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Old 03-02-2009, 01:47 AM
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Re: [RPG]: Summerland, reviewed by Lev Lafayette (4/3)

Quote:
Originally Posted by dshagins View Post
Hi Greg,
Love the game, very well presented and the game mechanics and background have me itching to run it. I was wondering one thing though. What do you have in mind for the seas/oceans? They aren't detailed in the book which is ok for setting a game in say the midwest but I was hoping to set it closer to home (Ireland) and you can't walk in any direction for more than a few days without encountering the sea/ocean. I have my own ideas but i would quite like to hear your spin on it if possible.
Thanks,
Liam
Hi Liam,

Glad you like the game.

Oh that's interesting! Ireland would make a lovely setting, it's such a beautiful country. I would continue the themes of the landscape, maybe the shoreline becoming a huge morass of seaweed or kelp, swaying silently to the currents of the sea. The sea birds wheeling in the sky would take on a more menacing tone, becoming watchful and threatening, with the seals would also seemly study those in sight of the shore. I think it would be pretty easy to make the shore line an oppressive place, and perhaps to add a lure for the PCs, you could have a large boat moored off the shore with burning lights after dark - a community, protected but isolated in the waters....

Interesting!

What's your take?

Greg
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Fire Ruby Studios, makers of the Summerland, the role-playing game of desolation and redemption, and Wildfire, the science fiction skirmish game. Visit my store at:

http://stores.lulu.com/store.php?fStoreID=756346

Summerland also available through DrivethruRPG and IPR.
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