<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>RPGnet Forums - Tabletop Roleplaying Open</title>
		<link>http://forum.rpg.net/</link>
		<description><![CDATA[General discussion about the roleplaying industry and where it's going,
and other tabletop RPG topics.]]></description>
		<language>en</language>
		<lastBuildDate>Wed, 16 May 2012 13:20:07 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>15</ttl>
		<image>
			<url>http://forum.rpg.net/images/misc/rss.png</url>
			<title>RPGnet Forums - Tabletop Roleplaying Open</title>
			<link>http://forum.rpg.net/</link>
		</image>
		<item>
			<title><![CDATA[Yet another Legend of Korra thread of the "What System?" variety.]]></title>
			<link>http://forum.rpg.net/showthread.php?626917-Yet-another-Legend-of-Korra-thread-of-the-quot-What-System-quot-variety&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 12:42:36 GMT</pubDate>
			<description><![CDATA[People 'round here want want to play a game based in the Republic City. I am among them, and dream of the day I can unleash my "federal marshal-type character from Foggy Swamp" on an unsuspecting GM. However, no one's really trying to a game going, so I am taking it upon myself to do so. 
 
Here's...]]></description>
			<content:encoded><![CDATA[<div>People 'round here want want to play a game based in the Republic City. I am among them, and dream of the day I can unleash my &quot;federal marshal-type character from Foggy Swamp&quot; on an unsuspecting GM. However, no one's really trying to a game going, so I am taking it upon myself to do so.<br />
<br />
Here's what I think a Republic City game must have:<br />
<br />
<b>Rules that cover countering attacks:</b> Fights in Avatar are rarely about &quot;did I hit 'em?&quot; and much more focused on &quot;did they get out of the way/block my attack?&quot; We don't see that very often in a rules set, and I don't mind it being a bit abstract, but it's something I want for this game.<br />
<br />
<b>Elemental Manipulation rules tied to knowledge tiers rather than spell lists:</b> While there are specific techniques in the shows, Bending is less about &quot;known spells&quot; than it is freestyling with the elements. Bending also has enormous utility outside of combat, and that has to be addressed as well.<br />
<br />
<b>Plenty of Rules for non-magical combat styles:</b> Because the setting also has chi-blocking acrobats, emo knife-throwers, and boomerang wielding goofballs with a ridiculous amount of pull.<br />
<br />
<b>Rules for mundane 1920s technology as well as steampunk gadgets:</b> Cars, radio, blimps, shockgloves, and motorcycles are just what we've seen so far. This setting easily supports mad scientist types.<br />
<br />
Those are the main things. Rules for making up animal species and dealing with spirits would be pretty useful too, but probably wont come up too often in a game set in Republic City. <br />
<br />
Feel free to tell me if you think I'm missing anything.</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?3-Tabletop-Roleplaying-Open">Tabletop Roleplaying Open</category>
			<dc:creator>Jonas Albrecht</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626917-Yet-another-Legend-of-Korra-thread-of-the-quot-What-System-quot-variety</guid>
		</item>
		<item>
			<title>Wood Elves are the best elves.</title>
			<link>http://forum.rpg.net/showthread.php?626914-Wood-Elves-are-the-best-elves&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 11:50:07 GMT</pubDate>
			<description><![CDATA[Statement, not question.  
