwrecks from around the world. Multiplayer. And far more detailed.

If anyone doesn't know what Sea Rogue is, look it up.

DL, loves that game with the passion of a million Ashton Kutchers.

Bradford C. Walker
08-19-2003, 08:42 PM
Universal Century Online comes close, but it could be better and there could be a Macross version.

Quasar
08-19-2003, 10:15 PM
Originally posted by NPC Mildaene
Well looks like someone heard you... :)

http://www.gamespot.com/gba/action/barbarian/news_2870174.html

Wow! Too bad it isnt being released on X-Box or the PC.

-roll roll roll decapitate Mildaene.

Heh. I have to admit I always had a soft spot for the web-of-death move.

Burgonet
08-19-2003, 10:18 PM
Originally posted by Jeremy Cole
I would love this as a fleet game, so you could have your little zeppelins scouting around, circling your big ass fucking zeppelins, that would wield the big ass fucking tesla guns, and deploy little fighters and things. That game would be cool.

Sort of a Star Fleet battles... with Zepplins..

:)

Jeremy Cole
08-19-2003, 10:25 PM
Originally posted by SALette
Sort of a Star Fleet battles... with Zepplins..

:)

Exactly.

Egil
08-20-2003, 12:46 PM
I still like it better as a KAYS. Biplanes as a swarm.

Robovski
08-21-2003, 09:58 AM
A Car Wars RPG, in my preferred Fallout or BG plot style, but with autoduelling as well. You can manage your character and your car, and gain exp by dueling or quests. The plot is loose, but there and diverse, and you would have a few NPCs you could get too, like a mechanic and gunner.

Oh course, I'm still waiting on Fallout 3, but that's just me.

Phantom Stranger
08-24-2003, 07:44 AM
Elite 2: Online and kicking ass.

And something akin to Conspiracy X, because I'd prefer the number crunching for that fucker happen out of sight. It'd work like this:

-It's an MMORPG. But one with a number of actual plots available from the publishers, with new ones every month. You assemble your team (based on your locality) and go out and fight Black Book, cover shit up, hand people weather balloons, that kind of thing.

-It has a scenario editor. Aspiring online GMs can design scenarios, send them in to the publishers for quality control, and have them released into the game proper. Then people from around the world can curse you for making the end impossible/praise your narrative skillz.

You could convert this, of course, to many RPGs, but for some reason my gut says ConX.

Egil
03-04-2004, 03:19 PM
Originally posted by Afterburner
Master of Magic 2. Base it on the CivII engine for all I care (since that game still rocks 8 years after it was released).

To All You Folks With Your Fingers Twitching Spastically Over The Keyboard As You Rush To Post "Age of Wonder Is JUST LIKE MOM2!!!1!":

No, it isn't. It feels much more like Warcraft than it does Master of Magic. Thanks, though. I know you mean well. How does Age of Wonder 2 go, though? I've heard people say good stuff of it, but the manual made it sound just like 1.

Jaakko
03-04-2004, 03:27 PM
You know, I'm pretty much catered for right now. :eek:

AliasiSudonomo
03-04-2004, 05:00 PM
Originally posted by Egil
How does Age of Wonder 2 go, though? I've heard people say good stuff of it, but the manual made it sound just like 1.

Dunno about AoW2, but AoW:Shadow Magic (based on the AoW2 engine) is much closer to a Master-of-Magic-style game than the first Age of Wonders. The random scenario generator allows you to make an extremely large map with no pre-established cities but your base, and you just expand on out from there.

It's a blast.

Cessna
03-04-2004, 06:18 PM
Originally posted by Robovski
A Car Wars RPG, in my preferred Fallout or BG plot style, but with autoduelling as well. You can manage your character and your car, and gain exp by dueling or quests. The plot is loose, but there and diverse, and you would have a few NPCs you could get too, like a mechanic and gunner.


Grand Theft Auto: Car Wars?

Victim
03-04-2004, 06:41 PM
Two great tests that ought to taste great together:

Dungeons and Dragons + Total War

Magical and fantastic units. Hero units (and tracking of individuals so normal guys can be promoted into heroes). Spells on the battlefield. Dungeon and dragon lair terrain features.

adamsmith
03-04-2004, 08:56 PM
I'd love to see an update of Star Trek: Birth of the Federation, taking into account all the canon changes and expanding diplomatic, combat and ship design options.

