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			<title><![CDATA[[FMG] Preview Art!]]></title>
			<link>http://forum.rpg.net/showthread.php?626924-FMG-Preview-Art!&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 13:15:32 GMT</pubDate>
			<description><![CDATA[Here is new full color preview art by Michael Clarke from our new book "Way of the Wicked Book Three: Tears of the Blessed." 
  
Pathfinder's only evil adventure path continues with this tale of war and wicked deeds. Here is one of the good celestials who will try to hinder you from your road of...]]></description>
			<content:encoded><![CDATA[<div>Here is new full color preview art by Michael Clarke from our new book &quot;Way of the Wicked Book Three: Tears of the Blessed.&quot;<br />
 <br />
Pathfinder's only evil adventure path continues with this tale of war and wicked deeds. Here is one of the good celestials who will try to hinder you from your road of vengeance against the noble nation of Talingarde. This is The-Flame-That-Sings.<br />
 <br />
<i>&quot;...The overall adventure is one which will likely be extremely satisfying to your players. Never has causing so much sorrow been so much fun as it is in Tears of the Blessed.&quot; 5 stars!</i> -- Shane O'Connor, featured reviewer on RPGNow and DriveThruRPG<br />
 <br />
<img src="http://www.firemountaingames.com/images/Peri_color_preview.jpg" border="0" alt="" /><br />
 <br />
Who wants to be a hero when it so much more fun to be wicked?<br />
 <br />
&quot;Tears of the Blessed&quot; is for sale now at <a href="http://paizo.com/products/btpy8shj?Way-of-the-Wicked-Book-Three-Tears-of-the-Blessed" target="_blank">Paizo.com</a> and <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=101786?affiliate_id=375548" target="_blank">DriveThruRPG.</a><br />
 <br />
Print is coming soon!<br />
 <br />
Gary McBride<br />
<a href="http://www.firemountaingames.com" target="_blank">Fire Mountain Games</a></div>

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			<category domain="http://forum.rpg.net/forumdisplay.php?9-Ads-Open-Promo">Ads/Open Promo</category>
			<dc:creator>gdmcbride</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626924-FMG-Preview-Art!</guid>
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			<title>Savage Worlds- The Family (Modern Day Mob Game) (Session 1)</title>
			<link>http://forum.rpg.net/showthread.php?626919-Savage-Worlds-The-Family-(Modern-Day-Mob-Game)-(Session-1)&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 12:44:03 GMT</pubDate>
			<description>Here is Session one of my Modern Day Mob game using Savage Worlds (which, by the way works perfectly): 
 
http://www.therpginformer.com/2012/05/16/savage-worlds-the-family-modern-day-mob-game-session-1/</description>
			<content:encoded><![CDATA[<div>Here is Session one of my Modern Day Mob game using Savage Worlds (which, by the way works perfectly):<br />
<br />
<a href="http://www.therpginformer.com/2012/05/16/savage-worlds-the-family-modern-day-mob-game-session-1/" target="_blank">http://www.therpginformer.com/2012/0...ame-session-1/</a></div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?68-Roleplaying-Actual-Play">Roleplaying Actual Play</category>
			<dc:creator>TheRPGInformer</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626919-Savage-Worlds-The-Family-(Modern-Day-Mob-Game)-(Session-1)</guid>
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			<title>Kickstarter - Tex Murphy: Project Fedora</title>
			<link>http://forum.rpg.net/showthread.php?626918-Kickstarter-Tex-Murphy-Project-Fedora&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 12:43:51 GMT</pubDate>
			<description><![CDATA[I rarely post here, but since i haven't seen a thread i'm starting one. 
 
I found this today, and i'm squeeling with joy. I'm enthusiastic for Wasteland 2, but this... This brings back so many happy memories, playing with friends, playing with lovers, trying much too hard not to use the hint...]]></description>
			<content:encoded><![CDATA[<div>I rarely post here, but since i haven't seen a thread i'm starting one.<br />
<br />
I found this today, and i'm squeeling with joy. I'm enthusiastic for Wasteland 2, but this... This brings back so many happy memories, playing with friends, playing with lovers, trying much too hard not to use the hint system. If this doesn't happen i think i just might lose hope for humanity.<br />
<br />
linky: <a href="http://www.kickstarter.com/projects/251414413/tex-murphy-project-fedora" target="_blank">http://www.kickstarter.com/projects/...project-fedora</a> :D</div>

