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low magic
Post originally by Franklin at 2003-05-06 10:02:30
Converted from Phorums BB System
What Harn does best is "realistic" detail.
Whether this is pointless minutia or great information is purely personal, but there's no denying that Harn is all about it.
All of it can be thrown out the window, though, if the underlying axioms are changed.
The Harn material presented all assumes fairly low scores on the magic-meter. Common, effective, powerful magic requires one of two things: either (a) you throw out the core design principle behind the game (namely, that it all hangs together in a plausible and coherent way, requiring little suspension of disbelief), or (b) you rework the whole damn thing to take magic into account.
Warfare, crops, weather, travel, etc etc. A high magic world needs to account for the effects of magic on all of these. Or else drop claims of realism.
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