 
They like nature. They hang out in forests. They're the strongest and bad assest of all elves. They can somehow get sweet tans despite spending all day in the shade. They unironically hug trees. They sing and dance and prance and charge at full speed through tangled...]]></description>
			<content:encoded><![CDATA[<div>Statement, not question. <br />
<br />
They like nature. They hang out in forests. They're the strongest and bad assest of all elves. They can somehow get sweet tans despite spending all day in the shade. They unironically hug trees. They sing and dance and prance and charge at full speed through tangled undergrowth like acrobats and murder you through the eye with an arrow whilst back flipping over a stream running through a forest glade half a mile away. Vikings may have had cool berserker rages and horned helmets, but wood elves have berserker rages and giant antler helmets, and their antlers never snag in a branch. <br />
<br />
If you go into a forest, there will be at least one taking time out from working out to be the strongest elf in the forest to keep an eye on you and murder you if you upset them. Or hurt the forest. Or trip over a root they liked. Or they think it'll be funny. They might not, though, because then people would stop coming in and they'd have less people to harass, stalk and occasionally murder. They sometimes let you live and tell you it's one bone broken for every twig snapped underfoot, but that's only because they think it's hilarious to watch you jump every time you take a step and the elf shadowing you snaps a twig. Then they murder you anyway. <br />
<br />
They are friends to all animals, including squirrels and bears. They think it's hilarious when you wander into the forest and annoy one of their friends and get killed! You make good fertiliser and bear food, as well as ensuring a healthy supply of bone arrowheads. Not that they don't use metal ones, they just prefer the reactions they get from other elves when they use bone. <br />
<br />
Not that they like other elves, they're all losers who'd rather read a book to learn something they forgot than talk to a tree to remind themselves of it whilst doing pull ups on its branches. They get on far better with dwarves, who at least know how to drink and sell the wood elves throwing axes. <br />
<br />
So why do <b>you</b> think wood elves are the best elves?</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?3-Tabletop-Roleplaying-Open">Tabletop Roleplaying Open</category>
			<dc:creator>maybecca</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626914-Wood-Elves-are-the-best-elves</guid>
		</item>
		<item>
			<title><![CDATA[[Savage Worlds] Post apocalyptic rulebooks?]]></title>
			<link>http://forum.rpg.net/showthread.php?626892-Savage-Worlds-Post-apocalyptic-rulebooks&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 10:05:40 GMT</pubDate>
			<description><![CDATA[I've been running a supers campaign on Savage Worlds as well as a shorter, fantasy based one and I am currently thinking about trying a post apocalyptic campaign (in the style of Gamma World). Are there any Savage Worlds splatbooks or rulebooks related to this genre?]]></description>
			<content:encoded><![CDATA[<div>I've been running a supers campaign on Savage Worlds as well as a shorter, fantasy based one and I am currently thinking about trying a post apocalyptic campaign (in the style of Gamma World). Are there any Savage Worlds splatbooks or rulebooks related to this genre?</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?3-Tabletop-Roleplaying-Open">Tabletop Roleplaying Open</category>
			<dc:creator>Kanezeran</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626892-Savage-Worlds-Post-apocalyptic-rulebooks</guid>
		</item>
		<item>
			<title>(ANIMA:BEYOND FANTASY) HOW TO RUN COMBAT</title>
			<link>http://forum.rpg.net/showthread.php?626891-(ANIMA-BEYOND-FANTASY)-HOW-TO-RUN-COMBAT&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 09:52:46 GMT</pubDate>
			<description><![CDATA[HI Guys, 
 
     I've recently bought the ANIMA:Beyond fantasy core book, GM's Guide and the GAIA world book. 
 
And I'm a bit stumped with its combat system would anybody care to explain how it works. 
 
The Game is absolutely gorgeous and beautiful, The Setting striking and evocative, the Artwork...]]></description>
			<content:encoded><![CDATA[<div>HI Guys,<br />
<br />
     I've recently bought the ANIMA:Beyond fantasy core book, GM's Guide and the GAIA world book.<br />
<br />
And I'm a bit stumped with its combat system would anybody care to explain how it works.<br />
<br />
The Game is absolutely gorgeous and beautiful, The Setting striking and evocative, the Artwork superb (anime fan!), but the rules CONFUSES me as hell!! I think i've had better times understanding Trigonometry (Duh?..)<br />
<br />
Any Help with this game would be appreciated.<br />
<br />
Thanks!!</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?3-Tabletop-Roleplaying-Open">Tabletop Roleplaying Open</category>
			<dc:creator>Soulforgex</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626891-(ANIMA-BEYOND-FANTASY)-HOW-TO-RUN-COMBAT</guid>
		</item>
		<item>
			<title>Lost Girl / Grimm style RPG?</title>
			<link>http://forum.rpg.net/showthread.php?626889-Lost-Girl-Grimm-style-RPG&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 09:24:32 GMT</pubDate>
			<description><![CDATA[I'd have searched, but searching is disabled for people with under 10 posts. 
