|
Establishing the setting
The game does look like fun, though if dryness and computation-heaviness is an issue, does the game's rules do a good job of establishing the setting and motivating play?
I know that "atmosphere" isn't the #1 criterion for board games, but it'd be neat to see something to help get players past the "number crunching" hump.
Also I'm just testing out the new Review Forum feature.
__________________
Choir Boy in the Church of Firefly || Beaver Pack Elite Strike Force || also known as squideye
Have half an hour and a geek license? Check out our podcast - Squideye and The Bitter Guy - and leave us feedback there, or on RPG.net!
|