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Ryan L.
06-27-2003, 03:59 PM
Game/System: Adventure!
Player or GM? I will be the GM for this campaign.
Play Location/Method: This game will be played via IRC.
Time/Frequency: Will be decided upon when all players get together available times. My current available hours are 10:30am - 6:00pm Sunday - Thursday and 1030 am - Whenever Friday and Saturday. Times during the week can be negotiable.
Genre: 1920's pulp
Current needs: Players. This requirement has been filled but still play times and characters need to be determined.
Accept Drop-In Players? No
Accept Spectators? Yes
Short description of the setting/campaign (5 lines or less): Chracters are a part of the Aeon Society, but will follow own pathes. Action with a cup load of intrigue. Characters of all types will be needed. Socially and intellectually outstanding characters will have a chance to shine. The world needs heroes. Are you ready?

Contact info: Contact me through PMs, email or through this thread with character ideas and questions.

Doc. Holliday
06-27-2003, 10:49 PM
Am I one of the people thats in, from the other thread?
If so, Im assuming I should come up with a concept, run it by you, then stat out my chara and post it here?

And if you need to contact me with time or anything, my aim is Coy247

Ryan L.
06-28-2003, 12:36 AM
Yes, Yes, and Yes. I just thought it would be mre convenient to put it all here.

Ryan

My aim id is lyler2000

Falk
06-28-2003, 03:47 PM
Right, here's my character. I went with the idea I posted on the previous thread. If you see any mistakes please let me know:

Name: Michael Morgan Morvus (aka. "The Gent")
Nature:
Vice:
Virtue:
Inspiration: Heroic

Strength: 2

Dexterity: 4
Athletics: 1
Legerdemain: 3 (1 from transformation points)
Melee: 5 (2 from freebie points)
Stealth: 5 (2 from freebie points)

Stamina: 3

Perception: 3 (1 from transformation points)
Awareness: 3
Investigation: 2 (2 from transformation points)

Intelligence: 4 (2 from transformation points)
Academics: 3
Linguistics: 3 (English, Arabic, Hindi, Chinese)

Wits: 3
Drive: 1

Appearance: 2

Manipulation: 3 (1 from transformation points)
Subterfuge: 2 (1 from transformation points)

Charisma: 4 (2 from transformation points)
Etiquette: 3
Rapport: 1 (1 from transformation points)

Backgrounds
Backing (Aeon Society): 1 (free)
Cipher: 4 (1 from freebie points)
Gadget: 1 (sword cane)
Nemesis(to be determined): 2 (1 from freebie points)
Resources: 2

Willpower: 6 (1 from freebies, 2 from transformation points

Knacks
Forgettable
One Man Army
Perfect Poise

Inspiration (Intuitive): 3 (all Intuitive)

Doc. Holliday
06-28-2003, 08:31 PM
Ill be posting stats for my character tommorow.

Death's toe
06-29-2003, 03:19 PM
Ryan,

I PM'ed you, but I've recieved no response yet. Am I in or out. Hopefully in. :)

Death's Toe

Qwerty
06-30-2003, 06:58 AM
The Seeker
-from the journals of Whitley Styles
April, 1924

