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Originally Posted by squideye
The game does look like fun, though if dryness and computation-heaviness is an issue, does the game's rules do a good job of establishing the setting and motivating play?
I know that "atmosphere" isn't the #1 criterion for board games, but it'd be neat to see something to help get players past the "number crunching" hump.
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The setting is fairly weak, even for a German game. You have the different types of crops, a gridded board, and that's it. I suppose the game does give a bit of a feel for agriculture, but that's it. I wouldn't know that Santiago was a desert island off the coast of Africa without the little intro in the rules.
Shannon