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Emprint
10-03-2003, 12:41 PM
About a month ago, my player Jeff and I sat down for our first Demon session. We've been trying to get this game going for a while (since Demon came out, actually), and one thing or another keeps coming up. We didn't have a lot of time to play- about four hours, dinner included. We played using my Unisystem conversion of Demon. This was, without a doubt, one of the most intense and satisfying roleplaying sessions I've ever run. I present it here, for your amusement.

Demon: Strange As Angels
Episode 1- "Another Day in Paradise"

The Detective

"To protect and serve? I dare say I've done a little of that."

Xariel is an angel of the Seventh House. Xariel always viewed death as a merciful gift, walking silently, reverently through crowded battlefields to release the dead and the dying.

Max Harris was a police detective, a child of the forties who served through some of the most turbulent events of the last century. He saw buildings burn when King died, he saw the Church turn away from austere majesty to earthy populism, he saw some of his closest friends die in Vietnam.

Max was a good cop, and his younger partner, Mitch Robinson, was sorry when the old man had to retire. There was no doubt, though, that Max's mind was starting to go.

As Max drank alone in his apartment each night, with only the voice of the radio and the crackle of old records to keep him company, he felt the holes in his mind grow larger and larger.

And one night, Max just wasn't there anymore, and Xariel returned to the world.

Setting Notes

I've changed the setting and mechanics slightly. You'll see a few bits here that don't match the Demon core book. Also, Devil's Night hasn't happened yet (it will probably happen in the next adventure or two).

The series is set in Chicago, the Second City. The first hints of the Time of Judgement are beginning to arrive, but Xariel, at the start of this episode, has had no encounters with the supernatural since returning to the world of Man.

Scene 1- Max's Apartment

The Abyss. There is nothing here, except for the howls of the damned, so many, so long, so steady they sound like the wind.

Chicago. The wind here sounds like the howls of the damned.

Xariel wakes up in his apartment. Max's apartment. He went to sleep wearing Max's shirt, and there's a stain on the front. Xariel's having trouble getting used to waking up. He's never experienced anything like sleep before. Except for Hell.

He goes to the door and picks up the paper. Another homeless runaway found dead. There've been a lot of them, lately, mostly around the Tombs. The cops say cardiac arrest. Some of the press are saying super-drug. The paper quotes Mitch Robinson, the detective in charge of the investigation. He says there's nothing to be afraid of. Max knew Mitch, and so Xariel knows Mitch is lying. He decides to pay his old protege a visit.

Scene 2- The Police Station

Detective Mitch Robinson is not a happy copper. Brightens his day a little to see Max again, though. Max is looking better today, he thinks. More like he used to, less like the broken old man he was turning into.

Mitch tells Xariel about the latest victim-question-mark, Kelly Frost. They don't have much on her.

"What have you got on her?" Xariel asks.

"She was from Toronto. Parents say she was a good kid."

"They always are."

Mitch takes Xariel down to the morgue. He's been fighting to keep the body. Mitch comments, "Rigor's come and gone, but when we got her in here... I'll tell you, Max, she died afraid of something."

Xariel feigns a headache and tells Mitch he needs a cup of coffee. As Mitch heads off to get one, Xariel probes Kelly's last moments....

Running through the city not the real one but the endless mazey one you dream about when you're out of happy things to dream about and you have nightmares about being chased by something that you can't see but you know it's there oh my God it's got me!

She died in her dreams, Xariel surmises. Mitch comes back with the coffee, then shows Xariel Kelly's personal effects. He also gives Xariel a file with some of the case material in it, and a few pointers. He won't ask Max for help outright, but he's giving some hints.

Mitch tells Xariel about a shelter Kelly spent a lot of time at. He also mentions an informant named Quint Whiteman, a counter-culture remnant and minor drug offender who runs a conspiracy rag called "The Devil's Own Truth."

And now Mitch has to go. The mayor wants answers.

Scene 3- The Alley

Xariel decides to check out the place Kelly died. There are police at either end of the alley, so he walks softly through the Second World. The spot is easy to find- it's as if someone ripped through the substance of the netherworld and forced Kelly kicking and screaming into the true afterlife.

"What are you doing here?"

There's a ghost staring challengingly at Xariel. There's only the vaguest impression of human features on its face, as if the rest has been worn away over time. Xariel, however, has years of experience with the dead. He asks why the ghost hasn't moved on; it tells him that it "missed the bus" when it died, and now it can't find its way along. Xariel promises it release if it will tell him what happened to Kelly.

The ghost says Kelly was chased, in and out of dreams, in and out of the underworld, until she ran right back to this spot where her body lay sleeping, where the thing chasing her ripped her soul apart and sent it in shreds to the next life.

"What was chasing her?" Xariel asks.

The ghost chokes back tears. "The most beautiful thing I ever saw."

Xariel sighs with resignation and muted rage. One of us, he thinks.

Xariel hasn't yet regained enough of his strength to help the ghost, but he improvises, re-weaving the tear Kelly's soul went through into a softly glowing path leading to... well, to whatever that bastard God created for humanity.

