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RE: HarnMaster and RuneQuest
Post originally by Miginath at 2003-03-28 12:59:33
Converted from Phorums BB System
I'm wondering what advantages HM has over RQ.
1. Harnmaster deals with fatigue and injury much more realistically than Rune Quest.
2. Character advancement is also much more natural. Skills advance depedant on their use.
3. Harn Magic is definately different than Runequest magic. This is not to say one is better than the other though.
4. Healing is very different but very well done in HM. The foolhardy adventurer who fights all the time will soon find his days numbered or find himself crippled with injuries.
There are many differences between the two systems. In fact, there are similarities between Harn and Rolemaster (another d100 system) but all three systems have their strengths and weaknesses. Harnmaster is a relatively simple system to learn and use and optional rules and house rules are easily incorporated into it in a way that doesn't unbalance it. It is not a wargame like D&D is fast becoming but it suitably tactical that you can use miniatures to do battles but don't need to. I guess the best way to understand it is that it is a system that you should look at.
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