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Re: [RPG]: 3:16 Carnage Amongst The Stars, reviewed by Mike Fischer (4/4)
Thanks for the review, Mike. I'm glad you liked the book and that you had a lot of fun playing it with your gaming group. I'm in my *cough* mid-30s *cough* so you're in one of the main groups that I wanted the game to work easily and well for (i.e. me).
The cover is by the ever-excellent Paul Bourne of Contested Ground Studios (a|state, Cold City, Hot War)
Oh, and to answer the good points raised by capnzapp:
The events and encounters in the game most often happen on planetary surfaces, but they also can take place on the spaceships of the Brigade, on asteriods and indeed in space.
There are no spaceship design tables or guidelines on how fronts tend to form in three-dimensional featureless space. All combat is held at three abstract ranges (Close to the aliens, Near to the aliens, and Far from the aliens), though, which rather elegantly makes two, three and n-dimensional combat rather easy to track.
If it's fighting you'll be rolling Fighting Ability, and if it's not fighting (which navigating in space, surviving a vacuum, or calculating relativistic effects) then it would be Non-Fighting Ability.
:-)
Thanks again!
Gregor
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3:16 Carnage Amongst The Stars : ENnie Award Nominee
"Out-Verhoeven's Verhoeven.” –Robin D. Laws
"Gorgeous, fantastic design.” –Ron Edwards
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