View Single Post
 
Old 07-05-2009, 05:39 PM
Redbeard67's Avatar
Redbeard67 Redbeard67 is offline
Registered User
 
Join Date: Oct 2002
Location: Seattle
Posts: 586
Re: [RPG]: HackMaster Basic, reviewed by James Gillen (4/3)

Quote:
Originally Posted by capnzapp View Post
I got a headache when I understood the kind of complex and annoying subsystems this game holds, but that's not your fault.
Something '4th edition' HackMaster was good for was stealing bits and pieces to add to your old school game.

Is the new edition still close enough to other old school systems to be used that way?


Off hand, both sides rolling in combat and knock-backs sound kinda cool and fun without adding too much complexity.
__________________
Running: 3.5 (same players and game since 2006). Playing and Running: Castles and Crusades! in Castle Zagyg! Sandbox!!
Wishing my 3.5 game was 4E, but the game and group have a life of their own.
Because if the group is good, any system can make a good game.
well, except that system.
Are you strange and like Tactical Combat in Castles and Crusades? Not feats, Stunts.
"In an RPG featuring mortal danger, PC death rates should be in proportion to the ease with which the system lets players make characters." - Stormcrow, on Dragonsfoot.
Reply With Quote