After the 1st year that Max brought us together to form the Aeon Society we found our numbers increasing. The Society quickly became a sort of nouveau 'explorers club' with businessmen and politicians rubbing shoulders with scientists and adventurers. Most members were invited to join by Max personally or applied for membership after we encountered them in our numerous fantastical exploits. Several were high society folks wanting to be a part of a 'gentleman's club" founded by one of their own. If any voiced an unpleasant opinion of our more 'rough and tumble' members Max quickly disabused them of any notions of such snobbery. Of course Max was the final arbiter of just who was suitable for membership or not; like the issue that developed about Enkidu. Even if his judgments seemed snap at the time it very rarely proved false; it was as if he could just look at someone and know that person's mettle or the stripe of their character. I was reminded of this most vividly the other night.
Max had just returned and was dazzling the young Ms Newfield with his account of how he and Primoris had survived among the natives after being washed ashore on that nasty little island in the South Seas that Stefokowski and I had just rescued him from. My attention was drawn away from his description of how Primoris had devised to build a wireless from native plants by a commotion that was coming from the front hall. I went to investigate and was accosted by that sniveling twit Crenshaw.
"Good Lord Styles!” he exclaimed. "There’s a Redman at the door asking for Maxwell!" his expression of sour distaste was apparent.
"What is Mercer thinking; associating with such unsavory types?” he continued. Max had already warned him about that kind of attitude so I quickly pushed past Crenshaw only to find Geoffrey the doorman vainly trying to usher in someone from the stoop. His look of relief was naked upon his face when his eyes alighted on me approaching. With a nod to dismiss Geoffrey I stepped up and looked at our erstwhile visitor. My much varied life and friendship with Max, the last few years in particular, had prepared me to expect the unusual; so I supposed the Red Indian at the door would be in full traditional dress, perhaps with a large tomahawk or spear at the ready. I could not have been more wrong. Standing in the bright circle of electric light on the stoop was not a young proud warrior of the plains in buckskins but an old man, tall and lean and simply dressed.
On his head he had an old brown felt hat with a wide flat brim and a red band on it, out of which sprang a single long white feather with a black tip; a gift from the eagle spirits he would tell me later. He wore open, a tan leather greatcoat of the western style sometimes called a 'duster' and underneath was a simple dark suede vest over a rumpled and worn chambray shirt. On one hip I saw a small but serviceable knife hung from a black belt decorated with small Conchos. His travel stained denim pants were faded from sun and washing and his sturdy black boots were worn from walking. He had a pack slung over one shoulder steadied by one hand. In the other was held a stout staff also decorated at the top with various small feathers and Conchos. Two long braids of steel grey hair framed his face which was like dark leather tanned by years in the sun and yet still smooth except where the valleys of his careworn smile wrinkled it. The angled planes of his face made his age unguessable but it was hinted at by the delicate crows’ feet at the corners of his eyes; and his eyes!
"Can I help you?" I had started to ask when our eyes met. Met? Locked rather I should say. His eyes were clear and bright and brown with flecks that seemed to be green one moment and gold the next. I looked into his deep eyes and as I got that strangle tickle in the back of my mind I sometimes get, I felt as if he was staring straight though to my soul and measuring me. Finally he looked away at the large brown shaggy dog I hadn't noticed sitting just behind him on the stoop. I felt my eyes widen as I realized it was actually wolf! He turned back to me.
"Hum." He grunted as he looked me up and down.
"Can I help you?”I repeated.
"You walk with the spirits friend, but you are not the one I seek.” The stranger's voice was hard to describe. Clear and strong and deep like his eyes; it made me think of the way standing stones would speak if they could.
"Well, whoever you are here to talk to my good fellow, I'm sure we can scare them up in jiff!" I tried to use my jauntiest voice and motioned for him to step inside. He only held up his hand with a negative motion.
"I cannot enter until I have given the Chief of this place my name." he intoned.
"My dear man, I'll go get Max straight away but I know he would be upset if I left you on the stoop like some kind of workman." I countered, but he only shook his head and gave me a slight smile.
"I must do as the spirits have told me to. They guided me to this place sent Wayhya here to be my companion." He motioned at the greyish brown wolf still seated at his side. "They said the one I seek is Chief here and I must give him my name before entering. I will stay here until he comes or the spirits tell me otherwise." As he spoke I heard the winds on the high plains in India I know only too well from youth, and between his words I heard the quiet of night on a forest primeval. I shook my head a little to clear it of that mesmerizing voice.
"PERPOSTEROUS! Spirits...Balderdash!" I heard someone exclaim from behind me. Flummoxed by his immovable, resolute calm I turned away from the Red Indian at the door and toward that shrill cry from behind me. It was Crenshaw. I also saw that we had drawn a small crowd. I shot Crenshaw a dark look and asked if somebody would fetch Max. I needn't have bothered Crenshaw's crowing had already attracted his attention. Max made for the door but Primoris intercepted him and like a bodyguard opened the door wide but placed himself firmly in the way between Max and the man on stoop. Max gently pressed Primoris aside, and made motions to give him some room and little privacy. No-one moved. Max and the old Indian eyed each other and spoke. I’ll not pretend to understand everything that was said but I’ve made an attempt to remember what and how it was said.
“So you’re who this fuss is about,” Max said jovially but with a tight thin lipped smile.
“The fuss is not of my making.” Responded the man cagily, looking beyond Max to Crenshaw. Max’s eyes followed the old man’s gaze.
“So I see.” Max turned and looked him in the eye again. “Not to be rude old fellow, but who are you? Why are you here?” The old Indian took off his hat and I could see he had a full thick head of long, grey and silver hair.
“I am called John Running Creek but that is not my NAME. The Spirits have told me you have AGO-DOVE-DI (at least it sounded like that), VISION.” After pausing for effect the old man continued in his marvelous voice and the way he said the words I could hear where they were meant to be in large uppercase letters. “The spirits say I must leave my house, leave my family, where my NAME is Edawdi, Grandfather. They showed me many things. Told me to gather the wisdom and MEDICINE of the Cherokee. The Spirits say I am to journey here on UT-STAY-LUSK, the VISON QUEST and join you. The Spirits tell me I have to give you a new NAME when I arrive. My NAME is AYOSDI-DUYUGOV…the TRUTH SEEKER.” Max had been as entranced as the rest of us during the old man’s tale. What happened next was most unexpected. He stuck out his hand and the old Indian clasped his forearm.
“A pleasure to meet you Ayosdi-duyugov, come on in…” Max motioned for the old man to enter. As the Indian walked into the foyer, his wolf companion ever at his side Crenshaw’s panicked voice rang out above the general burble of those gathered.
“What in Heaven’s name are you doing Mercer? Send the old fellow packing! He’s obviously MAD!”
“That’s a terribly rude thing to say!” Max said casually, closing the front door. He turned and looked at Crenshaw and continued,“Especially to our newest member!”
The look on Crenshaw’s pinched face was priceless…

