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Old 06-03-2003, 03:03 PM
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RE: sorcery to science

Post originally by Casey Day at 2003-06-03 14:03:50
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You can tell you've been thinking too much about the Matrix when "whatever it is I think I see, becomes a Virtual Reality to me." Suddenly I'm imagining a cyberpunk-style game where characters can contact AIs to help them carry out insystem actions, but might have to worry about getting rewritten themselves, or getting stuck in the VR reality and leaving their bodies.

Actually, that sounds more like ".Hack."

Sorry, on to my actual topic. Early on in reading Sorcerer I realized that I would love to run a Gundam Wing-style story where the PCs would have to keep control of mecha which were so animal-like in their fighting AI that humans would need to jack into their controls to keep control. I still hope to achieve it some day, but I'm totally stuck on how to handle the actual elements of sorcery. I can easily find correlations for Binding (forming the mental link), Punishing and Containing (giving orders and making it obey, especially necessary in anime where the mecha keep blasting out of their launch bays to find their masters), and even Banishing (file destruction or self-destruct command). How the heck do you Contact and Summon a mecha? Do those steps even apply?

Oh, for crying out loud. I just realized (thanks to Jesse's and bloke's exchanges) that Contacting and Summoning only apply if you're building the mecha; otherwise it's just a Demon already in play, which the PC will have to try to Bind once they meet.

I hate it when the answer appears to me after I've made a public fuss about it. Well, I'm bloody well posting this anyway, in case anybody else ever needed this question answered, or if anybody has another way of looking at it.
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