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threegee
01-05-2002, 10:45 AM
Since we seem to have degraded into the shameless promotion of homebrew systems in the attempt to get things going on this new board, I might as well join in the fun. Some of you may be familiar with my quirky system, <A HREF="http://www.rpghost.com/slayer/">Slayer of Dragon</A>. It is, hopefully, going into the final development phase, and I am curious whether this highly critical and opinionated crowd has anything to say about the rules as they stand. As a note, the magic rules and an actual, fleshed out setting will be included in the proper release. Right now, everything is scribbled down semi-legibly and needs to be translated into actual English.

For those who don't know and (rather sensibly) can't be bothered to read some silly rules on my say-so, a quick description: Slayer evolved over many years from a tactical arena game written by a friend to become a quasi-serious roleplaying game in its own right. Task resolution involves comparing two traits and rolling a generated target number on 2d6. The system is neither class- nor skill-based in usual sense, but the characters acquire levels of powers, much like in the various White Wolf products. The biggest difference between this system and most others is the nominal lack of skills. This presents a certain amount of difficulty in resolving various situations, but I have found that players tend to roleplay as much as they usually do, if not moreso.

Anyway, let the flames begin. We need to fill this new forum somehow.

Harlequin Jones
01-09-2002, 09:09 AM
Looks to be simple and fun. Seems like it would be great for some hack and slashing.

The wise-ass nature of the maneuver and spell descriptions was amusing. :)

I got to the section on firearms and thought, "What the funk? I thought this was fantasy?" After reading it, however, I think it would be fun to go after a troll with a rifle.


<smirk>
HJ

threegee
01-09-2002, 03:09 PM
The firearms were added simply for the sake of completeness. There is nothing in the rules that necessarily restricts the game to a fantasy setting. In spite of the modern label, the firearms could easily be matchlock weapons, especially if the reload time were increased a little bit.

I'm currently working on a complete setting in which firearms play no part. On the other hand, a friend created a dark humored swashbuckler setting in which all firearms come from an island city-state. Guns are terrifying because they are rare and mysterious.