Qwerty
06-30-2003, 07:10 AM
Name: John Running Creek aka Ayosdi - The Seeker
Gender: Male Inspiration: Realization Type: Mesmerist
Origin: Aboriginal Ht: 6’ (1.8m) Wt: 150# (68kg)
NAture: Caregiver..... Virtue:Proof of Aid.....Vice:Offer Aid
Nationality American (Cherokee) Allegiance: Aeon Society

Strength 2
Archery 1
Perception 4
Awareness 4(Track)
Navigation 3
Appearence 1
Intimidation 1
Dexterity 2
Athletics 1
Firearms 1
Melee 1
Stealth 2
Intelligence 3
Medicine 2
Survival 3
Indian Lore 5
Manipulation 3
Animal Handling 4
Stamina 2
Endurance 1
Wits 2
Charisma 3
Command 3
Perform 4
Rapport 4
Willpower 5
Inspiration 4 (Intuitive 1 Reflective 3)
Knaks
Brain Skimming
Command Voice
Marked Man
Telluric Resonance
Backgrounds:
Backing 1 (Aeon)
Gadget 6 (Cherokee Medicine Bag)
Menagerie 1 (Wayhya the Wolf)
Sanctum 5 (Cave of the Spirits)

Bio: Born in 1835 and raised in the full traditions of the Cherokee people, Running Creek was an old man that had already seen an exciting lifetime when the Hammersmith even occurred. He had fought as a young man in the American Civil War as part of the 1st Cherokee Mounted Volunteers under Brig. General Stand Watie. After the war he took a Cherokee wife and made his living by being a tracker, scout and bounty hunter throughout the Southwest. During one visit to his family and children on the reservation he was approached by a Medicine Man. Lamenting that the old ways were slowly being forgotten, the Medicine Man charged Running Creek with a sacred task. Running Creek was to be the andadisdi (memory) of the Cherokee. Running Creek settled in with his family and learned the sacred lore and tales of the Cherokee from a succession of Medicine Men; all in order pass it on to future generations. His children grew up and had children and grandchildren of their own. After his wife died of cholera he moved into a small shack outside a small village, populated mostly by his descendants. He told the old stories to any who would listen and was known to several generations of the villages’ youngsters simply as Edawdi (Grandfather). He took comfort in his simple life knowing he would soon hear the voices of the Spirits calling him to the afterlife where he would rejoin his wife and all those that had gone before. On the afternoon of July 22nd 1922 he heard those voices calling him out into the wilderness and Running Creek was changed forever.

