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Old 05-18-2009, 11:22 PM
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DigitalSentience DigitalSentience is offline
Protecting the Future
 
Join Date: May 2006
Posts: 189
Re: [RPG]: Wild Talents Essential Edition, reviewed by C.W.Richeson (4/4)

Quote:
Originally Posted by Strange Visitor View Post
Its mostly got to do with the fact that there are powers that have a profound combat influence that the PL system doesn't factor.
Or, of course, the power that allows you to make 50 identical copies of yourself - including your artillery-caliber Blast power - for the same price as said Blast. M&M admits that it requires a steady hand at the rudder to adjudicate powers, and I wouldn't expect any supers game to be any different.

That said, I am very interested in WT, as a fan of both ORE and superhero RPGs. M&M has an amazing character-creation system; it's so great I would often create characters just for fun. Is there anybody that has experience with both M&M and WT that can chime in on how they compare? For some reason, the "Attack/Defend/Utility" pricing scheme just doesn't sound very appealing to me, but I'm intrigued nonetheless.
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