Scene 4- The Shelter

Xariel arrives at the shelter and soup kitchen Mitch told him about. It's called "Angel Sanctuary." Figures. He looks at the depressingly long line out front, and sees pain, loneliness, abandonment. He reaches out, looking for signs of the supernatural here, but he's overwhelmed by Tormented visions of the war, of a sky choked so thick with angels that you couldn't breathe without inhaling bloody feathers.

Xariel becomes lucid again and finds himself stumbling back to his feet with several homeless people looking at him, their eyes perhaps a little bleaker than before.

Suddenly, impossibly, he hears a phone ringing inside the building. He tries to ignore it, but it keeps ringing. He goes in a back way, finds a cramped, dusty office. The ringing phone is on the desk. He picks it up....

Xariel.

"Yes?"

I see you're on his trail. Good.

"Who is this?"

Come see me.

And with that, the phone is silent. Well, not quite- Xariel realizes he's been talking to a dial tone.

"Can I help you?" a voice asks from behind him. There's a woman there, perhaps thirty, blonde and pale and worn. It's the fate of everything that's human to waste away and die, but this woman is more sharply aware of it than most, and she welcomes the promised rest.

Xariel introduces himself as Max, and says he's working on the Frost case. The woman is Jill Thompson, the coordinator at the shelter. She knew Kelly, and talks a little about her. She'd run away months ago, but had remained determined to find a better life than the one at home, even though she hadn't found it yet. She hadn't let go of her dreams, Jill says. Turns out Jill was trying to help Kelly- she'd managed to get her into the public schools under a forged identity.

Monday would have been her first day.

Idly, Jill asks Max if he thinks there's anything after life. Xariel says there is, and he knows it. Jill asks how; Xariel looks at her with Max's deep, sincere old-man-blue eyes and tells her he was there when God made it. He feels the momentary warmth of her faith.

Scene 5- Max's Apartment

Xariel doesn't trust the Tombs after dark, so he spreads his wings, yards of gauzy cloth that drape over unseen pinions, and flies back to his apartment. Max's apartment.

Under a dying lightbulb, he looks over the file. One word catches his eye in a dense page of typed text. Xariel. He looks again, but it's gone. Xariel. He squints and looks again... still not there. Abruptly, he realizes which page he's looking at- the profile of Quint Whiteman, the informant.

Xariel does not appreciate being led along by breadcrumbs. His wings of flowing cloth billow out again, he stands to his full height, and a soft radiance emanates from within his waxy white skin. He takes flight, wings beating rapidly as he flies through the netherworld...

Scene 6- Whiteman's Apartment

...the underworld ripples as Xariel takes, flowing by first like water and then like wind, and he can feel the eyes of the dead and the things that should be dead as he flies past.

He rides into Whiteman's apartment as a breath of wind through an open window, wings folding back into Max's coat as he sets down.

Whiteman is on the couch watching American Idol. With one hand, Xariel pulls out a cigarette. With the other, he lights it. And with the third, he points a gun at Whiteman's head.

"I guess you're wondering what's going on," Whiteman asks. He doesn't sound imposing at all.

"Who are you?", Xariel asks. Whiteman introduces himself, with a trace of pride, that he is Labazar, angel of the Wilds. He tells Xariel that he needs his help, that a more powerful angel is destroying human lives by ravaging their dreams.

Xariel asks why he should trust Labazar, who responds by giving out a syllable of his true name. "Not that it does either of us any good," he adds.

Labazar shifts to his revelatory form- or tries to, anyway. There's a slight ripple, but nothing happens. "See?" he says, "I've been declawed." Turns out the angel that he's been warning Xariel about knew his True Name from back in the war, and altered it to bind him. Labazar wants Xariel to free him.

Labazar explains that the angel who bound him was once the Throne of Woven Prayers. In the early days of the war, the Throne was a loyalist, taking the prayers of Abel's tribe and weaving them into a crown that he laid upon the brow of God. But he grew weary of merely passing on the faith of human beings and so joined the rebellion. It was the Throne of Woven Prayers who devised the plan to kill Vejovis.

In battle, the Archangel Vejovis was a terrible sight- a fire, a sword, a man, a mountain. By drawing on the prayers of the children of Eve, the rebels cut away Vejovis's layers one by one, like peeling an onion. Finally, the archangel was only a mountain, and he crashed to Earth. The rebels had won, but few of the humans who offered their faith survived Vejovis's impact.

The Weaver of Faith was one of the first unsummoned escapees from the Abyss, returning to creation twelve years ago. Certain that Lucifer conspired with the Father, he was determined to find them both- and now he thinks he has a way.

The Archangel Gabriel also went missing during the war, and the Weaver suspects he was of God and the Devil's party, as well. The Weaver discovered the human legend that Gabriel tells each child a secret as they are born. All the secrets that have never been told are hidden in the souls of humans, and by unraveling human dreams, the Weaver can learn the secret.

One day, he will find the child that knows where God is hiding.

Xariel realizes that he's in no condition to take on the Throne of Woven. He tells Labazar he'll need a weapon.

