Quote:
Originally Posted by Strange Visitor
Its mostly got to do with the fact that there are powers that have a profound combat influence that the PL system doesn't factor.
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Or, of course, the power that allows you to make 50 identical copies of yourself - including your artillery-caliber Blast power - for the same price as said Blast. M&M admits that it requires a steady hand at the rudder to adjudicate powers, and I wouldn't expect any supers game to be any different.
That said, I am very interested in WT, as a fan of both ORE and superhero RPGs. M&M has an
amazing character-creation system; it's so great I would often create characters just for fun. Is there anybody that has experience with both M&M and WT that can chime in on how they compare? For some reason, the "Attack/Defend/Utility" pricing scheme just doesn't sound very appealing to me, but I'm intrigued nonetheless.