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Old 10-12-2009, 10:15 AM
Drew? Drew? is offline
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Join Date: Sep 2009
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Re: [RPG]: Castles and Crusades Players Handbook, reviewed by hkbim (3/2)

Quote:
Originally Posted by macd21 View Post
Gygax and co ran the company into the ground, causing him to lose it. Under new management it survived a very long time, but that management didn't actually know a lot about business so it eventually killed itself. Had TSR's owners actually been a little more interested in cash and a little less focused on the game they might still be around today.
ACTUALLY if you get your facts straight, you might learn something. TSR's problems started whilst Gygax was away from the head office sorting out the licensing for the D&D Cartoon. Upon his return he found that the people he had left in charge had run up excessive debts and basically stabbed him in the back, taking control of the board. He was tired, and had had enough - so he sold his shares and walked away.

Those running TSR at the time took huge business loans out, and plowed into 2nd Edition. Even though they strung it out for many a year, they simply couldn't recoup enough outlay to clear their finances fully. And is the way with such things, the debts and problems finally caught up with them.

Quote:
Originally Posted by macd21 View Post
Everything you have listed here is opinion, not fact. I could just as easily post "3.5 & 4th Ed don't have enough miniatures games elements in them, they are too simplistic and a power gamers nightmare (Pathfinder has done a LOT to resolve 3.5's problems by increasing the powergaming elements btw, I heartily recommend it) - fact"... but it would also be an opinion and just as valid as the rubbish you posted.
Again, arrant nonsense. The main criticism levelled and 3-4th (not) D&D is the interdependancy on miniatures. Its there in the rules, in black and white - the need for Miniatures is 'built in'. Thats not opinion.

Quote:
Originally Posted by macd21 View Post
People still play adventurers who enter dungeons to kill monsters (dragons and otherwise) to take their loot and get xp. Original concept seems intact to me.
ONLY in concept. You can do that in any/all fantasy RPG's that way, entering Dungeons and killing Monsters - that doesn't make them Dungeons & Dragons. Never can, never will. That applies to EVERYTHING after Second Edition AD&D (which was still a watered down version, but still recognizable as a D&D product).

Quote:
Originally Posted by macd21 View Post
On the contrary, the pictures posted are a message intended to convey the posters feelings on the matter. Both images are amusing and effective and I applaud her wit
So you are saying that what YOU write is fact, and what I write is opinion . . . . .

Hmmmmmmm . . . .
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