Quote:
Originally Posted by grubman
Urg this game! Love the art, love some of the ideas, love that it’s a% system...but all I keep hearing people say is how crunchy crunchy crunchy the rules are. I’m resisting buying it because all the talk of crunchy rules means I’m probably 95% likely not to like it. Wish just once someone would talk about how streamlined it is or something. 
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This is one of those cases where it really depends on your definition of 'crunchy', and what you use as a benchmark. For me, it's more comprehensive than it is complex, as the complexity of the setting sort of demands it. The system itself is a pretty simple roll-under % system, and is about as complex as it sounds. It's the fact that the setting is a transhuman setting where your body and mind are separate and interchangeable, with modding/swapping/copying at whim, and where there's a reputation based economy is where the real complexity starts to kick in.
Let me put it this way, in this game you could be a sentient octopus, whose mind has been uploaded into swarm of nano-machines, that's dating a rockstar who is actually the third person to play that rockstar, and whose persona is a different gender than the body it inhabits, and is fighting against a person who has modified themself past being human while at the same time is infected with an alien nano-virus that is slowly turning them into alien agent while sabotaging a space habitat that's made largely from bacon.
So, I guess you can say that it's the fluff that's crunchy in this case.