The Cave of The Spirits (Sanctum): When the telluric wave from the Hammersmith event washed over the planet it created many secret places; one of these is the embodiment of the heritage of the Cherokee. Deep in the woody hills of eastern Oklahoma there is a small cleft in the rocks. Although it does not look like more than crevice, behind a fold in a rock wall is an opening to a cave system that leads deep into hillside. In the deepest part of the caves is an old Indian mural. If you know the secret, the rock wall will part and admit you into the Cave of the Spirits. The entrance tunnel is low and upon its walls are written all the stories of Cherokee, and all the names of Spirits. This tunnel leads to a sinkhole like grotto with high walls and a cavern roof with a slit open to the sky. Against the far wall is a Council House made of stone and carved with the names of the great chiefs of the Cherokee. Inside burns an inextinguishable hearth flame, as of the old ceremony mounds in the days before Columbus. Nearby is a spring that fills a small pool. Around the whole area like a strange garden, grow a variety of herbs, plants, lichen, fungi and even a few small trees and bushes. Also around the cave; spilling from the walls are the sacred colored earths, ochre, chalk, coal and others. Any who see it; know it to be a sacred, magical place. In the earth far below is a large vein of quartz bearing granite through which flows the water that feeds the spring and pool here. Picking up minute traces of the tellurically charged minerals and gathering them here has formed a unique place where grows plants that have enhanced innate inspiration. Using the lore on the walls here one with skill could craft herbal counterparts to many super-science advancements or innovations (especially chemical ones) given enough time. Although it functions as the equivalent to a super-science lab its output is limited; plants need to be grown, ingredients prepared according to lore etc. Thus the standard R&D time used for normal super-science still applies. The pool of tellurically charged water does represent a source of inspiration that can be drained. It will have to be passed through a “telluric siphon” to be of any use to power innovative gadgets however. If the water is drained completely though, it will interrupt the natural cycle that is imbuing the plants in the cave with inspiration. There are 100pts are in the pool and it refills by one point a day. The best use other than the naturally occurring one of feeding the plants is to carry a small supply of the water away in a canteen or some other container (approximately 1 liter). If drunk all at once it will provide a single temporary point of inspiration to who ever drinks it. This can only be done once per day however. Any more will have no effect. The spring flows at just the right amount to carry the charged minerals any faster and the water loses its charge so no pump or well can be installed. The cave is a monument to the strengths of both a people and unhurried natural process. If the crystal vein were ever to be mined directly it would be a huge nearly impossible undertaking or require a specialized innovation (such as a boring or tunneling machine). This would of course destroy the cave and it effects.

Medicine Bag of the Cherokee (Artifact): A Cherokee legend says that diseases were a curse placed upon man by the animals and insects to limit his spread across the land. Legend also says the plants, who liked men, promised that for every ailment there would be a plant that was its cure. Thus medicines first came into the world, a gift of the plants to men.
Directed by the wisdom the Spirits gave him and using the tellurically charged plants, herbs, fungi and other materials found in the Cave of Spirits, Running Creek has assembled a powerful medicine bag that can be used for many effects.
It acts as a mobile lab with prepared components that can be used for 30 advancements or 6 levels of knack effects, but once the ingredients are used up they are gone and can only be replaced in the Cave of Spirits using normal R&D time.

Wayhya the Wolf (Menagerie): Wayhya (wolf in Cherokee) is a Mexican brown wolf, a smaller breed of wolf around the size of a German shepherd, native to the southwest. He joined Running Creek when he left the reservation lands on his journey to Chicago to see Maxwell Mercer. He views Wayhya as a companion sent by the Spirits rather than a pet or property.

Ryan L.
06-30-2003, 07:16 AM
Originally posted by Death's toe
Ryan,

I PM'ed you, but I've recieved no response yet. Am I in or out. Hopefully in. :)

Death's Toe

PM'd ya.

Doc. Holliday
06-30-2003, 07:41 PM
I have a partly statted out character that I havent checked the concept with you of.