"I can help you," Labazar says. "But he's not the Throne of Woven Prayers anymore."

"He's the Dominion of Dreams Devoured."

Emprint
10-03-2003, 12:42 PM
Whew, that was long. Thoughts? I'll post some comments of my own, later, but for the moment I'll let the session speak for itself.

Unregistered
10-03-2003, 12:57 PM
WOW!

That was so dang cool I kicked myself in the face!

Mr. Sluagh
10-03-2003, 01:52 PM
Looks good.

Btw, can I see your Unisystem conversion? It sounds interesting.

Epoch
10-03-2003, 02:51 PM
I read the entire post without rolling my eyes.

That alone puts you in the top 5%.

Safid
10-03-2003, 03:01 PM
Well, let me put it this way.

You just gave WWGS another $29.95. I had no idea Demon was even remotely cool, but that game sounds fantastic.

Emprint
10-03-2003, 05:50 PM
Wow, thanks for all the kind comments! Safid, I strongly recommend the Demon core book, but if you want to get a good handle on the setting as a whole, read Lucifer's Shadow.

I don't have the conversion at the machine I'm at now, so I'll post it later. It also needs a little revision- I originally wrote it for WitchCraft compatibility, but we ended up running with Buffy sans Drama Points, and with the ruling that a 1 was equivalent to a Storyteller botch. We also used Faith directly, instead of converting to Essence as I had originally planned.

All that said, I'll post the conversion as soon as I've got it handy. In the meantime, here's Xariel's sheet, with Jeff's original description of the character. Note that Lores have been given both a power level (in dots) and a skill level that's combined with the attribute when you roll.

Attributes

Str 2
Dex 2
Con 2
Int 3
Per 3
Wil 3
Torment 4
Anchor 4

HP 35
Faith 3

Qualities/Drawbacks

Hard to Kill 3 (3)
Natural Toughness 2 (2)
Contacts 4 (4)
Resources 1 (2)
Situational Awareness 2 (2)
Honorable 1 (-1)

Skills

Brawling 3
Dodge 4
Driving 3
Guns 4
Get Medieval 4
Lockpicking (Mechanical) 3

Lore

Realms *** (2)
Fundament *** (3)
Spirit ** (3)
Dead ** (2)

Apocalyptic Form

LOW TORMENT

Conjure
Dead Reckoning
Pass Without Trace
Wings

HIGH TORMENT

Cloak of Darkness
Extra Limbs
Relentless
Voice From the Grave

Description

Once, the system ran smoothly, perfectly. As if, when He was involved, there was any other option. But as perfect as his clockwork system was, we found it to have one major flaw - we were commanded to love humanity, and yet never show our faces. It hurt to bring the little deaths that served humanity so, and yet watch as an immortal society feared a death it would never feel.

And it hurt even more when we were commanded to take those fears, and make them flesh.

I look back, through the cracks in my memory, at how we tried to rebel. We forced the seams in God's creation, forged a new world where our precious humans could hide even as we began the vicious cycle of taking their lives. Then, war, and we became more focused on taking each other's lives, on destroying bodies rather than preserving spirits.

And then, the Abyss, where the best we could hope for was the preservation of our sanity.

During the aeons in that nothingness, I probed the cracks in the logic of our great rejection of His plan. And while we were lead to believe that the Fall was our punishment, I began to wonder if it wasn't just our Master revealing his passive aggressive side. Giving the system the entropy needed to truly function, while placing the blame on someone else's winged shoulders.

Shoulders conspicuously missing from the eternal torment.

One day, I probed a crack enough, and found myself here. With Max. Max has cracks in his memory too, the fruits of declining years and a decent into senility. But the clues remain, in what he does remember. In the absence of angels, common men have seen to the reaping. Before his forced retirement, Max was one of the few who tried to stop their casual destruction.

I need answers. I need to know why we truly fell, if we ever did. If we ever successfully shook free from His plan. I will find out what He thinks us fallen should do. Then, maybe, I'll decide if its worth doing.

In the meantime, there's a hell of a lot of people in this city. And their lives, and their deaths, are back in the care of a shepherd who doesn't take kindly to interloping wolves.

While I seek the truth, it's time for Max to return to the beat.

GregStolze
10-03-2003, 07:34 PM
That was really cool. Makes me glad I wrote up the Vejovis stuff.

-G.

Broin
10-04-2003, 04:59 AM
Nice work there, chief.

Joe.

Emprint
10-05-2003, 08:25 PM
That was really cool. Makes me glad I wrote up the Vejovis stuff.

Thanks. I'm glad you enjoyed it; your work was one of the major inspirations!

Sammael99
10-07-2003, 09:29 AM
Great stuff !

You also got me tempted to purchase Demon, but I may very will begin by picking up the novel as you suggest...

At least it'll be cheaper to begin with !

Stephenls
10-07-2003, 09:53 AM
Originally posted by Emprint
Max knew Mitch, and so Xariel knows Mitch is lying.

See this line? This line, and other lines like it, is and are the reason(s) why I love Demon. Almost everything else can go hang; Demon is my game of choice if I ever want to run hard-bitten noir stories.

mathey
10-07-2003, 10:02 AM
You are filled with smartness magic.

