Andrew Martin
01-13-2002, 12:14 AM
Here's the resolution system for Zero System. Please feel free to rip it to bits!
Zero System is designed for almost any genre/setting roleplaying. It's best suited (with it's current resolution system) for story like roleplaying. It's not suited for highly tactical or high combat genres for now.
Resolution
**********
Resolution is all about how to work out who's the winner in a conflict. Note that descriptors include written character description and spoken character actions, though the spoken descriptors aren't used in the examples following.
Dramatic Resolution
===================
Just decide who is the winner of the conflict. If you don't like this option, try one of the systems below.
For example, Alphonse is arm wrestling Beatrice. Alphonse wins.
Karmic Resolution
=================
Sum appropriate positive and negative descriptors on each side of the conflict then compare. Highest total wins the conflict for their side.
For example, Alphonse who's very strong is arm wrestling Beatrice, who's strong. Alphonse has two appropriate descriptors, while Beatrice has only one appropriate descriptor, so Alphonse wins.
Fortune Resolution
==================
There's several varieties depending upon the situation:
Odd-based, Single die resolution, PC vs NPC;
Odds based, Two dice resolution, PC vs PC;
Odds based, Multiple dice resolution, Gradual Revelation;
Multiple Rerolls, Gradual Progress; and
Obscurement Range.
Odd-based, Single die resolution, PC vs NPC
-------------------------------------------
Add all the positive appropriate descriptors on one side of the conflict and add one, then all the positive descriptors on the *other* side of the conflict and add one. Appropriate negative descriptors are added to the *opponent's* total. Sum the descriptors involved in the conflict and roll one dice with at least these many sides. If the result is less than or equal to the highest side, that side wins the conflict. If the result is higher than the total of the descriptors involved, then reroll the dice. Otherwise, the other side as won.
For example, Alphonse who's very strong arm wrestles Beatrice who's strong. Alphonse has two positive descriptors ("Strong" and "very") together while Beatrice has only one. That's:
Alphonse is Very Strong = 2 descriptors + 1 base
Beatrice is Strong = 1 descriptor + 1 base
Total is 5.
Roll 1D6, getting "6"
The roll of "6" is higher than 5 so reroll D6 getting 4.
4 is higher than Alphonse's descriptor total, so Alphonse doesn't win.
4 isn't higher than total of 5, so Beatrice wins the arm wrestling!
Odds based, Two dice resolution, PC vs PC
-----------------------------------------
For each side of the conflict:
Add all the appropriate positive descriptors;
Subtract all appropriate negative descriptors;
Add the result of the roll of 1D6;
Compare each side's total;
If results are equal, either reroll or accept a tie, otherwise,
Highest total wins the conflict for their side.
For example, Alphonse, who's very strong arm wrestles Beatrice who's strong. Alphonse has two appropriate positive descriptors and no negative descriptors. Beatrice has only one appropriate positive descriptor and no negative descriptors. Alphonse's player rolls 1D6, and gets 2, for a total of 4. Beatrice's player rolls 1D6, gets a 5, for a total of 6. Beatrice wins the arm wrestling.
Odds based, Multiple dice resolution, Gradual Revelation
--------------------------------------------------------
Each side of the conflict rolls 1D6. Highest roll wins the contest for that side. By revealing one positive descriptor that's applicable to the contest, that side may reroll their 1D6; their former dice roll is ignored. By revealing one negative descriptor of an opponent that's applicable to the contest, that side forces the opponent to reroll their 1D6; their previous dice roll is ignored. These processes can repeat until all sides have run out of descriptors, or are unwilling to force a reroll. Again, highest roll wins the contest for that side.
For example, Alphonse, who's very strong arm wrestles Beatrice who's strong. Both players roll 1D6 each, with Alphonse getting 3 and Beatrice getting 5. Alphonse's player wants to win the contest, saying, "Alphonse is strong", and rolls again, getting 6. Beatrice's player doesn't want to loose, so says, "Beatrice is strong, too!". and rolls again, getting a 4. Still not wanting to loose, Beatrice reveals, "Alphonse has a old war injury." Alphonse reluctantly admits this is in his hidden description and rerolls the 1D6, getting 1. Then Alphonse reveals, "Alphonse is very strong" and rolls again, getting 2. So Beatrice wins the arm wrestling. Evidently the pain of the old war injury proved too much for Alphonse to bear at this time.
Obscurement Range
-----------------
For fog, mist and darkness, determine the visual range as follows:
Very thick/dark = 1D6 * 1 metres
Thick/Dark = 3D6 * 1 meters
Foggy/Dim = 3D6 * 10 meters
thin/grey = 3D6 * 100 meters
misty/gloomy = 3D6 * 1000 meters
Why not use Fudge or Fuzion? :D Some had to ask it! :)
It's far more suitable for novices and newcomers. Because with Zero System, one doesn't have to learn any game system; one just simply describes their character. The description of the character directly gives appropriate game attributes.
Stymies munchkins. It's very hard to min-max characters in Zero System, when the best way to get a powerful character is to describe it effectively...
Ease of use of historical and fictional resources. Just quote the character, tool, vehicle or place from any work of history or fiction, and the game attributes are automatically determined.