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			<category domain="http://forum.rpg.net/forumdisplay.php?80-Video-Games-Open">Video Games Open</category>
			<dc:creator>xarmitage</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626918-Kickstarter-Tex-Murphy-Project-Fedora</guid>
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			<title><![CDATA[Yet another Legend of Korra thread of the "What System?" variety.]]></title>
			<link>http://forum.rpg.net/showthread.php?626917-Yet-another-Legend-of-Korra-thread-of-the-quot-What-System-quot-variety&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 12:42:36 GMT</pubDate>
			<description><![CDATA[People 'round here want want to play a game based in the Republic City. I am among them, and dream of the day I can unleash my "federal marshal-type character from Foggy Swamp" on an unsuspecting GM. However, no one's really trying to a game going, so I am taking it upon myself to do so. 
 
Here's...]]></description>
			<content:encoded><![CDATA[<div>People 'round here want want to play a game based in the Republic City. I am among them, and dream of the day I can unleash my &quot;federal marshal-type character from Foggy Swamp&quot; on an unsuspecting GM. However, no one's really trying to a game going, so I am taking it upon myself to do so.<br />
<br />
Here's what I think a Republic City game must have:<br />
<br />
<b>Rules that cover countering attacks:</b> Fights in Avatar are rarely about &quot;did I hit 'em?&quot; and much more focused on &quot;did they get out of the way/block my attack?&quot; We don't see that very often in a rules set, and I don't mind it being a bit abstract, but it's something I want for this game.<br />
<br />
<b>Elemental Manipulation rules tied to knowledge tiers rather than spell lists:</b> While there are specific techniques in the shows, Bending is less about &quot;known spells&quot; than it is freestyling with the elements. Bending also has enormous utility outside of combat, and that has to be addressed as well.<br />
<br />
<b>Plenty of Rules for non-magical combat styles:</b> Because the setting also has chi-blocking acrobats, emo knife-throwers, and boomerang wielding goofballs with a ridiculous amount of pull.<br />
<br />
<b>Rules for mundane 1920s technology as well as steampunk gadgets:</b> Cars, radio, blimps, shockgloves, and motorcycles are just what we've seen so far. This setting easily supports mad scientist types.<br />
<br />
Those are the main things. Rules for making up animal species and dealing with spirits would be pretty useful too, but probably wont come up too often in a game set in Republic City. <br />
<br />
Feel free to tell me if you think I'm missing anything.</div>

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			<category domain="http://forum.rpg.net/forumdisplay.php?3-Tabletop-Roleplaying-Open">Tabletop Roleplaying Open</category>
			<dc:creator>Jonas Albrecht</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626917-Yet-another-Legend-of-Korra-thread-of-the-quot-What-System-quot-variety</guid>
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			<title><![CDATA["She's the greatest earthbender I've ever seen!"]]></title>
			<link>http://forum.rpg.net/showthread.php?626916-quot-She-s-the-greatest-earthbender-I-ve-ever-seen!-quot&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 12:29:23 GMT</pubDate>
			<description><![CDATA[That's right snoozles, it's time for a Toph thread. 
 
Image: http://img.photobucket.com/albums/v229/JonasAlbrecht/Toph_Bei_Fong_by_sykes_one.png  
 
http://www.youtube.com/watch?v=w_Ko7VusR04   <------ Cannot be Embedded! Appropriate!]]></description>
			<content:encoded><![CDATA[<div>That's right snoozles, it's time for a Toph thread.<br />
<br />
<img src="http://img.photobucket.com/albums/v229/JonasAlbrecht/Toph_Bei_Fong_by_sykes_one.png" border="0" alt="" /><br />
<br />
<a href="http://www.youtube.com/watch?v=w_Ko7VusR04" target="_blank">http://www.youtube.com/watch?v=w_Ko7VusR04</a>   &lt;------ Cannot be Embedded! Appropriate!</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?29-Other-Media">Other Media</category>
			<dc:creator>Jonas Albrecht</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626916-quot-She-s-the-greatest-earthbender-I-ve-ever-seen!-quot</guid>
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			<title>Pelgrane Press Review – RMS Titanic: The Millionaire’s Special</title>
			<link>http://forum.rpg.net/showthread.php?626915-Review-–-RMS-Titanic-The-Millionaire’s-Special&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 12:20:02 GMT</pubDate>
			<description><![CDATA[Image: http://forum.rpg.net/cron.php?rand=1337170800  (http://www.pelgranepress.com/?p=8105)Pookie has reviewed our charity adventure, The Millionaire&#8217;s Special, over [...] 
 