Emprint
10-07-2003, 10:51 AM
See this line? This line, and other lines like it, is and are the reason(s) why I love Demon. Almost everything else can go hang; Demon is my game of choice if I ever want to run hard-bitten noir stories.

Ah, a kindred spirit! I think Demon works so well for film noir/American detective stuff because so many of the themes are similar. Take a look at some of the icons of the American detective story (as opposed to the "classical detective story", which was also originated by an American):

1) The detective exists in a predatory world.
2) The detective lives by his own moral code, which is neither shining idealism nor the self-interested decadence of the society around him.
3) The detective is an outsider by choice. Often, he is a former representative of the system who just couldn't get along with it.
4) The detective usually experiences a predatory moment in which he descends to the brutality of the world around him.

In Demon, you've got:

1) The World of Darkness is pretty much defined by its predatory nature.
2+3) Demons are former representatives of the system who left because it wouldn't suit their own moral code. A huge part of Demon is about figuring out what's right and wrong.
4) Torment. 'Nuff said.

Ghola
10-07-2003, 11:08 AM
Truly bitchin! I never had an iota of interest in DtF before, but I'd play a game like yours in a heartbeat.

Emprint
12-28-2003, 09:51 PM
Took me quite a while to get this written up, but, once again, the game was a lot of fun.

Demon: Strange as Angels
Episode 2- "Fast Car"

Scene 1- Outside Whiteman's Apartment

On the stroke of twelve, and for a scattering of minutes thereafter, Xariel stands outside Whiteman's aparment. Letting the cool air brush past him. Thinking. He listens to distant voices, traffic, the squeal of brakes in the distance.

He feels something moving in the far distance. West. He tries to follow it, but it slips further and further away. I wasn't known as the Wrath of the Relentless pursuit for nothing. So he follows, but still, too far.

Xariel focuses. His perception dilates, the edges of his vision blurring as his sight zooms in on a single, impossibly small point. He can barely see anything at this distance, but... California. The earth's moving in California. But that's not what he's feeling. He's feeling their prayers.

He has an impulse to fly to California. But then he hears sirens in the distance. He follows them, instead.

Scene 2- Accident Scene

Two uniformed police officers and some firefighters are trying to help a kid free of his car, which is crashed into the side of a residential building. Xariel flashes Max's old badge, and gives the officers as much help as he can. They eventually get the kid out of the car and into an ambulance.

One of the officers tell Xariel that the kid saw a flash of light that distracted him. The officer also talks about the news from Los Angeles. Hundreds dead.

Xariel rides in the ambulance with the kid.

Scene 3- The Ambulance

Kid's name turns out to be Mike. He says he was headed home from work at a 7-11. For somebody with lots of bruises and a broken leg, he's doing okay.

"They are such resilient creatures," Xariel comments. One of the nurses looks at him- and Xariel suddenly becomes sharply aware that both the nurse and Mike are black.

"Human beings. It's amazing how much they can take." The nurse shrugs, mollified and too busy to pursue it.

Xariel starts asking the kid questions. Turns out he saw a flash of light- says he thought it was a car, and swerved to avoid it. Xariel takes Mike's hand, and asks him to remember. Asks him what he really saw. And Mike answers. Blue and orange light. Angry eyes. Contempt.

The Dominion, Xariel concludes. He gets out of the ambulance as they reach the hospital. He's got to get back home, plan. There's nothing more he can do tonight. He focuses, tries to assume his true form and fly invisibly home.

He fails. Wings unfurl, but he rises, entirely visible and not under his own control. Ascending, drifting upward. He manages to land on the roof of the hospital, becoming Max again. He sees his hand pale, turn white, begin to softly glow. He feels them again. Prayers. From the west, still, but mostly beneath him. Pale, blue waves drifting over him, trying to change him, wanting him to be what he was.

The hospital. Full of people praying. Some of them are easy to ignore... but the ones who need him. Who need something more than the clinical, automatic whatevers that maintain the universe now. But he's not what he was. He pushes away his angelic aspect, dims the glowing in his hand, and returns to the street.

Xariel flags down a cab, and he and the cabbie ride back to Max's apartment in silence.

Scene 4- Max's Apartment

By two in the morning, Xariel is home and going through the phone book. Max may have been out of the loop, but Xariel can't afford to be. He marks a list of newspapers to subscribe to, chuckling as he notices Labazar's Devil's Own Truth in the phone book.

There's a knock at the door. Looking through the peephole, Xariel sees a man in the hallway. He's pale, brawny, wearing a blue silk shirt, and dead. He's playing in my domain, now. Xariel pulls his gun and opens the door. As the bruiser pushes his way in, Xariel slides back ten feet while keeping his gun trained on the newcomer.

The bruiser gives Xariel a "don't mess with the boss" pep talk, and waves around a knife that Xariel can tell is pretty old.

"The boss?" Xariel asks.

"Sandalphon." This is the first time Xariel's heard the Dominion's celestial name.

"Ah. He didn't tell you who you're dealing with, did he?"