 
I'm curious as to what game systems would work well for a Lost Girl / Grimm style RPG. I've been looking at Dresden / Cinematic Unisystem / etc.. Saw some had mentioned FUDGE before.. Also checked out Mutant City Blues,...]]></description>
			<content:encoded><![CDATA[<div>I'd have searched, but searching is disabled for people with under 10 posts.<br />
<br />
I'm curious as to what game systems would work well for a Lost Girl / Grimm style RPG. I've been looking at Dresden / Cinematic Unisystem / etc.. Saw some had mentioned FUDGE before.. Also checked out Mutant City Blues, but it seems like it'd be more along the lines of Alphas than Lost Girl or Grimm. Thought about Savage Worlds, too..<br />
<br />
Anyways, I'm open to ideas &amp; suggestions if you have any. :)<br />
<br />
Thank you for your time!</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?3-Tabletop-Roleplaying-Open">Tabletop Roleplaying Open</category>
			<dc:creator>pineapple</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626889-Lost-Girl-Grimm-style-RPG</guid>
		</item>
		<item>
			<title>Video Chat gaming</title>
			<link>http://forum.rpg.net/showthread.php?626885-Video-Chat-gaming&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 09:00:09 GMT</pubDate>
			<description><![CDATA[Hey all!  
I'm looking for a free video chat site that I can use to game with my old group of 20+ years. We're scattered all over but recently reconnected. We're dying to play again however distance makes it nigh impossible. However, with the advent of technology, and a little help from you folk,...]]></description>
			<content:encoded><![CDATA[<div>Hey all! <br />
I'm looking for a free video chat site that I can use to game with my old group of 20+ years. We're scattered all over but recently reconnected. We're dying to play again however distance makes it nigh impossible. However, with the advent of technology, and a little help from you folk, we might be able to play once again!<br />
So, the quandary. I'm looking for a free, video chat service for up to 8 people. Does this exist? Recommendations? Thoughts? Help? Beuller???<br />
<br />
Thanks in advance!</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?3-Tabletop-Roleplaying-Open">Tabletop Roleplaying Open</category>
			<dc:creator>Schwartzung</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626885-Video-Chat-gaming</guid>
		</item>
		<item>
			<title><![CDATA[DC Advenures: B'wana Beast?]]></title>
			<link>http://forum.rpg.net/showthread.php?626883-DC-Advenures-B-wana-Beast&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 08:53:00 GMT</pubDate>
			<description><![CDATA[So I've been messing around with Mutants and Masterminds 3rd ed chargen just for kicks. I just got done reading the Morrison run of Animal Man and I really got to liking B'wana Beasts ability to fuse animals together and create chimeras. Is there any way to do this in Mutants and Masterminds?...]]></description>
			<content:encoded><![CDATA[<div>So I've been messing around with Mutants and Masterminds 3rd ed chargen just for kicks. I just got done reading the Morrison run of Animal Man and I really got to liking B'wana Beasts ability to fuse animals together and create chimeras. Is there any way to do this in Mutants and Masterminds? Nothing is jumping out at me.</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?3-Tabletop-Roleplaying-Open">Tabletop Roleplaying Open</category>
			<dc:creator>Delestial</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626883-DC-Advenures-B-wana-Beast</guid>
		</item>
		<item>
			<title>(Little Fears - Nightmare Edition) Several questions.</title>
			<link>http://forum.rpg.net/showthread.php?626882-(Little-Fears-Nightmare-Edition)-Several-questions&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 08:32:44 GMT</pubDate>
			<description><![CDATA[Hi guys, please forgive me if I've posted this in the wrong place.  