(Original Post (http://www.pelgranepress.com/?p=8105))]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.pelgranepress.com/?p=8105" target="_blank"><img src="http://forum.rpg.net/cron.php?rand=1337170800" border="0" alt="" /></a>Pookie has reviewed our charity adventure, The Millionaire&#8217;s Special, over [...]<br />
<br />
(<a href="http://www.pelgranepress.com/?p=8105" target="_blank">Original Post</a>)</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?137-Publisher-News">Publisher News</category>
			<dc:creator>RPGnet News</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626915-Review-–-RMS-Titanic-The-Millionaire’s-Special</guid>
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			<title>Wood Elves are the best elves.</title>
			<link>http://forum.rpg.net/showthread.php?626914-Wood-Elves-are-the-best-elves&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 11:50:07 GMT</pubDate>
			<description><![CDATA[Statement, not question.  
 
They like nature. They hang out in forests. They're the strongest and bad assest of all elves. They can somehow get sweet tans despite spending all day in the shade. They unironically hug trees. They sing and dance and prance and charge at full speed through tangled...]]></description>
			<content:encoded><![CDATA[<div>Statement, not question. <br />
<br />
They like nature. They hang out in forests. They're the strongest and bad assest of all elves. They can somehow get sweet tans despite spending all day in the shade. They unironically hug trees. They sing and dance and prance and charge at full speed through tangled undergrowth like acrobats and murder you through the eye with an arrow whilst back flipping over a stream running through a forest glade half a mile away. Vikings may have had cool berserker rages and horned helmets, but wood elves have berserker rages and giant antler helmets, and their antlers never snag in a branch. <br />
<br />
If you go into a forest, there will be at least one taking time out from working out to be the strongest elf in the forest to keep an eye on you and murder you if you upset them. Or hurt the forest. Or trip over a root they liked. Or they think it'll be funny. They might not, though, because then people would stop coming in and they'd have less people to harass, stalk and occasionally murder. They sometimes let you live and tell you it's one bone broken for every twig snapped underfoot, but that's only because they think it's hilarious to watch you jump every time you take a step and the elf shadowing you snaps a twig. Then they murder you anyway. <br />
<br />
They are friends to all animals, including squirrels and bears. They think it's hilarious when you wander into the forest and annoy one of their friends and get killed! You make good fertiliser and bear food, as well as ensuring a healthy supply of bone arrowheads. Not that they don't use metal ones, they just prefer the reactions they get from other elves when they use bone. <br />
<br />
Not that they like other elves, they're all losers who'd rather read a book to learn something they forgot than talk to a tree to remind themselves of it whilst doing pull ups on its branches. They get on far better with dwarves, who at least know how to drink and sell the wood elves throwing axes. <br />
<br />
So why do <b>you</b> think wood elves are the best elves?</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?3-Tabletop-Roleplaying-Open">Tabletop Roleplaying Open</category>
			<dc:creator>maybecca</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626914-Wood-Elves-are-the-best-elves</guid>
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			<title>Spam in Game Design Forum</title>
			<link>http://forum.rpg.net/showthread.php?626912-Spam-in-Game-Design-Forum&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 11:34:31 GMT</pubDate>
			<description>There is at least 2 (that I reported) and possibly more now of one user spamming links to download shows</description>
			<content:encoded><![CDATA[<div>There is at least 2 (that I reported) and possibly more now of one user spamming links to download shows</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?7-Trouble-Tickets">Trouble Tickets</category>
			<dc:creator>Aganauton</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626912-Spam-in-Game-Design-Forum</guid>
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			<title>Do Formians use technology?</title>
			<link>http://forum.rpg.net/showthread.php?626899-Do-Formians-use-technology&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 10:44:27 GMT</pubDate>
			<description>The Formian write up in the 3.X MM leaves a lot to be desired. Workers can repair objects yet there is no reference at all to what technology formians use beyond the artwork (and even that is a bit suspect). 
 
So what technology do formians use, if any? 
 