Bradford C. Walker
03-04-2004, 10:27 PM
As a follow-on to the D&D: Total War idea, how about Total War: Legend of the Five Rings? It's not like they'd have to go too far afield to make it work, what with Shogun and all...

cacokilla
03-04-2004, 11:37 PM
wow great post. My brother and I have discussed several games we would like to see put together well. Most game concepts have been done at least on the basic level.

I totally agree with an earlier poster who wanted to see a shadorun game.
My Shadowrun would bee MMORPG where you could play as a fixer/runner/johnson/Other ( lonestar, Docwagon..etc.)

I think that you would need three worlds Real world, Cyberspace, and astral space. All three would be able to interact at points of contact. I would want to focus on a reliable economy. Economics makes the game fun. Make the people work for it and give em somthing to buy.

I have a ton of other games but im out of space on my favorite idea. : )

Robovski
03-05-2004, 08:45 AM
Originally posted by Cessna
Grand Theft Auto: Car Wars?

Well, I'm not as keen on the first person perspective, as well as a personal preference for turn based or pauseable (with orders) real time.

But, yeah, kinda.

Mapache
03-05-2004, 05:26 PM
Originally posted by SirCabhán
An adult version of the SIMS with BDSM stuff in it.

Ask and ye shall receive (http://www.singles-the-game.com/)...

tk421
03-05-2004, 06:05 PM
A Stainless Steel Rat game, a la Thief or Splinter Cell, but with more smooth talking and ass-kickin.

DarthCestual
03-05-2004, 06:37 PM
WizWar Online

Jet Moto World

ascendance
03-05-2004, 11:33 PM
Originally posted by Wooster
I would like a US election simulator. I know there are some older ones out there (a Doonesbury version of the '96 elections, for instance), but I want a newer, better, glitzier one, with special Florida events, cheating, backbiting and advanced multiplayer options.

I think.

You're in luck.

The Political Machine (http://www.politicalmachine.com/game.asp)

Its from the guy who wrote Galactic Civilizations (indie hit if there ever was one) and The Corporate Machine. Guaranteed unsuck.

ascendance
03-05-2004, 11:45 PM
Hmm.

A space empire management sim, where you have to juggle your underlings to conquer the universe. Do you go with powerful and ambitious individuals who seek to overthrow you, or do you instead promote less competent, but perhaps loyal sycophants? Scenarios range from the dawn of the Empire, to its zenith, to its decline. Unlike most other 4x space games, it will actually revolve around you, galactic emperor, and your dynasty, and if your dynasty falls, the game ends.

ascendance
03-05-2004, 11:47 PM
How about a strategy game for GBA that's kinda like Fire Emblem, except you're battling it out with mecha from every mecha anime of significance?

Oh wait, there IS such a game. Its called Super Robot Wars Advance, and people with heads up their asses haven't translated it for the North American market.

If they did, I'd buy it in a flash.

MonkeyWrench
03-06-2004, 12:18 AM
A good Batman game.

Take elements of Splinter Cell and GTA and mix with RPG style play and you've got a kick ass game.

Imagine Gotham City in all it's dark glory. As Batman you can patrol the streets at night, listen to police radio to stop crimes, track down all the classic villians and bring them to justice.

Events would happen in the game after a certain time period has elapsed. After 45 min of play Two-Face breaks out of jail and goes underground, can you find him before he begins his crime spree?

You could talk to Oracle, call Nightwing and Robin in for assistance, drive the Bat-vehicles, or go undercover as 'Matches' Malone.

You would need to put together clues to solve crimes, beat the crap out of thugs. and use all the cool Bat-gadgets. There would even be a Bat-signal whenever Commissioner Gordon needs you.

Also, more games like...

Planescape: Torment
Arcanum
Gothic 1&2
Fallout
Silent Storm

Professor Phobos
03-06-2004, 01:01 AM
That Batman game would rock, but only if you have to eventually fight Superman.

Leif
03-06-2004, 02:16 AM
I would like to see Despot as described in Iain Banks' novel Complicity. Sort of a Civ-alike with more depth (much more). Where you could do stuff like secretly sponsor drug smugglers to spread addiction among the youth of your own landholding nobility so it will be easier to purge them and assume more direct control of national politics in a generation's time.