 
I've been interested in running a game of LFNE for a while now, but there are some things that I don't quite understand, mostly regarding Stuff. It'd be greatly appreciated if someone could explain it to me? Please don't...]]></description>
			<content:encoded><![CDATA[<div>Hi guys, please forgive me if I've posted this in the wrong place. <br />
<br />
I've been interested in running a game of LFNE for a while now, but there are some things that I don't quite understand, mostly regarding Stuff. It'd be greatly appreciated if someone could explain it to me? Please don't hesitate to tell me I'm an idiot. :3<br />
<br />
First off - if a player has say, a baseball bat that gives him +3 to Fight, what does he roll to activate it, if anything? Does he roll Fight - and if he does and makes the roll, what need has he for the +3? Does he roll Care? <br />
Does he just announce that he's using his Stuff and gains the +3 for the next roll? That to me makes the most amount of sense, but it raises the following issue. <br />
I've rolled some dice, and I've found that a pool of 7 very rarely if ever gets below 15 with passing grades because of the way 6s explode. Seeing as getting a pool of 7 is an easy task with a decent base stat and relevant qualities, there seems to be little risk in using your Stuff and gaining Belief with the passing grades. Am I doing something wrong somewhere?<br />
Also, when Stuff has been activated, say with the baseball bat above, how long does it last? Especially during combat? <br />
<br />
While I'm aware that this is overall my decision as GM, should Stuff be able to work around or on adults? Because it'd raise a few questions if Dad sat there and watched you race off over the horizon with your +2 Move boots of awesomeness, or didn't wonder about the fact that your necklace was glowing in the presence of monsters. <br />
<br />
That's about all I can think of for the moment, but I do have other questions that escape me right now. ^^;<br />
Answers would be greatly appreciated. Thank you!~</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?3-Tabletop-Roleplaying-Open">Tabletop Roleplaying Open</category>
			<dc:creator>MizuOokami</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626882-(Little-Fears-Nightmare-Edition)-Several-questions</guid>
		</item>
		<item>
			<title><![CDATA[[Deadlands Classic] A Question about Shamans.]]></title>
			<link>http://forum.rpg.net/showthread.php?626878-Deadlands-Classic-A-Question-about-Shamans&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 07:43:35 GMT</pubDate>
			<description><![CDATA[I've been going over the chapter in the corebook that deals with Shamanism, and I'm a bit stumped. I get that Rituals pay for magic, and I understand the system for generating appeasement points, but the application leaves me confused. Many of these Favors last a small amount of time, and Rituals...]]></description>
			<content:encoded><![CDATA[<div>I've been going over the chapter in the corebook that deals with Shamanism, and I'm a bit stumped. I get that Rituals pay for magic, and I understand the system for generating appeasement points, but the application leaves me confused. Many of these Favors last a small amount of time, and Rituals aren't at all suited for combat. So if I cannot store Appeasement, and must ask for the Favor at the time of doing the Ritual, what am I missing that makes stuff like Strength of the Bear, Speed of the Wolf, etc, usable in a fight?</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?3-Tabletop-Roleplaying-Open">Tabletop Roleplaying Open</category>
			<dc:creator>Jonas Albrecht</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626878-Deadlands-Classic-A-Question-about-Shamans</guid>
		</item>
		<item>
			<title>The Mutant Epoch - Anyone Played It?</title>
			<link>http://forum.rpg.net/showthread.php?626875-The-Mutant-Epoch-Anyone-Played-It&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 06:33:14 GMT</pubDate>
			<description><![CDATA[Heya all, first-time poster here. I love Post-Apocalyptic RPGs, the crazier the better! Robots, Mutants, Psychics, etc.  