And are there any good references (1-3e)...</description>
			<content:encoded><![CDATA[<div>The Formian write up in the 3.X MM leaves a lot to be desired. Workers can repair objects yet there is no reference at all to what technology formians use beyond the artwork (and even that is a bit suspect).<br />
<br />
So what technology do formians use, if any?<br />
<br />
And are there any good references (1-3e) that expand upon formians?</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?89-RPG-Spotlight-Dungeons-amp-Dragons-Fantasy-D20"><![CDATA[RPG Spotlight: Dungeons & Dragons / Fantasy D20]]></category>
			<dc:creator>DMH</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626899-Do-Formians-use-technology</guid>
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			<title><![CDATA[[Gypsy Knights Games] 21 Organizations Now Available!]]></title>
			<link>http://forum.rpg.net/showthread.php?626898-Gypsy-Knights-Games-21-Organizations-Now-Available!&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 10:40:56 GMT</pubDate>
			<description>21 Organizations is now available at DTRPG! (http://rpg.drivethrustuff.com/product/102020/21-Organizations?cPath=6213) 
 
21 Organizations provides 21 new and varied groups to use in a Traveller campaign.  Each has its own unique history, motives, and goals.  Read about groups as varied as Solar...</description>
			<content:encoded><![CDATA[<div><a href="http://rpg.drivethrustuff.com/product/102020/21-Organizations?cPath=6213" target="_blank">21 Organizations is now available at DTRPG!</a><br />
<br />
21 Organizations provides 21 new and varied groups to use in a Traveller campaign.  Each has its own unique history, motives, and goals.  Read about groups as varied as Solar Purity, The Cascadia Colonization Authority, and the Loyal Order of the Mystic Platypus.<br />
<br />
In addition, 21 Organizations also includes career tracks for The Hub Federation Navy, bounty hunters, and The Cascadia Colonization Authority.  NPCs for many of the organizations are also included.<br />
<br />
While the book has been designed to be used in concert with the history and locations of other Gypsy Knights Products, these organizations can easily be modified for use with any Traveller setting.  <br />
<br />
Like all our products, the main intention of this book is to provide an extra spark to the Referee's imagination.<br />
<br />
21 Organizations can be purchased separately or as part of <a href="http://rpg.drivethrustuff.com/product/102021/The-21s-%5BBUNDLE%5D" target="_blank">The 21s Bundle</a> which also includes all three of our 21 Plots books.<br />
<br />
<br />
&quot;Traveller&quot; and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission.  The Traveller Main Rulebook is available from Mongoose Publishing.</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?9-Ads-Open-Promo">Ads/Open Promo</category>
			<dc:creator>Gypsy Knights Games</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626898-Gypsy-Knights-Games-21-Organizations-Now-Available!</guid>
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			<title><![CDATA[[Diablo 3] [Bragging] [Spoilers] How Hardcore are we?]]></title>
			<link>http://forum.rpg.net/showthread.php?626895-Diablo-3-Bragging-Spoilers-How-Hardcore-are-we&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 10:23:50 GMT</pubDate>
			<description>Hi,  
 
This thread is for us to brag about our Hardcore characters in Diablo 3. 
 
You never know, we might get somewhere ;) 
 
I have had two so far 
 
*Angar* 
Male Barbarian</description>
			<content:encoded><![CDATA[<div>Hi, <br />
<br />
This thread is for us to brag about our Hardcore characters in Diablo 3.<br />
<br />
You never know, we might get somewhere ;)<br />
<br />
I have had two so far<br />
<br />
<b>Angar</b><br />
Male Barbarian<br />
Normal Difficulty<br />
<br />
Angar sadly perished outside the cemetary of the Forsaken, when he was metaphoricaly drowned in a horde of champion Scavengers. The poor mook was only 5th level.<br />
<br />
<b>Ryke</b><br />
Female Monk<br />
Normal Difficulty<br />
<br />
Ryke has been a lot more succesful, and has just defeated the Skeleton King. the fact that she can self hea, helps a lot. Mind you, she is about to enter the Fields of Misery where she will almost certainly die. She is 10th level</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?80-Video-Games-Open">Video Games Open</category>
			<dc:creator>Dave Blewer</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626895-Diablo-3-Bragging-Spoilers-How-Hardcore-are-we</guid>
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			<title><![CDATA[[Star Trek] [Spoilers Galore] AB's 2nd nitpicky Star Trek thread]]></title>
			<link>http://forum.rpg.net/showthread.php?626893-Star-Trek-Spoilers-Galore-AB-s-2nd-nitpicky-Star-Trek-thread&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 10:12:13 GMT</pubDate>
			<description><![CDATA[The old thread (http://forum.rpg.net/showthread.php?621720-Star-Trek-Spoilers-Galore-AB-s-nitpicky-Star-Trek-thread) approaches 1000 posts, so a new thread is created! 
 