Xariel stands taller, thinner. A soft glow suffuses his skin and trickles through his unfurling wings.

"Shit," says the deadman, and he grows, too, muscles bulging. Xariel can feel the bruiser expanding into the second world.

"I have a message for Sandalphon," Xariel says, and the name echoes on the sudden wind. "Stay away from the dead."

The bruiser raises his knife to strike. His arm is caught on the wind, though, and it begins to dry, then blacken, then flake away. The exposed bone yellows, browns, and crumbles, and his knife clatters to the floor. After a moment of consternation, he turns and stomps out the door.

"Keep out of the Tombs," are his last words to Xariel.

The angel picks the deadman's knife up from the floor and looks it over. It's heavy with age, and writing on the blade is in an ancient human language... not one Xariel remembers, though.

There's more to do, but Max's body is getting tired. Xariel collapses in the old man's bed... but not before setting the deadbolt and wedging a chair against the door.

Scene 5- Max's Apartment, morning

The lights in the bedroom have been on all night, but the sun has only recently risen. Xariel snaps awake, with none of the weird vagueness he sometimes deals with. Sleep didn't used to be a necessity, and rest didn't used to be filled with dreams.

He knows who I am. I'd better be ready for more visits from dead men.

Xariel smirks to himself. He had a nice shirt, though.

There isn't any silk in Max's closet, but Xariel makes do with a nice blue oxford.

Retrieving the morning's Tribune, Xariel can't even find local news on the front page. All about LA. Power out. Looting. Governor-elect Bustamante unreachable. Actor Brian Dennehy killed in his own home. That's a shame. Xariel has dim memories of Max watching Dennehy on stage with his daughter.

Attention must be paid. Something like that.

The local news starts on page two, and the only interesting bit there is some Missouri televangelist wanting to "bring God back to the people of Chicago."

He's so sure that's a good thing...

Phone calls are made, and subscriptions are purchased to every reputable or interesting newspaper Max and the phone book can provide. Hesitating a moment, Xariel makes one last call.

"'Quint.'"

"Xariel, that you?"

"Are you busy?"

"Morning routine. Looking at my collection of Japanese pornography."

"You can be here in an hour, then?"

"Uh, make it two. I have some stuff for you, anyway."

"Good."

Gathering up the file Mitch gave him, Xariel visits a copy shop down the street. As a younger man, Max might have flirted with the pretty girl who copies the file for him. Neither young nor Max, Xariel hurries through the process.

Xariel needs some perspective. Back at the apartment, he clears off one of the living room walls, and starts tacking up the report, sheet by sheet. He moves pages around, sorts them. Location, date, time. A dozen victims, spaced out a couple of days each. All kids. All runaways or might-as-well-bes. All in the Tombs.

A couple of days apart. He'll be getting ready to do it again.

There's a knock at the door. Wary, Xariel looks through the peephole, but he only sees Whiteman's chubby, balding form. He lets Labazar in, scanning the hallway as he does so.

Labazar flops down on the couch, sets a battered attache case on the coffee table.

"Bastard waxed Torimel last night."

"Who?" Xariel asks.

"The Beautiful Monster. Fought with us at Vejovis."

"...Right. Where?"

Labazar grins the bitter, voyeuristic smile of a good conspiracy theorist. "Apartment on the edge of the Tombs. Nasty scene. Blood and feathers everywhere."

Edge of the Tombs. I was there.

Xariel pulls the deadman's knife from the back of his belt by way of changing the subject. Labazar takes it, whistles. He turns it over in his hands, runs a finger along the edge...

"Now this is interesting," he comments. A red light shines from his fingertip, and the sharp edge of the blade turns translucent. The grooves in the blade deepen, take on the appearance of a feather.

"Somebody's feather. You smell any death on it?"

Xariel focuses momentarily. "No."

"Willingly given, then. Damn, it is old... look at this..."

"What?" Xariel asks, impatient.

"This script. Enochian. Bunch of babble about the first murder, and the city of Nod."

"The feather," Xariel realizes, "it's one of his."

"More than likely," Labazar shrugs. "Where'd you get this?"

"Took it off a corpse. While it was still moving, no less."

"Fine..." Labazar puts up his hands, "But if you've got this, then I can do somethin' for you."

"You said you had news."

"And you said you needed a weapon."

I'm too weak, otherwise.

"Well, I can do better than that. How would you like your weapons?"

The blades. Memories of sharp edges and taken souls glide by. "I'm listening."

"Guess I gotta explain this first. You know how Creation's running without us, now? Well, not quite. Every so often, something out there tries to replace us. Takes a human soul, and stuffs it up with little bits of dead angel. Gives it dominion over some little corner of reality. Think of 'em as witches, or patron saints. Poor bastards.

"Anyway, we got one of 'em that hangs around here. They call her the Lost Girl. You're missing a sock, a cat, your ennui, she knows where it is. And I'll bet," the Devourer says, leaning forward, "she can tell you where your swords are."

"Just like that?"

"Not exactly. First, you've got to get to her. I'll tell you about that in a minute. And second, you'll need this." Labazar pulls out a black document envelope, tied with a gold tassel, and hands it to Xariel.

