Quote:
Originally Posted by jehosephat
Just what is the advantage to overcoming Trauma, if that makes you vulnerable to The Call?
It would seem that Drifters are more useful to a community exactly as they are: outsiders who can actually function in the Sea of Leaves and deal with any problems thereof.
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The idea is that you're right - that's just what communities want. But you, as a drifter, wants to join the community. They don't want you, but they desperately need you, so you have a lever to get what you want. In return you need them, as without the possibility of acceptance they have nothing to offer you. It is this interdependence that drives the relationships in the game forward.
There is a mechanical aspect of this as well, I can elaborate if you want.
Cheers,
Greg
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Fire Ruby Studios, makers of the Summerland, the role-playing game of desolation and redemption, and Wildfire, the science fiction skirmish game. Visit my store at:
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