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HarnMaster and RuneQuest
Post originally by David at 2003-03-27 11:14:45
Converted from Phorums BB System
It sounds like HarnMaster is VERY similar to RuneQuest, which came quite a bit earlier. Percentile skills; skills are effected by more than one ability; character creation involves the character’s background; damage involves hit-location and cumulative penalties, although RQ also involves hit-points. I’m wondering what advantages HM has over RQ. These are some of the main differences I can see.
1. HM is still print, although it isn’t too hard to find copies of RQ 2 or 3 and much of the support material is currently available in re-print.
2. HM seems to have more occupations, although this may or may not be good. You can probably recreate most of the HM occupations in RQ, and if they’re restrictive I’d probably rather not have them.
3. There seem to be substantial differences in the combat systems, however I don’t know HM well enough to really comment on them.
4. The HM critical success mechanic seems cool, though it would probably be easy to import it.
Any other thoughts on this?
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