Quote:
Originally Posted by The Illustrious Number 6
Sadly, for some unfathomable reason, Dave Noonan and/or WotC decided to change pretty much everying about Brindol except the map. All the prominent NPCs are gone without explanation, all the bars and taverns are replaced, the stores are completely different, etc. It's the campaign equivalent of Highlander II!
I really don't understand why the module on the one hand is clearly intended as a sequel to RHoD, while on the other hand, they change the setting so much that it's almost unrecognizable. Definitely a mark against it, though you'll never know it if you're not familiar with RHoD.
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As far as I can understand, they even reversed the flow of the river... Complete botch-up.
If you haven't run RHoD, the adventure path is fine, I guess. But if you have, be prepared to check every little detail, because the SoW designer's haven't paid a rat's ass to ensure consistency.
(Not only do the SoW break consistency with RHOD's Elsir Vale; if you took RHOD's advice for setting that module in the Forgotten Realms (a common choice I imagine) you should also know that that part of the world has been blasted into oblivion. In other words, FR DMs are double screwed over. Good job, WotC...
My best advice is to simply not run it as a successor module at all. Unless I'm mistaken this plot thread is completely abandoned anyway in the rest of the series. By ditching the Red Hand angle all problems go away, and apparently nothing important is lost.