Name:
Gender:Male
Nationality:American
Allegiance:Aeon
Nature-Vice: Survivor
-Virtue: Expert (Actor)
Inspiration:Stalwart

Physical-
Strength:2
Dex:3
Stam:3
Mental-
Perception:2
Intelligence:2
Wits:2
Social-
Apperance:3
Manipulation:2
Charisma:5

Archery:1
Brawl:1
Might:1
Atheletics:2
Firearms:3
Legerdemain:2
Melee:1
Stealth:1
Endurance:1
Resistance:2
Awareness:2
Academics:1
Linguistics:1
Survival:1
Drive:2
Disguise:3
Style:5
Animal handling:1
etiquette:1
peform:6
rapport:1

Knacks-
Sex Symbol
Touch of Muses
Man of Many Faces

Backgrounds-
Backing: 1 (aeon)
Nemesis:3
Reputation:5
Ally:2
Resources:2

Intuitive:4
reflective:1
destructive:2

My character is one of the world's most famous actors, his films have been seen even in third world countries wherever people can find at least a battered projector and a wall for a screen. He was framed for the murder and wounding of the director and several members of the cast and crew by someone who looked just like him (nemesis). Using his fame, skills, a few good friends he met in the biz, and cash he was able to get out of the country before being apprehended by authorities.

Is it ok as a character? (I know I have more shit to work on for it)

Ryan L.
06-30-2003, 11:21 PM
Originally posted by Doc. Holliday
*snippage*

Sounds good to me. Work with it. Right now I have 3 definite players.

Ryan getting exciting.

CyanideBreathmint
07-01-2003, 06:18 PM
I will be working on a concept, a bit combat-oriented, but you can't fight the Forces of Darkness without some combatmonkeyness.

And no I will not take Artifact: Chainsaw, I'm not playing Evil Dead Ash.

- Mel

Doc. Holliday
07-02-2003, 10:52 AM
Just a bit more work to do on Rick Rogers, international film star on the run from the law.

Doc. Holliday
07-03-2003, 01:29 PM
Rick Rogers
Stalwart
Outlaw Origin
Nature Vice:Survivor
Nature Virtue:Expert (Actor)
Inspired by Violence
Allegiance to the Aeon Society

Physical
Strength:2
Dexterity:3
Stamina:2
Mental
Perception:2
Intelligence:2
Wits:2
Social
Apperance:3
Manipulation:2
Charisma:4

Brawl:1
Athletics:1
Firearms:3
Legerdemain:2
Melee:2
Endurance:2
Resistance:2
Awareness:1
Academics:1
Linguistics:1
Drive:2
Disguise:6
Style:4
Command:1
Etiquette:1
Perform:6
Rapport:1

Backing:1 (Aeon)
Contacts:2 (Film Industry)
Nemesis:3 (Imposter)
Resources:2 (Leftover Funds After Fleeing The Law)
Reputation:5 (International Fame)

Knacks-
Sex Symbol
Touch of Muses
Man of Many Faces

Willpower:4
Inspiration:4 (Intuitive:2, Destructive:1, Reflective:1)

Initiative:5
Movement:5, 15, 29

I dont know how to caculate soak or anything like that. I did everything possible that I know about, and I went through all the processes.

The Story:
America, if not the whole world, had voted Rick Rogers as theyre favorite son. What had once been a lanky youth from Tenessee had become a film star who had played the lead role in some of the most memorable films. In villages in Tibet, if they have a beaten up film projecter and at least a wall of some kind, theyll be watching his movies. Rick had it all. He was a perfect physical specimen atheletically and aesthetically, and was undeniably one of the greatest actors of the 20th century.
It was while he was filming a gangster flik in California that an imposter struck out. Someone that looked just like him at the time shot and murdered the director, as well as injure several of the cast and crew. Whoever this imposter was, he wanted Rick to pay for crimes he didnt commit. His fame only increased the heat put on him, and Rick had to flee the country, not being able to count on anyone to beleive his story. He left his expensive home, his girl, his sports car, everything. Most of his fourtune was spent getting out of the country and waiting for the heat to die down some. During that time he developed some more of the skills he needed to survive in this dog eat dog world.
It was when he prevented a band of rebels in Suuth America from taking a village's medical supplies, all without raising his fist or gun, that he caught the attention of an Aeon Society member. With this benefactor's influence he was smuggled into Chicago and was inducted into the Society. His identity is protected by the Society, but he still wants to clear his name. After all, what use is being the world's most famous actor when you cant benefit from your fame?

Qwerty
07-06-2003, 08:29 PM
When are folks available.....
I'm in Texas which is -7:00 GMT I also work late on weekdays.
Sunday are good for me...what about everybody else?