"What's this?"

"A secret. One of his, one she'll want."

"And how did you get it?"

"Stole it from the Dominion. He drinks these days."

Xariel's eyes narrow suspiciously.

"What's his drink?"

"Vodka. Anyway, he found out. That's how I lost my claws."

"Now how do I find this... Lost Girl?"

"You need to do a little ritual. You take this candle," he draws a white candle from his attache, "you burn a piece of an innocent's hair, and you cross into the spirit world where I tell you to." He pauses. "Oh, and before you do that, the candle has to be blown out with the breath of a friend. That's the hard part. You got a friend?"

An image of Mitch floats through Xariel's head. "I can find someone."

"Alright, then you're set. Here's the place to cross." He hands Xariel a piece of paper with some scribbled directions, and gets up to leave.

"Wait..." Xariel says, as the other angel reaches the door.

"...put me down for a subscription, will you?"

Scene 5- The Police Station

At high noon, Xariel walks into Max's old precint. The sergeant at the desk is the same one from the last time he was here, and lets him head up to Mitch's office with a minimum of delay.

"Afternoon, Mitch," Xariel says, ducking under one of the beams running across the low ceiling.

Mitch blinks, and looks up from behind stacks of paper.

"Hey, Max. Anything interesting?" he asks, not very hopefully. Xariel asks to see the body again. Mitch sighs, tells him the Frost family wants it for burial. Seems they've brought in Lexington/Branche- a large investigation firm that's been hassling Mitch's office since they got onto the case. Scanning Max's memory, Xariel recalls Lexington/Branche being quite a pain back in '76, on the Katie Ballard case. An old Chicago firm, they've branched out from investigation into security.

Mitch and Xariel chat idly for a while. After telling Xariel that the mayor has gotten off his back a bit, what with all the talk of sympathy and financial support for Los Angeles, Mitch mentions that there was a fairly bizzare murder the night before. Leeza Reyes, an assistant manager at a Jewel-Oscoe, was shot several times in her apartment. The weird part, though, was that when the cops got there, there were feathers all over the place, and the kitchen was packed full of rotting beef. Intrigued, Xariel asks whose case it is. Mitch tells him it's in Detective Hertz's hands, and tells him the office is down the hall.

On his way out the door, Xariel turns and smiles a little. "Mitch... it's been a while since we spent any time together. You feel like getting dinner tonight?"

"Okay... Chinese?"

Xariel agrees, and heads down the hall.

Hertz's office is a little smaller than Mitch's, but the ceiling is at a comfortable height. Hertz himself is a man of about forty, with oily brown hair and a five o'clock shadow. He's a little gruff, but more than willing to talk about his case. It was the same address Labazar gave him. Hertz fills in a few details, but not much Xariel hadn't guessed. He'll have to do more digging himself.

Xariel leaves the station to visit Jill.

Scene 6- Angel Sanctuary

Xariel finds the shelter mostly empty, and Jill cleaning up the kitchen in preparation for the afternoon volunteers. Unsurprisingly, she looks tired, and she's happy to see Max's face again.

They talk a little bit about the state of the shelter. Jill tells Xariel that Sanctuary is likely to lose its lease, as part of an urban renewal project. Her landlord, Branche Facilities, is looking to turn the entire block over to "that bastard Simon Holmes." Holmes is a developer with a lot of influence on the project. The shelter management committee doesn't have much pull anymore, not since the chairman, Sandy Ballard, died. He left money to continue operating the shelter, but not enough to deal with Branche's demands, even if the legal issues with his heirs get sorted out.

Xariel offers what encouragement he can, and makes a mental note to see what help he can provide behind the scenes. Jill turns to throw out a plate of cookies, and he asks what they're for.

Jill chuckles. "Cookies for Wendy."

"What?"

"Didn't you ever read Peter Pan?" She smiles at him expectantly, but Xariel doesn't quite make the connection.

"The kids tell stories to each other- mostly the older ones to the younger ones. Fairy tales, Disney, stuff like that. Wendy is from Peter Pan. The little kids have sort of run with the idea of her as a mother figure... so they leave milk and cookies out at night."

"You ever take any for yourself?"

Jill grins, a little sheepishly. "Sometimes."

Xariel smiles warmly. "You deserve them."

Jill looks at the old man a moment, considering. "You know, people say a lot of things about cops, but you're alright."

Xariel smiles and thanks her. As if on impulse, he reaches out and takes a loose piece of her hair. She looks at him a moment, and he adds "Piece of hair on your shoulder." She smiles and nods, smoothing her hair out with one hand.

Xariel excuses himself, reminding her to call him if any more kids start having unusual nightmares.

Scene 7- Reyes's Apartment

Late afternoon is well underway as Xariel climbs the stairs to Leeza Reyes's apartment. He's fairly sure, now, that she was also Torimel, though he'll be damned if he can remember anything about the latter. Damned again, that is. There's a police line, but no one watching. Max knew a few things about sneaking around, so it isn't hard for Xariel to get inside.

