Quote:
Originally Posted by Evil Doctor
Hi Liam,
Glad you like the game.
Oh that's interesting! Ireland would make a lovely setting, it's such a beautiful country. I would continue the themes of the landscape, maybe the shoreline becoming a huge morass of seaweed or kelp, swaying silently to the currents of the sea. The sea birds wheeling in the sky would take on a more menacing tone, becoming watchful and threatening, with the seals would also seemly study those in sight of the shore. I think it would be pretty easy to make the shore line an oppressive place, and perhaps to add a lure for the PCs, you could have a large boat moored off the shore with burning lights after dark - a community, protected but isolated in the waters....
Interesting!
What's your take?
Greg
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Thanks Greg. I do like the menacing seals/birds. Makes me think that a nice bit of
there be dragons could be introduced. It would likely be very fitting with a horror game (we all remember the menace of Jaws!).
I had thought of going one of two ways with the sea. The first is rather similar to yours where the shoreline is overgrown and difficult to tackle (something like a mangrove forest). It is however somewhat safe once at sea due to the call being weaker but seafarers would still have to risk the shore when looking for supplies. The mangroves would make things like fishing tricky for landlovers.
The second is that the call is present in the sea as well with pockets of deep in unpredicable locations. This does make it exceedingly dangerous because if someone gets pulled away by the call when on land there is some chance of them being retrieved but if they get pulled away while at sea they drown. The flip side of this however is that the Wild are not present (since they would drown when they became Lost) except perhaps on floating derelicts, oil rigs or random islands.
I think I am swaying more towards the latter but it will of course vary on the type of game we end up playing (haven't discussed it with my group yet).