Alas, there is a dearth of decent PA games. In fact, I have yet to see one that had a halfway decent system and game mechanics (I prefer my games to be somewhat on the "crunchy"...]]></description>
			<content:encoded><![CDATA[<div>Heya all, first-time poster here. I love Post-Apocalyptic RPGs, the crazier the better! Robots, Mutants, Psychics, etc. <br />
Alas, there is a dearth of decent PA games. In fact, I have yet to see one that had a halfway decent system and game mechanics (I prefer my games to be somewhat on the &quot;crunchy&quot; side). I caught wind of a game called &quot;The Mutant Epoch&quot;, and I wanted to get people's thoughts on it. Anyone here played it? If so, what is it like in actual play? How does combat work?</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?3-Tabletop-Roleplaying-Open">Tabletop Roleplaying Open</category>
			<dc:creator>Hehateme</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626875-The-Mutant-Epoch-Anyone-Played-It</guid>
		</item>
		<item>
			<title><![CDATA[[GM Resource] ORBIS - Google Maps for the Roman Empire]]></title>
			<link>http://forum.rpg.net/showthread.php?626872-GM-Resource-ORBIS-Google-Maps-for-the-Roman-Empire&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 05:55:32 GMT</pubDate>
			<description><![CDATA[I've just seen an incredibly useful resource for GMs of historical games and had to share it. 
 
ORBIS  - The Stanford Geospatial Network Model of the Roman World (http://orbis.stanford.edu/) 
 
I could mess with this thing for hours. It gives prices, travel times, allows you to filter out certain...]]></description>
			<content:encoded><![CDATA[<div>I've just seen an incredibly useful resource for GMs of historical games and had to share it.<br />
<br />
<a href="http://orbis.stanford.edu/" target="_blank">ORBIS  - The Stanford Geospatial Network Model of the Roman World</a><br />
<br />
I could mess with this thing for hours. It gives prices, travel times, allows you to filter out certain forms of travel, toggle between military and cilivilian travel, and select between fastest/cheapest/shortest routes. It's pretty amazing.<br />
<br />
<br />
(I couldn't see this posted anywhere, but if it has already been posted please close the thread.)</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?3-Tabletop-Roleplaying-Open">Tabletop Roleplaying Open</category>
			<dc:creator>Akerbeltz</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626872-GM-Resource-ORBIS-Google-Maps-for-the-Roman-Empire</guid>
		</item>
		<item>
			<title><![CDATA[What's Up With Alpha Omega?]]></title>
			<link>http://forum.rpg.net/showthread.php?626869-What-s-Up-With-Alpha-Omega&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 05:15:19 GMT</pubDate>
			<description><![CDATA[A while ago, I read a couple of books from a game called Alpha Omega. The art was fantastic and the ideas interesting, but the mechanics left me cold so I didn't really get into the game. 
 
Since then, I haven't thought about it much. But I came across the books in my attic recently, and it made...]]></description>
			<content:encoded><![CDATA[<div>A while ago, I read a couple of books from a game called Alpha Omega. The art was fantastic and the ideas interesting, but the mechanics left me cold so I didn't really get into the game.<br />
<br />
Since then, I haven't thought about it much. But I came across the books in my attic recently, and it made me curious about the game and its current state.<br />
<br />
I looked at the website of the company behind the game, but it wasn't terribly helpful. There was some murmuring about a project of some kind, and the place was otherwise pretty dead.<br />
<br />
So, does anybody here play Alpha Omega? And does anybody know what's going on with the franchise?</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?3-Tabletop-Roleplaying-Open">Tabletop Roleplaying Open</category>
			<dc:creator>Sanctaphrax</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626869-What-s-Up-With-Alpha-Omega</guid>
		</item>
		<item>
			<title><![CDATA[[Marvel] Spectrum Battalion]]></title>
			<link>http://forum.rpg.net/showthread.php?626863-Marvel-Spectrum-Battalion&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 04:09:51 GMT</pubDate>
			<description>Throughout various planets from the Shi’ar galaxy, the Andromeda galaxy, and The Large Magellanic Cloud, gems fly through space seeking those worthy to wield the Prism of Power. Once found, the gem appears before its new owner and is told, “You have the ability to become a great Hero. Welcome to...</description>