Ryan L.
07-07-2003, 01:03 AM
That's the exact question I was going to ask today. Thanks Qwerty. So when is everyone available. I'm GMT +1 adn work GMT 0630 to 1530 M-F. Cyanide Breathmint is out so it's down to four now.

So rumble, Doc, Falk? Anytime but work time is good for me. The government doesn't like computers used for fun.

Later,
Ryan

rumble
07-07-2003, 03:02 PM
Oddly enough, during work hours is the best time for me (9-5 PST). Friday nights are definitely out, since I have my FtF gaming then. Tuesday nights are iffy.

Any other time is possible. Sundays are only complicated because I occassionally travel or have spousal responsbilities on weekends. Sunday afternoons would probably be best. My spouse is likely to be napping then. ;)

I'm VERY delinquent in getting my character up. I PROMISE it will be up by Wednesday.

rumble
07-10-2003, 01:32 PM
Finished on Wednesday, but I got busy and couldn't post it. I might have some minor tweaks, but I think this is pretty much good to go.

I also have an in-character writeup I'd like to do for the illumination of the GM and other players, but I can't tackle that until the weekend.

================

Name: The Mist
Nationality: unknown
Allegiance: Aeon Society
Origin: Mystery (Cipher)
Virtue: Hotshot
Vice: Expert
Inspiration: Heroic (exposure to Z-Waves)

ABILITIES AND ATTRIBUTES

Strength 2
~Might 2

Dexterity 5
~Athletics 4
~Legerdemain 6 (Mastery + Escape Artist Specialization)
~Stealth 5

Stamina 3
~Endurance 4

Perception 3
~Awareness 3
~Investigation 3
~Navigation 2

Intelligence 2
~Academics 2
~Linguistics 1 (German and English)
~Science 2

Wits 3
~Pilot 3

Social 2

Manipulation 2

Charisma 2
~Etiquette
~Rapport

BACKGROUNDS

Backing 1 (Aeon Society, free)
Cipher 4 (one free from Origin)
Gadget 4 (provides Frost Conjuration)
Reputation 1 (within Aeon Society)
Resources 4

EVERYTHING ELSE

Initiative 10 (Dex + Wits + Intuitive)

Willpower 9

Inspiration 5
~Intuitive 2
~Reflective 3

Knack: Death Defiance

One of the best kept secrets of the Aeon Society is a man known only as The Mist. He approached the Society in mid-1926 with his skills and resources, demanding only anonymity in exchange. The Aeon Society, while suspicious, respects this request. To support it, they only call on his assistance infrequently.

Though physically unremarkable, The Mist possesses an amazing penchant for loosing bonds and locks, and extricating himself from seemingly impossibly complex constraints. He claims to be able to enter or exit any location unseen and unheard, no matter the danger, no matter how well observed. To date, that claim has not been disproven.

The Mist asserts a lack of criminal background, but seems to be independently wealthy. He relies wholly on the Society for official documents as they become necessary.

A chill draft follows on The Mists heels wherever he goes. In the evening hours, the very observant may see a faint fog gathered around him, regardless of the climate.

Ryan L.
07-10-2003, 02:03 PM
Alright, cool. Awesome. Let's get this shindig on the road.

I can't start the campaign this weekend. I have a lot of work to catch up on and I hope to be done by Sunday.

So the ballot is open on when we start. The big winner right now seems Sunday, but if rumble can't squeeze in during that day can everyone move to one day during the week?

Ryan

Qwerty
07-10-2003, 10:20 PM
Well I'll go 1st...

Unavailable M-F 16:00(4pm)- 02:00(2am)GMT thats 10am-9pm CST
Prefer Sundays but I have occasional weekend obligations that I usually know a week or two in advance of.

Ryan L.
07-27-2003, 11:49 AM
Hey everyone, sorry it has taken so long to get back about game times. I recently had a group go under and lost all confidence and creativity to run a game. I had been on a 2 year hiatus from role playing.

So, after having a singular failure I'm pretty much kaputz. I'm sorry about this, but maybe in time I will regain some of my former confidence. Until then I plan on just playing. If I find a group.

Once again I'm sorry for the delay and no word.

Take care,
Ryan

Qwerty
07-27-2003, 01:05 PM
Ryan L, thanks for getting back to us lettting us know this is kaput. I hope that you regain your confidence soon.

Aries
07-27-2003, 07:47 PM
Do you still need players for your game and if so when are you running the game?