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Old 06-02-2003, 01:45 PM
RPGnet Reviews
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Strategic Variation

Post originally by Quigg at 2003-06-02 12:45:48
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I'm curious about the balance of strategic and luck/chaos elements in the game. The group I often play with leans toward the strategic.

The review mentions "more strategic" options by removing some of the random elements. Does the game design hold up in terms of "meatiness" and "fun" under these conditions? In other words, is it strategic enough to challenge strategic-minded players?

If not, following your lead of suggesting small improvements, I'll throw the added complexity of having one player (randomly and secretly determined before the game) be required to always lie in response to questions he is asked. If they are simple yes/no questions, his lie will be obvious, but more complex questions may give the liar more choices in his answer.

To make things interesting, how about...
+2 points to accuse the liar correctly
-1 point to incorrectly accuse the liar

Thanks for a well-written review. I think I'll have to try this one myself to really answer my questions - but I am interested in your take.
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