			<content:encoded><![CDATA[<div>Throughout various planets from the Shi’ar galaxy, the Andromeda galaxy, and The Large Magellanic Cloud, gems fly through space seeking those worthy to wield the Prism of Power. Once found, the gem appears before its new owner and is told, “You have the ability to become a great Hero. Welcome to the Spectrum Battalion.”<br />
<br />
The chosen are then taken to the plant Centor where they are trained by the Keepers of the Universe. The Keepers explain they are banished Watchers, and each have been banished for protecting a population under its gaze. With training how to use the gem, they must also learn the laws.<br />
<br />
1.	The protection of life and liberty within the assigned sector.<br />
2.	Following the orders of the Keepers without question.<br />
3.	Noninterference with a planet's culture, political structure, or its population's collective will.<br />
4.	Acting within local laws and obeying the local authority within reason.<br />
5.	Taking no action against anyone or anything until they are proven to be a threat against life and liberty.<br />
6.	Avoiding the use of equipment, resources or authority of the Battalion for personal gain.<br />
7.	Showing respect for and cooperating with other members of the Battalion and the Keepers.<br />
8.	Showing respect for life which includes restraint of force unless there is no reasonable alternative.<br />
9.	Giving top priority to the greatest danger in the assigned sector. <br />
10.	Upholding the honor of the Battalion.<br />
<br />
Since they are new and not widely known, they slowly approach the governments of the galactic empires they must travel through. At first they appear as lone heroes. As they gain acceptance, they let the governments know the full extent of their plans and their ten laws.<br />
<br />
(The Shi’ar Empire is currently ruled by Gabriel Summers. They don’t seem to take too kindly to that. <br />
The Kree Empire is ruled by Black Bolt, and who knows when that is going to blow up.<br />
The Skrull Empire has been damage by the failure of the secret invasion, and more than one those planetary governors are going name themselves ruler of the Skrulls.)<br />
 <br />
A peacekeeping force is desperately needed, and their plan to be that force. <br />
<br />
THE TRUTH<br />
<br />
The Grand Master granted Kenji Obatu the first Prism of Power and became the first Doctor Spectrum and a member of the Squadron Sinister. In reality the Prism of Power was a Skrull known as Krimonn who was forced into that state as a punishment by the, then current, Emperor for his failed attempt to overthrow of the Empire. When he switch hands to the Second Doctor Spectrum, Billy Roberts, he was able to influence and take control, and failed at controlling Wasp and Thor. <br />
 <br />
When the first Doctor Spectrum appeared, the Earth already had Skulls infiltrators, and they recognize the essence of Krimonn. After reporting back to the Empire of this new found power, the Skrulls quickly try to find a way to replicated it, but the project was abandoned for their new unidentifiable Super Skrulls program, used in the secret invasion. With the Death of Empress Veranke and the defeat of the new Super Skrulls, The Skrulls seek a way to return from ruins. Thus project Spectrum was reinitiated. Da’kar, the new leader of the Skrulls and son of late Veranke, hatches a plan to keep the other empires at bay. <br />
Studying the process on how the gem was created, the Skrulls scientist found a way for Da’Kar to impose his will like Krimonn, but without being changed into a prism.<br />
<br />
They implanted a device that allows him to just that, which much like the prism, and his most trusted generals. These prism generals are the Keepers of the Universe, shape shifted into Watchers, the recruits are greeted by. The Keepers are very careful to pick weak willed individuals.<br />
Now the Skrulls have a new advantage, a way to infiltrate the other empires without worrying about detection, to gain the trust of the civilian population, and sabotage their efforts to rebuild while building an army of slaves.<br />
<br />
Power Set: Prism of Power <br />
Flight D8 (D12 in the vacuum of space)<br />
Force Blast D10<br />
Intangibility D10<br />
Durability D12<br />