Mentally subtracting the blood and the smell, the main area of the apartment looks pretty normal. Xariel finds bullet damage and signs of struggle, but the interesting details are a little more subtle. In the bedroom, there are piles upon piles of religious and theological texts. They span more religions than Max has ever heard of, but the bulk of them cover ancient Judaism and religions of the Fertile Crescent.

Also in the bedroom, Xariel notices scratches in the moulding. Looking closer, he realizes that they are two-dimensional representations of angelic script. The awkward medium would make it hard to read, but the text is so basic as to be unmistakable. It is the language's core symbol, the Name of God, scrawled in repetition around the entire perimeter of the apartment. In a few places, human words with approximately the same meaning are scribbled in above. Xariel guesses that it might be a prayer, or some kind of a protective ritual.

While following the moulding, Xariel finds something under the couch- a single black feather the forensics kids somehow missed. Lifting it up to the light, he suddenly remembers.

The war. A battle in the black seas above the moon. So far, it's been going pretty well- no serious injuries, and the loyalists in retreat to the moon's surface.

Suddenly, Scorbriel shouts a warning- an unusual intersection in the paths of fate. Sandalphon orders his troops to assume a defensive formation. Xariel grips his blade- at the moment, a stream of jagged black ice floating in the sea of stars- just in time to catch the first sign. The void ripples, first an abstract pattern, and then a face that turns the stars cold. A massive hand reaches out, grabbing and crushing Eihotep.

As its body ripples into view, the creature lets out a shout that throws the moon from its orbit. Sandalphon pulls Torimel from the path of the silver sphere as they both look on in terror.

As the attacker turns Xariel's blade aside, he catches its gaze.

The eyes of the Malhim were a terrible thing.

The memory is helpful, but it just raises more questions. Sandalphon was almost tender as he pulled Torimel away from the warrior angel. It's difficult to reconcile that with the brutality spattered across the walls of her apartment.

Xariel's mind turns to another unanswered question. All of the dream-killings have been near here. Why? He reaches his senses into the shadow lands. It takes him a moment, but he finds what he's looking for. Beyond the human buildings, weaving in and out of them, setting their patterns, a faint blue glow streams downwards, its currents revealing a massive structure surrounding the entire area.

Xariel crosses over, pushing himself away from the wreckage of paradise, towards the strange and incomplete echoes of things long gone. He wanders among a forest of columns, tracing his way back to the place Kelly Frost died. He finds the spot, a still-glowing path towards whatever God prepared for human souls. He tries to follow, beating his wings and pushing down along the lighted path. But ultimately, the lights dim, and the path itself simply ceases to be. The only thing that goes on is that faint, streaming glow.

Oddly, momentarily, the glow reminds reminds Max of his father's aftershave. A moment later, Xariel realizes what it is. The breath of God, draining away from Creation along with the souls of Man.

Xariel walks away from the path, into a great, vaulted hall among the columns. This place is familiar. By the light of God's fading breath, he brushes dead leaves from the floor. There's an inscription there, in graceful characters:

"Here lie the human soldiers of the Vejovis assault. In their faith and their sacrifice, they light a lamp for their race. We shall never forget their faith in us, and we shall honor them by continuing to fight their war."

It was never their war, Xariel muses bitterly, but he continues down the inscription. Beneath more pretentious elegy, there is a list of names. Hasmed. Sabriel. Xariel. Avitu. Labazar. The list goes on...

...and Sandalphon isn't on it. Xariel wants to rage about that. Why didn't he care? But the rage won't come. Instead, he falls to his knees. They suffered for our war. They gave us their faith... and what did it get them?

Gradually, he becomes aware that he is not alone. From between the columns of the tomb, ghosts watch him. They watch an angel cry.

On the cold Chicago street, a hand closes on Max's shoulder. Looking up suddenly, Xariel shifts himself back into the world of Man.

"Max, are you okay?" Mitch asks. Xariel looks up at the younger man, and blinks his wet eyes. He stammers something as Mitch helps him up, steadying himself against the dumpster where they found Kelly Frost's body.

Mitch explains briefly that he came to talk to Jill, as they wait for a cab. They ride back to Max's apartment beneath streetlights and silence.

Scene 8- Max's Apartment

Mitch helps Xariel up the stairs- elevator's out, and the doorman's desk is as empty as it has been for years. Xariel rests on Max's couch, rubbing his eyes, as Mitch goes to make some coffee.

"I think your daughter's been here," he says from the kitchen.

"How can you tell?"

"There's a bunch of food in your fridge, and some prescription bags on your counter."

"She leave a note?"

Mitch doesn't see one. Xariel asks him to play back the answering machine. There's a message from the building superintendent about roach spraying, and one from Mitch, asking Max to call him back. Deleting it, Mitch explains that he called before he went to talk to Jill. He asks if Xariel still wants dinner.

"Sure. I don't think I'm up to Chinese, though."

Mitch smiles, brushing his hair back in a gesture oddly reminiscent of Jill. "Pizza, then?"

"Sounds good."