The last episode I watched was "The Game".  It's the episode where everybody on the ship but Wesley gets taken over by a...]]></description>
			<content:encoded><![CDATA[<div>The <a href="http://forum.rpg.net/showthread.php?621720-Star-Trek-Spoilers-Galore-AB-s-nitpicky-Star-Trek-thread" target="_blank">old thread</a> approaches 1000 posts, so a new thread is created!<br />
<br />
The last episode I watched was &quot;The Game&quot;.  It's the episode where everybody on the ship but Wesley gets taken over by a Nintendo Gameboy.  Given the frequency with which Starfleet personnel have their very minds irresistibly controlled by outside forces, you'd think Starfleet would implement some sort of protocol to help prevent it.</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?29-Other-Media">Other Media</category>
			<dc:creator>Afterburner</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626893-Star-Trek-Spoilers-Galore-AB-s-2nd-nitpicky-Star-Trek-thread</guid>
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			<title><![CDATA[[Savage Worlds] Post apocalyptic rulebooks?]]></title>
			<link>http://forum.rpg.net/showthread.php?626892-Savage-Worlds-Post-apocalyptic-rulebooks&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 10:05:40 GMT</pubDate>
			<description><![CDATA[I've been running a supers campaign on Savage Worlds as well as a shorter, fantasy based one and I am currently thinking about trying a post apocalyptic campaign (in the style of Gamma World). Are there any Savage Worlds splatbooks or rulebooks related to this genre?]]></description>
			<content:encoded><![CDATA[<div>I've been running a supers campaign on Savage Worlds as well as a shorter, fantasy based one and I am currently thinking about trying a post apocalyptic campaign (in the style of Gamma World). Are there any Savage Worlds splatbooks or rulebooks related to this genre?</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?3-Tabletop-Roleplaying-Open">Tabletop Roleplaying Open</category>
			<dc:creator>Kanezeran</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626892-Savage-Worlds-Post-apocalyptic-rulebooks</guid>
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			<title>(ANIMA:BEYOND FANTASY) HOW TO RUN COMBAT</title>
			<link>http://forum.rpg.net/showthread.php?626891-(ANIMA-BEYOND-FANTASY)-HOW-TO-RUN-COMBAT&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 09:52:46 GMT</pubDate>
			<description><![CDATA[HI Guys, 
 
     I've recently bought the ANIMA:Beyond fantasy core book, GM's Guide and the GAIA world book. 
 
And I'm a bit stumped with its combat system would anybody care to explain how it works. 
 
The Game is absolutely gorgeous and beautiful, The Setting striking and evocative, the Artwork...]]></description>
			<content:encoded><![CDATA[<div>HI Guys,<br />
<br />
     I've recently bought the ANIMA:Beyond fantasy core book, GM's Guide and the GAIA world book.<br />
<br />
And I'm a bit stumped with its combat system would anybody care to explain how it works.<br />
<br />
The Game is absolutely gorgeous and beautiful, The Setting striking and evocative, the Artwork superb (anime fan!), but the rules CONFUSES me as hell!! I think i've had better times understanding Trigonometry (Duh?..)<br />
<br />
Any Help with this game would be appreciated.<br />
<br />
Thanks!!</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?3-Tabletop-Roleplaying-Open">Tabletop Roleplaying Open</category>
			<dc:creator>Soulforgex</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626891-(ANIMA-BEYOND-FANTASY)-HOW-TO-RUN-COMBAT</guid>
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			<title>Lost Girl / Grimm style RPG?</title>
			<link>http://forum.rpg.net/showthread.php?626889-Lost-Girl-Grimm-style-RPG&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 09:24:32 GMT</pubDate>
			<description><![CDATA[I'd have searched, but searching is disabled for people with under 10 posts. 
 
I'm curious as to what game systems would work well for a Lost Girl / Grimm style RPG. I've been looking at Dresden / Cinematic Unisystem / etc.. Saw some had mentioned FUDGE before.. Also checked out Mutant City Blues,...]]></description>
			<content:encoded><![CDATA[<div>I'd have searched, but searching is disabled for people with under 10 posts.<br />
<br />
I'm curious as to what game systems would work well for a Lost Girl / Grimm style RPG. I've been looking at Dresden / Cinematic Unisystem / etc.. Saw some had mentioned FUDGE before.. Also checked out Mutant City Blues, but it seems like it'd be more along the lines of Alphas than Lost Girl or Grimm. Thought about Savage Worlds, too..<br />
<br />
Anyways, I'm open to ideas &amp; suggestions if you have any. :)<br />
<br />
Thank you for your time!</div>

]]></content:encoded>
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			<dc:creator>pineapple</dc:creator>
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