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Re: [RPG]: 4th Edition Dungeons and Dragons Players Handbook, reviewed by Travire (4/
Fair enough.
The way the healing surges work in play, by the way, is that you have a bunch hypothetically available, but only get to use them when resting or if an ability triggers them. So in a fight, you have one second wind (which replaces your attack) and after that if you need any more healing, you'll be thankful you have the cleric along. The net effect is that, during any one fight, you actually have fairly limited healing available. It's just you'll be back up to full hit points by the time the next fight rolls along. Assuming you survive. In any case, the fighter isn't going to be mocking the cleric for comparative lack of healing ability, since the fighter is probably quite thankful to get healed more than once without having to give up an attack.
That said, it still might not suit your tastes. And that's fine. I just think it should be evaluated based on how it actually works.
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