Quote:
Originally Posted by chaosvoyager
It really is very nearly the perfect RPG.
Which is why the unnecessary subtraction involved in die rolling bugs me so much. Subtracting the highest result from the lowest is exactly the same as just taking the lowest as the final result to begin with, except when it comes to ties, which are 0. I'm a bit upset for not pointing this out during development, but in my defense I didn't realize they weren't going with FUDGE dice at the time, and I assumed this trick was well known.
Regardless, it's a minor issue in an otherwise awesome game.
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Hopefully, someone is around to help me understand this as well.
Say I roll using the SA method, my negative die is a 1 and my positive die is a 4, for a result of 3. How is taking the 1 the same? Are you saying the odds are the same as far as results go?