Quote:
Originally Posted by Gamskee
Exploding dice are inherent to SW. However, elevating the dice pools elevates the randomness and variance of damage. A blast in Necessary Evil gets to a maximum pool of 5d6, using various advantages for stuff like blowing up cars. DoL's initial Maximum is 6d6 and goes up from there. It's variability is inherently higher, leading to more blasts that utterly obliterate things randomly. Variance will grow as the dice pool grows. This is also discussed in the review, that you skipped on reading. Bennies are nice for wound soaking, but you'll be doing a lot of it in this game, and high damage variance means being forced to soak 6 plus wounds at high levels. In a simulated fight, a blaster shot a brick four times, doing no damage the first three hits and pasting him on the fourth- pretty disgusting.
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Note that in Dawn of Legends heroes start with 6 bennies, not 3. And you can spend Bennies to recover from wounds with a Vigor roll immediately if your soak fails (Desperation Recovery) healing 1 wound for each success and raise. So conceivably, if a lucky shot downs you, you can bennie to reroll soak, then spend a couple of bennies to Desperation Recovery if the soak isn't sufficient.
Just saying. You have to look at *all* the rules, especially if you're gonna jack something up with a 1/1 rating.
Cheers,
Tom