No disfunctional game settings because system is firmly attached to character description, effectively becoming no system.
Zero System is designed for almost any genre/setting roleplaying. It's best suited (with it's current resolution system) for story like roleplaying. It's not suited for highly tactical or high combat genres for now.
Resolution
**********
Resolution is all about how to work out who's the winner in a conflict. Note that descriptors include written character description and spoken character actions, though the spoken descriptors aren't used in the examples following.
Dramatic Resolution
===================
Just decide who is the winner of the conflict. If you don't like this option, try one of the systems below.
For example, Alphonse is arm wrestling Beatrice. Alphonse wins.
Karmic Resolution
=================
Sum appropriate positive and negative descriptors on each side of the conflict then compare. Highest total wins the conflict for their side.
For example, Alphonse who's very strong is arm wrestling Beatrice, who's strong. Alphonse has two appropriate descriptors, while Beatrice has only one appropriate descriptor, so Alphonse wins.
Fortune Resolution
==================
There's several varieties depending upon the situation:
Odd-based, Single die resolution, PC vs NPC;
Odds based, Two dice resolution, PC vs PC;
Odds based, Multiple dice resolution, Gradual Revelation;
Multiple Rerolls, Gradual Progress; and
Obscurement Range.
Odd-based, Single die resolution, PC vs NPC
-------------------------------------------
Add all the positive appropriate descriptors on one side of the conflict and add one, then all the positive descriptors on the *other* side of the conflict and add one. Appropriate negative descriptors are added to the *opponent's* total. Sum the descriptors involved in the conflict and roll one dice with at least these many sides. If the result is less than or equal to the highest side, that side wins the conflict. If the result is higher than the total of the descriptors involved, then reroll the dice. Otherwise, the other side as won.
For example, Alphonse who's very strong arm wrestles Beatrice who's strong. Alphonse has two positive descriptors ("Strong" and "very") together while Beatrice has only one. That's:
Alphonse is Very Strong = 2 descriptors + 1 base
Beatrice is Strong = 1 descriptor + 1 base
Total is 5.
Roll 1D6, getting "6"
The roll of "6" is higher than 5 so reroll D6 getting 4.
4 is higher than Alphonse's descriptor total, so Alphonse doesn't win.
4 isn't higher than total of 5, so Beatrice wins the arm wrestling!
Odds based, Two dice resolution, PC vs PC
-----------------------------------------
For each side of the conflict:
Add all the appropriate positive descriptors;
Subtract all appropriate negative descriptors;
Add the result of the roll of 1D6;
Compare each side's total;
If results are equal, either reroll or accept a tie, otherwise,
Highest total wins the conflict for their side.
For example, Alphonse, who's very strong arm wrestles Beatrice who's strong. Alphonse has two appropriate positive descriptors and no negative descriptors. Beatrice has only one appropriate positive descriptor and no negative descriptors. Alphonse's player rolls 1D6, and gets 2, for a total of 4. Beatrice's player rolls 1D6, gets a 5, for a total of 6. Beatrice wins the arm wrestling.
Odds based, Multiple dice resolution, Gradual Revelation
--------------------------------------------------------
Each side of the conflict rolls 1D6. Highest roll wins the contest for that side. By revealing one positive descriptor that's applicable to the contest, that side may reroll their 1D6; their former dice roll is ignored. By revealing one negative descriptor of an opponent that's applicable to the contest, that side forces the opponent to reroll their 1D6; their previous dice roll is ignored. These processes can repeat until all sides have run out of descriptors, or are unwilling to force a reroll. Again, highest roll wins the contest for that side.
For example, Alphonse, who's very strong arm wrestles Beatrice who's strong. Both players roll 1D6 each, with Alphonse getting 3 and Beatrice getting 5. Alphonse's player wants to win the contest, saying, "Alphonse is strong", and rolls again, getting 6. Beatrice's player doesn't want to loose, so says, "Beatrice is strong, too!". and rolls again, getting a 4. Still not wanting to loose, Beatrice reveals, "Alphonse has a old war injury." Alphonse reluctantly admits this is in his hidden description and rerolls the 1D6, getting 1. Then Alphonse reveals, "Alphonse is very strong" and rolls again, getting 2. So Beatrice wins the arm wrestling. Evidently the pain of the old war injury proved too much for Alphonse to bear at this time.
Obscurement Range
-----------------
For fog, mist and darkness, determine the visual range as follows:
Very thick/dark = 1D6 * 1 metres
Thick/Dark = 3D6 * 1 meters
Foggy/Dim = 3D6 * 10 meters
thin/grey = 3D6 * 100 meters
misty/gloomy = 3D6 * 1000 meters
Why not use Fudge or Fuzion? :D Some had to ask it! :)
It's far more suitable for novices and newcomers. Because with Zero System, one doesn't have to learn any game system; one just simply describes their character. The description of the character directly gives appropriate game attributes.
Stymies munchkins. It's very hard to min-max characters in Zero System, when the best way to get a powerful character is to describe it effectively...
Ease of use of historical and fictional resources. Just quote the character, tool, vehicle or place from any work of history or fiction, and the game attributes are automatically determined.
No disfunctional game settings because system is firmly attached to character description, effectively becoming no system.