SFX: Area attack, Constructs, Multipower.<br />
Limit: Shutdown all powers whenever a prism thrall is reminded of their life and score and emotional damage. (That’s right, you have show them pictures of their love ones to be able to blast them to bits.)<br />
<br />
<br />
<br />
<img src="http://3.bp.blogspot.com/_oOYWxda3eZw/SQS5zUwjqmI/AAAAAAAABwU/sZlwKt0_-KI/s400/DoctorSpectrum.jpg" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?3-Tabletop-Roleplaying-Open">Tabletop Roleplaying Open</category>
			<dc:creator>The Fat Hero</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626863-Marvel-Spectrum-Battalion</guid>
		</item>
		<item>
			<title><![CDATA[[nWoD] Second Sight v Witchfinders]]></title>
			<link>http://forum.rpg.net/showthread.php?626856-nWoD-Second-Sight-v-Witchfinders&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 02:43:36 GMT</pubDate>
			<description>Can anyone in the know, give me the skinny on what the main differences would be using Witchfinders for mages over Second Sight?</description>
			<content:encoded><![CDATA[<div>Can anyone in the know, give me the skinny on what the main differences would be using Witchfinders for mages over Second Sight?</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?3-Tabletop-Roleplaying-Open">Tabletop Roleplaying Open</category>
			<dc:creator>Skywalker</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626856-nWoD-Second-Sight-v-Witchfinders</guid>
		</item>
		<item>
			<title><![CDATA[[SoF] Stopping at Power Sources in Strands of Fate]]></title>
			<link>http://forum.rpg.net/showthread.php?626854-SoF-Stopping-at-Power-Sources-in-Strands-of-Fate&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 01:55:06 GMT</pubDate>
			<description><![CDATA[Apologies if this is already adressed in the rules and I just haven't gotten to that point in the book. 
 
Both Strands of Fate and, strangely Savage Worlds, have similar mechanic where your paranormal powers are powered by a specific Power Source/Affinity Ability (it's a skill and "Arcane...]]></description>
			<content:encoded><![CDATA[<div>Apologies if this is already adressed in the rules and I just haven't gotten to that point in the book.<br />
<br />
Both Strands of Fate and, strangely Savage Worlds, have similar mechanic where your paranormal powers are powered by a specific Power Source/Affinity Ability (it's a skill and &quot;Arcane Background&quot; in Fate). It determines to a large extent what the ability is (psychic powers, magic, cybernetics) and how it is, then you buy powers that use that ability.<br />
<br />
As impressed as I am with &quot;Strands of Power,&quot; which has a very detailed listing of powers for almost any occasion, and buy Fred Hicks advice NOT to try to address everything with aspects, I'm curious about one thing. Both games suggest that there is a limited amount of stuff you can do with the power source/affinity ability all by itself. For example, with magic, you could simply roll the affinity ability to detect magic without buying a special power.<br />
<br />
Has anyone experimented with doing something like NOT buying the powers that go under the power source, and instead populating it with specialty aspects that explain how you use it, or what you're good at (e.g., you're a telepath and the power source is psychic). The Ubiquity system uses this to great effect in their Desolation game, where basically all of the magic is free-form, but differs by theme and constraint. What it can do is essentially limited by (1) how much juice you have and (2) how hard the thing you're trying to do is and (3) the nature of the source itself. For example, if your power source was psychic, and your aspect for it was &quot;Let it all burn&quot; or something like that, lighting things on fire would be very easy for you while reading minds nearly impossible. In terms of the effect, you could just limit it the way they do in Desolation, which is regardless of what you do trapping-wise, it's still going to do X amount of damage or whatever depending upon how many power points or whatever you put into it.</div>

]]></content:encoded>
			<category domain="http://forum.rpg.net/forumdisplay.php?3-Tabletop-Roleplaying-Open">Tabletop Roleplaying Open</category>
			<dc:creator>furashgf</dc:creator>
			<guid isPermaLink="true">http://forum.rpg.net/showthread.php?626854-SoF-Stopping-at-Power-Sources-in-Strands-of-Fate</guid>
		</item>
	</channel>
</rss>