Mitch starts looking for paper plates. Thinking about Max's daughter, Xariel thinks back further, to the wedding. Hopes and dreams. A handsome young policemen (he thought so, anyway), a blushing bride... everyone thought it would last forever. It didn't. There was some nice china, though. Xariel stops Mitch's rummaging and finds it. White, with little blue flowers. As the pizza arrives, he sets it out on the table, sets the candle Labazar gave him in the middle, and lights it.

The two of them sit down, talk about nothing much at all; weather and cases and old friends. Before they know it, they've finished off dinner. Xariel takes the china to the sink, and asks Mitch to blow out the candle.

As Mitch heads out the door, Xariel says it was nice to see him again. Mitch smiles, and apologizes for not having come around more often- work, you know. Xariel tells him he understands.

After the door shuts, Xariel walks over and looks at the candle. The wax at the top is still liquid, but tiny ice crystals are beginning to form around the sides. Xariel feels uneasy... there's a troublesome relationship between using humans and protecting them. The tomb is proof of that. He turns out the light, and walks towards the bedroom.

Tomorrow.

Emprint
12-29-2003, 01:09 PM
You know, despite the fact that the writeup is twice as long as the first, the session was actually a bit shorter.

Craig Oxbrow
12-29-2003, 06:56 PM
A while in coming, but worth the wait.

Emprint
12-30-2003, 08:54 AM
Thanks, Craig. I'll try not to be so long on the other ones...

tear44
12-30-2003, 10:19 AM
This is a great write up. Its very evocative.

Congratulations on some fantastic storytelling.

Elemental
12-30-2003, 12:32 PM
(sings)

"People are strange, when you're an angel. Faces look ugly, when you're alone....."

Sorry. First thing that jumped into my head when I read the title. I'm just posting to say I read this, and I like it a lot.

Gecko Phantom
12-30-2003, 04:49 PM
After hearing all this feedback second hand through Emprint, I decided to pop in for myself. I'm the player behind Max/Xariel, and I'm glad to see that you all are enjoying the campaign as much as we are.

Emprint and I have been gaming together for years, but Strange as Angels represents a very different campaign for both of us. It's our first one-on-one, and I've found Demon to be particularly suited more intimate campaign: just as I couldn't imagine doing a DnD dungeon crawl solo, I can't really picture playing Demon with a party. Combining Demon with film noir [espicially the motifs of the hard-boiled detective that Emprint already mentioned above] has also created a unique gaming experience that is hard to convey through these write-ups. Detective Noir lends itself to soliloquoy and internal monologue [were this a movie, they'd be the running commentary provided through voiceover], and while many of these speeches don't get included in the summaries, I think the best moments of this campaign are these impromptu 4am musings on the human condition that grow out of our cooperative narration. It's become the kind of gaming experience where how an event is told is as important as what is occuring, and it makes for a fun time - hopefully, that spirit is coming through in these posts.

Well, enough babbling from me. Once again, thanks for all your positive comments, and we'll try to have Episode 3 written up ASAP for you.

Emprint
12-31-2003, 06:42 AM
"People are strange, when you're an angel. Faces look ugly, when you're alone....."

Hey, that's pretty good. I actually just stole the title from The Cure's "Just Like Heaven".

I'm just posting to say I read this, and I like it a lot.

Thanks.

thedeardeparted
01-28-2004, 04:31 PM
Did the Demon / Unisystem conversions ever get posted? I for one would love to see them.

Ghosty
01-29-2004, 07:37 AM
Beautiful, truly. I've yet to hear a recap of a Demon game that didn't move me in some way. You definately touched on many of the themes from the game, which is one of the reasons I love Demon so much; there's so much to explore without having to stray at all from what's presented in the core book.

I haven't read the second summary yet, but I love what you've done so far. I completely agree that Demon is much better suited for one-on-one play than most RPGs, if only because of the depth of exploration that it encourages on a personal level. I can't wait to see what happens when you bring Thralls into the picture.

Oh, and the apparent Earthbound sounds kick-ass too! Yet another feature of Demon that just feeds creativity like no tomorrow. Coolest. Villains. EVAR!

Emprint
01-29-2004, 09:32 AM
My original conversion is here (http://forum.rpg.net/showthread.php?s=&threadid=33891). I'm working on a version that targets the Angel Unisystem, sans Drama Points, but I haven't written it up entirely yet.

I'm incredibly pleased with this game so far. I just wish sessions were running more than once a month.

I can't wait to see what happens when you bring Thralls into the picture.

Who says they're not there already? Oh, you mean Xariel's thralls... ;o)

Thanks for the comments on the villain. I'd love to ramble on that, but I can't say anything about him in this thread, since the player's reading.

thedeardeparted
01-29-2004, 05:20 PM
Excellent! Thanks! It looks really good.

Emprint
01-29-2004, 08:14 PM
BTW, Dear Departed, I posted some notes on the WitchCraft mailing list a while back, covering where certain WC elements fit into my Demon game. I'd link the archive, but I can't seem to find a working archive for the WitchCraft list.

Emprint
07-06-2004, 12:36 PM
Series 1 continues in this thread (http://forum.rpg.net/showthread.php?p=2607134).