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Re: [RPG]: Dragon Warriors, reviewed by Ranger7 (5/5)
For what it's worth, I used to feel the same way about skill systems in RPGs. Now, I honestly prefer games without them, or with very abstract ones. I like being able to allow characters' actions to influence the game world based on insight into how they're played, their backgrounds, etc.
The Dragon Warriors "Skill System" really isn't one, compared to things like Unisystem, RuneQuest, or even D&D3+. Some classes have a number of 'Skills' associated with it, and as the character levels up, he can take one or more of them. So, a Knight could begin to get better with a Bow, etc.
As far as "Attribute Checks" sort of thing goes, there's a system in place for that. The GM determines a success level for anything the PCs are trying to attempt, and says what Attribute is appropriate for that check. Then, if the PC's Attribute is equal to or greater than that success level, he automatically succeeds. If it's lower, then the player has to roll under the ability in question on 1d20 (again, attributes are rated 3-18).
For anyone who cares, I love Dragon Warriors, can't wait to play it more, and am doing some writing for the game. It's really cool.
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