Quote:
Originally Posted by tanaka84
At which point I stopped reading, lost interest and decided to post...
Honestly I cant follow this reasoning... I could call it garbage, but somewhere down the path someone told me that just because I don't agree with something I don't have to insult it.
Color manipulation and daze have no point of comparison, with daze you stun opponents (and even incapacitate them) granted its more useful in combat, but with color manipulation I could make someone go crazy (just keep changing the color every now and again), I could rob the Mona Lisa and make look like I drew it in Crayola, I can change my clothes and avoid pursuit... yeah it sounds silly, but the power is actually pretty useful.
Invisibility seems like the best choice... buuuut camouflage has no power rating limit, which means it can go beyond the rank limit, in other words at novice rank I could have a wooping d12+7 to remain unnoticed, so yeah, invisitibility automatically works, but in a situation were a hyper-sense might detect a camouflaged hero and an invisible hero the camouflaged one has the advantage.
Digestive adaptation is conspicuous and leaves no trace, disintegration leaves traces behind.
With ESP while you are projecting you are unaware of your body, with X-ray vision you still have awareness of whats happening around you, aaaand, you can see through multiple walls at the same time, while with ESP youŽd have to go one by one.
As for the added defenses... yeah I agree, the should be 4 points instead of 5... but as you already stated with so many PP to work with... meh...
I dont like the randomness of huge dice polls, but the exploding dice are like a quirk of the SW games... thats why bennies exist, and you can spend as much as you want rerolling soak
So a 1/1 seems a little extreme, specially when your pet peeve isn't even well explained... of course some powers are better than others in combat... DUH!, I'm not saying the game is perfect, but when people log in RPG.net and read your review they are going to walk away with a bad opinion due to misinformed examples.
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Both Colour Manipulation and Daze require touch attacks, your not going to drive someone "Crazy" by changing their colour. Not to mention changing it rapidly is going to require multiple touches, where as the Daze requires one touch and your opponent is dazed. You make a good point of Colour Manipulation being able to possibly disguise the Mona Lisa, but your playing Heroes here not Villains, so your example is kind of moot.
Camoflauge is never going to be as useful as invisibility. Sure you could waste your points buying Camoflauge up to an insane degree, but in the end the ability to simply turn "Invisible" is going to be better then changing the the colour of what ever your pressing up against.
Disintegration does NOT leave traces behind, and can be used at a range. Digestive adapability also is an "All or nothing" power, where as disintegrate will let you blow away pieces of it. Your examples keep involving "Getting away" with things, your playing a Superhero here not a Villain why are you spouting so much about how you can "get away" with things? o_0?
The Range and usefulness of ESP is arguably better suited toward reconissance then X-ray vision does, where as the X-ray Vision does allow you to spot a hidden armament on a person. This is an aspect where both powers have their uses.
Overall though, the system itself is terrible, and as a long time Savage Worlds GM its unbalanced as hell, and like the reviewer said, leaves alot to be desired. If your game requires you to go to forums for additional errata and extra supplements and basic clarifications, then your game is not "Complete" from the get go.
You can make all the argument in the world about "Oh you can just make it a +0 modifier to lose the Sonic Boom effect from speed powers" on the internet, but its not spelled out anywhere in the book, meaning you've set the tone for your game and system right there.
Not to mention, there are no visible uses for the mental and mystical toughness out of the box. A Friend and I had to ask on the Savage worlds forums, just where do these come into play? There not spelled out anywhere in the book itself.
The response was any bought power could just be "Set" to target any of the 3 defenses..Meaning arguably speaking, the most effective characters have a Mental Blast and a Spiritual Blast and should just carry a big gun bought in game with money, because every character is going to be weak in one if not two of these. Leaving toward more unbalance issues as it doesn't cost you anything, hell you could build 3 different high powers blasts into a Framework and just reek havoc on everything.
This is not even taking into consideration the setting itself. I read in an interview with one of the creators they had stopped reading comics around the late or early 80s, and I think it really shows in the creation of the setting and characters here. I've never encountered such dull uninspired or groan inducing npc's before.
I can forgive bad art, rpg makers only have so much money, and I completly understand not being able to get the best artists like some companies can afford.. but when your npcs litterally put me to sleep, or make me want to groan out loud.. (Mega gnat? The An-architect?) I figure your better off not using them at all.
If you just want a superhero system for Savage worlds, I have to agree with Gamskee here, just get Neccessary Evil Revised, the players guide, it's cheaper and a much better system.
Overall don't waste your money on this game. I bought it and so did my friends, thinking we were going to be wow'ed by the content and unfortunetly it left alot to be desired.